Status Effects
Bleed
Effect
A sudden burst of damage is inflicted when Bleed Resistance is overcome, signified by a large notice stating "Blood Loss". The damage inflicted is a percentage of the target's max HP. The bleed rating stat on a weapon indicates the percentage of health that the enemy will lose (0.1 times the value indicated on the item). Most weapons have a bleed rating of 300 (30% HP loss). The only exceptions are the weapons obtained from Crossbreed Priscilla (Lifehunt Scythe and Priscilla's Dagger), which have a bleed rating of 500 (50% HP loss).
Causes
The following weapons can be used to inflict bleed on other players, NPCs, and certain enemies:
Weapon | Bleed Buildup Per Strike | Bleed Damage |
---|---|---|
Priscilla's Dagger | 20 | 50% |
Bandit's Knife | 30 | 30% |
Jagged Ghost Blade | 30 | 30% |
Painting Guardian Sword | 30 | 30% |
Washing Pole | 30 | 30% |
Reinforced Club | 30 | 30% |
Barbed Straight Sword | 33 | 30% |
Iaito | 33 | 30% |
Morning Star | 33 | 30% |
Notched Whip | 33 | 30% |
Spiked Shield | 33 | 30% |
Uchigatana | 33 | 30% |
Claw | 36 | 30% |
Chaos Blade | 36 | 30% |
Flamberge | 36 | 30% |
Great Scythe | 36 | 30% |
Gold Tracer | 40 | 30% |
Lifehunt Scythe | 50/401 | 50% |
In addition to the various NPCs that wield weapons listed in the table above, the following enemies are other possible sources of bleed against the player:
Enemy | Attack | Bleed Buildup Per Strike | Bleed Damage |
---|---|---|---|
Skeleton | Scimitar & Falchion | 30 | 17% |
Undead Attack Dog | Bite/ Pounce | 30 | 17% |
Giant Skeleton | Sword | 33 | 22% |
Undead Assassin | Bandit Knife | 39 | 32% |
Undead Merchant | Uchigatana | 42 | 42% |
Serpent Mage | Flamberge | 45 | 68% |
Crossbreed Priscilla | Lifehunt Scythe | 80 | 60% |
Marvellous Chester | Rose Daggers | 100 | 32% |
Recover
- Consume Bloodred Moss Clump - recover from the effect of Bleeding and restore full bleed resistance
- Cast Remedy
- Rest at a Bonfire
Resist
- Increase Endurance stat
- Equip Bleed Resistant armors
- Equip Bloodbite Ring (multiplies base Bleed resist by 5)
- Equip Gargoyle's Halberd (increases Bleed resistance by 25)
- Equip Bloodshield (just equipping Bloodshield increases Bleed resistance by 50)
- Block with shields that have 100% Bleed resist to prevent Bleed buildup:
- Crystal Shield
- All Greatshields except Bonewheel Shield and Eagle Shield
Notes
- The bleed bar build-up per strike is not listed in the in-game weapon statistics, only the percentage of health lost when blood loss occurs.
- Bleed damage is capped lower for damage against bosses.
- The skeletons are able to inflict bleed upon the player when using their Scimitars and Falchions, despite these weapons not having a bleed effect when used by the player against enemies. Similarly, the Painting Guardians cannot use their weapons to inflict bleed upon the player, though the Painting Guardian Sword does inflict bleed upon enemies when wielded by the player.
- Bleed damage is not blocked by any shields to any degree if the build-up was caused by an opponent in PvP. The same is true with Poison and Toxic.
Enemies Immune to Bleed
The following enemies are fully immune, or have a resistance that is unrealistically high to overcome in-game. NPCs that cannot be killed are not included in this list.
Regular Enemies
- All skeleton types
- Both ghost types
- Crystal Golem / Golden Crystal Golem
- Crystal Lizard
- Demonic Foliage
- Demonic Statue
- Giant Stone Knight
- Hellkite Dragon
- Hydra
- Humanity Phantom
- Scarecrow
- Slime
- Stone Guardian
- Prowling Demon
- Undead Dragon / Bounding Demon of Izalith
Note - Enemies such as the Armored Tusk, Black Knight, Chained Prisoner, Darkwraith, Man Eater Shell and Possessed Tree have a very high resistance that can be difficult to overcome under normal circumstances. Though it is possible to bleed them, it is much more likely that you will kill them well before triggering bleed.
Bosses
- Bed of Chaos
- Black Dragon Kalameet
- Ceaseless Discharge
- Chaos Witch Quelaag
- Four Kings
- Gaping Dragon
- Gravelord Nito
- Gwyn, Lord of Cinder
- Iron Golem
- Knight Artorias
- Manus
- Moonlight Butterfly
- Seath the Scaleless
NPCs
- Vamos
Curse
Effect
Curse causes instant death once the Curse bar is full. After you respawn at the bonfire, your HP is cut in half and you can't use humanity to reverse hollow. Cursed status remains through death, signified by a skull icon that blocks your Humanity counter.
Inflict
- Get hit by Basilisk's cloud attacks
- Get hit by Seath the Scaleless's crystal breath attacks
Recover
- Consume a Purging Stone
- Speak to Ingward and sacrifice a humanity
Resist
- Raise your Humanity (stat)
- Equip Cursebite Ring (multiplies base Curse resist by 5)
- Equip various Curse resistant armors
- Equip Bloodshield (just equipping Bloodshield increases Curse resistance by 50)
- Equip Rare Ring of Sacrifice (doesn't increase Curse resistance, but prevents you from getting Cursed if you died by Curse attacks)
- Block with shields that have high Curse resist to slow Curse buildup:
- Greatshield of Artorias
- Sanctus
- Silver Knight Shield
- Black Knight Shield
Notes
- Being cursed lets you attack and block the Ghosts in New Londo Ruins without using Cursed weapons.
- Resist Curse despite the name only clears existing Curse buildup.
- When you (or another player) are killed by curse, a stone statue will appear in that area in the worlds of other players.
- Even though the Humanity counter in the HUD is blocked by a skull icon, humanity can still be obtained and accrued while the player is cursed. The humanity stat in the menu can be used to inform the player of how much humanity they have on them, and all the passive benefits of soft humanity will still be in effect.
- The Max HP-halving effect can be used in conjunction with Blue/Red Tearstone Ring and Power Within. Curse effectively halves the HP drain effect of Power Within. With low enough Vitality, you can nullify the HP drain even with Sanctus. If you can get the perfect balance for HP Drain/HP Regen, you can keep your HP below 30%, thus activating the Tearstone Ring(s) while having Power Within active.
Parasite Egg
In Game Description
An egg implanted on the head by a type of
parasite bearing eggs on its back.
The nightmare begins with a slight itch on
the head, and soon the parasite will be
siphoning the souls of slain enemies.
Unless you find this amusing, quickly
use Egg Vermifuge to purge it.1
Explanation
A unique condition caused by infection from Vile Maggots that infest Egg Carriers.
Getting Infected
- Stand in close proximity to a hostile Egg Carrier and allow yourself to get hit by their grab attack.
- 5 minutes and 20 seconds after being grabbed, the Parasite Egg will bloom.
Stages of Infection/Use
First Stage
If infected successfully by the above method, the player character will occasionally scratch their head while standing still.
- The character will first scratch their head after two minutes. After that, they will scratch their head every 10 seconds.
- The head scratching can be avoided by moving or doing something else while it would normally occur, but if the scratching animation begins, it can't be interrupted.
Second Stage
Five minutes and twenty seconds after being grabbed by the Egg Carrier, the player character's head will erupt into a lumpen mass, leaving them unable to wear head armor or use the Dragon Head Stone or Dragon Torso Stone.
- While in this state, you can speak to Eingyi and he will become friendly. He'll give you an Egg Vermifuge, and will now sell you Egg Vermifuges and pyromancies.
- In this state the amount of souls you gain from kills will be halved, the other half being absorbed by the egg head. Note that souls gained from using Soul items, including boss souls, are not halved but still count towards advancing to the final stage.
Final Stage
After about 100,000 souls have been absorbed by the egg head, it will evolve to its final stage. It has a slightly different shape.
- In this state, the player character's kick attack will be replaced by a larva biting attack.
- Half of all souls from kills will continue to be consumed by the egg head.
Curing the Infection
Consume an Egg Vermifuge.
Notes
- The special biting attack does NOT infect other player characters with the parasite.
Poison
Not to be confused with Toxic.
Effect
Once the Poison meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Duration is always 3 minutes and is not affected by Poison Resist.
Inflict
These Enemies are capable of poisoning the player by dealing the listed poison buildup, which when triggered drain HP at the corresponding rates listed. The rate at which these poison status effects apply damage was altered with the Remaster, differentiated here from PTDE. For example, in the Remaster with enemy inflicted poison, damage is applied once per 0.927 seconds, but the amount of damage dealt per tick and duration for which it lasts is unaltered , leading to higher damage rates and total damage:
Cause of Poison | PTDE Rate of HP loss | PTDE Total HP loss | Remaster tick Rate | Remaster Rate of HP loss | Remaster Total HP loss | Buildup per hit |
---|---|---|---|---|---|---|
Tree Lizard | 10 HP per second | 1800 HP | 0.927 seconds | 10.79 HP per second | 1943 HP | 60 |
Sanctuary Guardian | 10 HP per second | 1800 HP | 0.927 seconds | 10.79 HP per second | 1943 HP | 60 |
Giant Mosquito | 9 HP per second | 1620 HP | 0.927 seconds | 9.71 HP per second | 1748 HP | 45 |
Small Undead Rat | 9 HP per second | 1620 HP | 0.927 seconds | 9.71 HP per second | 1748 HP | 45 |
Infested Barbarian | 7 HP per second | 1260 HP | 0.927 seconds | 7.55 HP per second | 1359 HP | 55 |
Large Undead Rat | 4 HP per second | 720 HP | 0.927 seconds | 4.31 HP per second | 777 HP | 12 |
Giant Undead Rat | 4 HP per second | 720 HP | 0.927 seconds | 4.31 HP per second | 777 HP | 12 |
Blighttown Lake | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 3 |
Lost Izalith Pit | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 3 |
Poison Throwing Knife | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 55 |
Dark Fog | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 8 |
Poison Mist | 3.75 HP per second | 675 HP | 0.8 seconds | 3.75 HP per second | 675 HP | 10 |
Large Club | 3 HP per second | 540 HP | 0.9 seconds | 3.33 HP per second | 600 HP | 30 |
Oolacile Catalyst | 3 HP per second | 540 HP | 0.9 seconds | 3.33 HP per second | 600 HP | 30 |
Poison Arrow | 3 HP per second | 540 HP | 1 second | 3 HP per second | 540 HP | 60 |
Guardian Tail | 3 HP per second | 540 HP | 1.02 seconds | 2.94 HP per second | 529 HP | 40 |
Rotten Pine Resin | 3 HP per second | 540 HP | 1.02 seconds | 2.94 HP per second | 529 HP | 30 |
Poison Mist is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.
Recover
- Consume a Purple Moss Clump
- Consume a Blooming Purple Moss Clump
- Consume a Divine Blessing
- Cast Remedy
- Rest at a Bonfire
Resisting and Avoiding Poison
- Increase Resistance stat
- Equip the Poisonbite Ring (multiplies base Poison resist by 5)
- Equip various Poison Resistant armors
- Equip Gargoyle's Halberd (increases Poison resistance by 25)
- Equip Bloodshield (just equipping Bloodshield increases Poison resistance by 50)
- Block with shields that have 100% Poison resist to prevent enemy attack's Poison buildup. Note that status effect buildup is not decreased by blocking in PvP:
- Spider Shield
- Crystal Shield
- Greatshield of Artorias
Enemies Immune to Poison
The following enemies cannot be poisoned:
Regular Enemies
- Bounding Demon of Izalith (can be inflicted with Toxic, but has high resistance)
- Crystal Golem / Golden Crystal Golem
- Crystal Lizard
- Demonic Statue
- Giant Stone Knight
- Hellkite Dragon
- Humanity Phantom
- Hydra
- Slime
- Stone Guardian
- Titanite Demon
- Undead Dragon (can be inflicted with Toxic, but has high resistance)
- All skeleton types (Skeleton, Giant Skeleton, Skeleton Beast, Bone Tower, Skeleton Baby & Skeleton Wheel)
Bosses
- Bed of Chaos
- Black Dragon Kalameet
- Ceaseless Discharge
- Four Kings
- Gaping Dragon
- Gravelord Nito
- Gwyn, Lord of Cinder
- Iron Golem
- Knight Artorias
- Manus
- Moonlight Butterfly
- Seath the Scaleless
- Quelaag (can be inflicted with Toxic)
NPCs
Most non-hostile NPCs are immune to cloud forms of poison (Poison Mist, Dark Fog), though they can be poisoned or toxified with other attacks. The following are fully-immune:
- Lord's Blade Ciaran
- Vamos
Note - This list does not include NPCs that cannot be killed.
Status Effects
Status Effect
A wide range of equipment can create a Status effect. An icon appears in the top left of the HUD to indicate the current effect(s).
Icon | Status | Notes |
---|---|---|
Abyss Walking available | Covenant of Artorias equipped | |
Additional Poise gained | Wolf Ring equipped Havel's Greatshield buff |
|
+20% Enhanced Stats | Ring of Favor and Protection equipped | |
Enhance Spell/ Miracle | Bellowing Dragoncrest Ring equipped Lingering Dragoncrest Ring equipped Ring of the Sun Princess equipped Ring of the Sun's Firstborn equipped Crown of Dusk equipped |
|
Slows loss of Weapon Durability | East Wood Grain Ring equipped | |
Lava Walking and Kick available | Orange Charred Ring equipped | |
Gain HP from fallen enemies / Player slowed down by enemy casting |
Ring of the Evil Eye equipped Tranquil Walk of Peace cast upon player Stone Greatsword special-attack cast upon player |
|
Increased Item Discovery or Soulgain | Covetous Gold Serpent Ring equipped Covetous Silver Serpent Ring equipped |
|
(Rare) Ring of Sacrifice active | Ring of Sacrifice equipped Rare Ring of Sacrifice equipped |
|
Faster Stamina regeneration / HP regeneration / Fall damage reduced |
Cloranthy Ring equipped Grass Crest Shield equipped Mask of the Child equipped Green Blossom consumed Sanctus equipped Replenishment cast by player Bountiful Sunlight cast by player Elizabeth's Mushroom consumed Fall Control cast by player |
|
Defense up / Pyromancy buff active |
Ring of Steel Protection equipped Flame Stoneplate Ring equipped Thunder Stoneplate Ring equipped Spell Stoneplate Ring equipped Speckled Stoneplate Ring equipped Magic Barrier cast by player Great Magic Barrier cast by player Flash Sweat cast by player Iron Flesh cast by player Power Within cast by player |
|
Attack up | Leo Ring equipped Hornet Ring equipped Hawk Ring equipped Karmic Justice cast by player Channeler's Trident buff cast upon player |
|
Stealth Boost | Slumbering Dragoncrest Ring equipped Ring of Fog equipped Hidden Body cast by player Hush cast by player |
|
Auxiliary Resistance Boost / Other |
Bloodbite Ring equipped (Bleed) Cursebite Ring equipped (Curse) Poisonbite Ring equipped (Poison) Bloodshield equipped (Various) Vow of Silence cast by player Seek Guidance cast by player |
|
Tearstone Boost | Blue Tearstone Ring activated Red Tearstone Ring activated |
|
Gear At Risk or Broken | Equipped weapon or armor at 30% or less durability |
Status Ailments
Status ailments happen when attacks apply status points on you until they overcome your resistance. This is displayed to you by a bar on your screen with an icon and a inner color bar that fills it. The bar lengthens as you increase your resistances. The colored bar retracts as long as you are not being subjected to the status effect.
Icon | Status | Notes |
---|---|---|
Bleed | Reduces a fixed percentage of the player's health when meter is filled | |
Curse | Player dies and respawns with half health when meter is filled | |
Poison | Player is inflicted with poison and loses HP at a steady rate when meter is filled | |
Toxic | Player is inflicted with toxic and loses HP at a steady rate when meter is filled |
Notes
See also Parasite Egg
Toxic
Not to be confused with Poison.
Effect
Once the Toxic meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Also impedes upon stamina regeneration.
Inflict
The following are capable of inflicting toxic, and drain HP at the corresponding rates listed:
Cause of Toxic | PTDE Rate of HP loss | PTDE Total HP loss | Remaster tick Rate | Remaster Rate of HP loss | Remaster Total HP loss | Buildup per hit |
---|---|---|---|---|---|---|
Blowdart Sniper | 23.33 HP per second | 14000 HP | 0.6 seconds | 23.33 HP per second | 14000 HP | 80 |
Gravelord Nito | 8 HP per second | 4800 HP | 0.909 seconds | 8.80 HP per second | 5281 HP | 58 |
Engorged Zombie | 8 HP per second | 4800 HP | 0.927 seconds | 8.63 HP per second | 5178 HP | 150 |
Undead Dragon Skeleton Baby |
7 HP per second | 4200 HP | 0.927 seconds | 7.55 HP per second | 4531 HP | 30 |
Dung Pie | 7 HP per second | 4200 HP | 1.02 seconds | 6.86 HP per second | 4118 HP | 30/55 |
Toxic Mist | 6 HP per second | 3600 HP | 1.02 seconds | 5.88 HP per second | 3529 HP | 10 |
Dark Silver Tracer | 6 HP per second | 3600 HP | 1.02 seconds | 5.88 HP per second | 3529 HP | 55 |
Gravelord Sword | 5 HP per second | 3000 HP | 0.9 seconds | 5.56 HP per second | 3333 HP | 30 |
Snow Rat | 5 HP per second | 3000 HP | 0.927 seconds | 5.39 HP per second | 3236 HP | 30 |
Blowdart Sniper is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.
Recover
Recovering from Toxic is highly recommended, as the status effect lasts for 10 minutes (in most cases), and it drains HP rapidly. To recover, the player may:
- Consume a Blooming Purple Moss Clump
- Consume a Divine Blessing
- Cast Remedy
- Rest at a Bonfire
Resisting and Avoiding Toxic
- Toxic resistance shares the Poison resistance stat, but uses a separate status meter indicated by a black poison drop instead of a purple one. Though this means that a player or enemy can be both poisoned and toxic at the same time, increasing poison resistance will increase toxic resistance.
- Killing the Engorged Zombies of the Painted World with a fire-based attack will prevent them from spewing their toxic-spray upon death.
- Increase Resistance stat
- Equip the Poisonbite Ring (multiplies base Poison resist by 5)
- Equip various Poison Resistant armors
- Equip Gargoyle's Halberd (increases Poison resistance by 25)
- Equip Bloodshield (just equipping Bloodshield increases Poison resistance by 50)
- Block with shields that have 100% Poison resist to prevent enemy attack's Poison buildup. Note that status effect buildup is not decreased by blocking in PvP:
- Spider Shield
- Crystal Shield
- Greatshield of Artorias
Enemies Immune to Toxic
The Dung Pie, Toxic Mist, Gravelord Sword, and Dark Silver Tracer are items available to the player that can be used to inflict toxic upon enemies. However, the following enemies are fully resistant and cannot be inflicted with the effect:
Regular Enemies
- Armored Tusk (can be poisoned)
- Crystal Golem / Golden Crystal Golem
- Crystal Lizard
- Demonic Foliage (can be poisoned)
- Demonic Statue
- Giant Stone Knight
- Hellkite Dragon
- Humanity Phantom
- Hydra
- Man Eater Shell (can be poisoned)
- Possessed Tree (can be poisoned)
- Slime
- Stone Guardian
- Titanite Demon
- All skeleton types (Skeleton, Giant Skeleton, Skeleton Beast, Bone Tower, Skeleton Baby & Skeleton Wheel)
Note - The Undead Dragons and Bounding Demons are able to be inflicted with toxic, however they have a very high resistance. It requires roughly 5 casts of Toxic Mist or ~24 Dung Pies to work.
Bosses
- Bed of Chaos
- Black Dragon Kalameet
- Ceaseless Discharge
- Four Kings
- Gravelord Nito
- Iron Golem
- Knight Artorias
- Manus
- Moonlight Butterfly
- Seath the Scaleless
NPCs
- Lord's Blade Ciaran
- Vamos
Note - This list does not include NPCs that cannot be killed.