Status Effects

Bleed


FoldUnfold Table of Contents Effect Causes Recover Resist Notes Enemies Immune to Bleed Regular Enemies Bosses NPCs

Effect


A sudden burst of damage is inflicted when Bleed Resistance is overcome, signified by a large notice stating "Blood Loss". The damage inflicted is a percentage of the target's max HP. The bleed rating stat on a weapon indicates the percentage of health that the enemy will lose (0.1 times the value indicated on the item). Most weapons have a bleed rating of 300 (30% HP loss). The only exceptions are the weapons obtained from Crossbreed Priscilla (Lifehunt Scythe and Priscilla's Dagger), which have a bleed rating of 500 (50% HP loss).

Causes


The following weapons can be used to inflict bleed on other players, NPCs, and certain enemies:

Weapon Bleed Buildup Per Strike Bleed Damage
Priscilla's Dagger 20 50%
Bandit's Knife 30 30%
Jagged Ghost Blade 30 30%
Painting Guardian Sword 30 30%
Washing Pole 30 30%
Reinforced Club 30 30%
Barbed Straight Sword 33 30%
Iaito 33 30%
Morning Star 33 30%
Notched Whip 33 30%
Spiked Shield 33 30%
Uchigatana 33 30%
Claw 36 30%
Chaos Blade 36 30%
Flamberge 36 30%
Great Scythe 36 30%
Gold Tracer 40 30%
Lifehunt Scythe 50/401 50%

In addition to the various NPCs that wield weapons listed in the table above, the following enemies are other possible sources of bleed against the player:

Enemy Attack Bleed Buildup Per Strike Bleed Damage
Skeleton Scimitar & Falchion 30 17%
Undead Attack Dog Bite/ Pounce 30 17%
Giant Skeleton Sword 33 22%
Undead Assassin Bandit Knife 39 32%
Undead Merchant Uchigatana 42 42%
Serpent Mage Flamberge 45 68%
Crossbreed Priscilla Lifehunt Scythe 80 60%
Marvellous Chester Rose Daggers 100 32%

Recover


Resist


Notes


Enemies Immune to Bleed


The following enemies are fully immune, or have a resistance that is unrealistically high to overcome in-game. NPCs that cannot be killed are not included in this list.

Regular Enemies


Note - Enemies such as the Armored Tusk, Black Knight, Chained Prisoner, Darkwraith, Man Eater Shell and Possessed Tree have a very high resistance that can be difficult to overcome under normal circumstances. Though it is possible to bleed them, it is much more likely that you will kill them well before triggering bleed.

Bosses


NPCs


Footnotes 1. The Lifehunt Scythe triggers 50 bleed buildup towards others, 40 bleed buildup towards self.

Curse


FoldUnfold Table of Contents Effect Inflict Recover Resist Notes

Effect


Curse causes instant death once the Curse bar is full. After you respawn at the bonfire, your HP is cut in half and you can't use humanity to reverse hollow. Cursed status remains through death, signified by a skull icon that blocks your Humanity counter.

Inflict


Recover


Resist


Notes


Parasite Egg

In Game Description


An egg implanted on the head by a type of
parasite bearing eggs on its back.

The nightmare begins with a slight itch on
the head, and soon the parasite will be
siphoning the souls of slain enemies.
Unless you find this amusing, quickly
use Egg Vermifuge to purge it.
1

Explanation


A unique condition caused by infection from Vile Maggots that infest Egg Carriers.

Getting Infected


Stages of Infection/Use


First Stage

If infected successfully by the above method, the player character will occasionally scratch their head while standing still.

Second Stage

Five minutes and twenty seconds after being grabbed by the Egg Carrier, the player character's head will erupt into a lumpen mass, leaving them unable to wear head armor or use the Dragon Head Stone or Dragon Torso Stone.

Final Stage

After about 100,000 souls have been absorbed by the egg head, it will evolve to its final stage. It has a slightly different shape.

Curing the Infection


Consume an Egg Vermifuge.

Notes


Footnotes 1. This description is not shown in-game.

Poison

Not to be confused with Toxic.

Effect


Once the Poison meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Duration is always 3 minutes and is not affected by Poison Resist.

Inflict


These Enemies are capable of poisoning the player by dealing the listed poison buildup, which when triggered drain HP at the corresponding rates listed. The rate at which these poison status effects apply damage was altered with the Remaster, differentiated here from PTDE. For example, in the Remaster with enemy inflicted poison, damage is applied once per 0.927 seconds, but the amount of damage dealt per tick and duration for which it lasts is unaltered , leading to higher damage rates and total damage:

Cause of Poison PTDE Rate of HP loss PTDE Total HP loss Remaster tick Rate Remaster Rate of HP loss Remaster Total HP loss Buildup per hit
Tree Lizard 10 HP per second 1800 HP 0.927 seconds 10.79 HP per second 1943 HP 60
Sanctuary Guardian 10 HP per second 1800 HP 0.927 seconds 10.79 HP per second 1943 HP 60
Giant Mosquito 9 HP per second 1620 HP 0.927 seconds 9.71 HP per second 1748 HP 45
Small Undead Rat 9 HP per second 1620 HP 0.927 seconds 9.71 HP per second 1748 HP 45
Infested Barbarian 7 HP per second 1260 HP 0.927 seconds 7.55 HP per second 1359 HP 55
Large Undead Rat 4 HP per second 720 HP 0.927 seconds 4.31 HP per second 777 HP 12
Giant Undead Rat 4 HP per second 720 HP 0.927 seconds 4.31 HP per second 777 HP 12
Blighttown Lake 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 3
Lost Izalith Pit 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 3
Poison Throwing Knife 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 55
Dark Fog 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 8
Poison Mist 3.75 HP per second 675 HP 0.8 seconds 3.75 HP per second 675 HP 10
Large Club 3 HP per second 540 HP 0.9 seconds 3.33 HP per second 600 HP 30
Oolacile Catalyst 3 HP per second 540 HP 0.9 seconds 3.33 HP per second 600 HP 30
Poison Arrow 3 HP per second 540 HP 1 second 3 HP per second 540 HP 60
Guardian Tail 3 HP per second 540 HP 1.02 seconds 2.94 HP per second 529 HP 40
Rotten Pine Resin 3 HP per second 540 HP 1.02 seconds 2.94 HP per second 529 HP 30

Poison Mist is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.

Recover


Resisting and Avoiding Poison


Enemies Immune to Poison


The following enemies cannot be poisoned:

Regular Enemies


Bosses


NPCs


Most non-hostile NPCs are immune to cloud forms of poison (Poison Mist, Dark Fog), though they can be poisoned or toxified with other attacks. The following are fully-immune:

Note - This list does not include NPCs that cannot be killed.

Status Effects

FoldUnfold Table of Contents Status Effect Status Ailments Notes

Status Effect


A wide range of equipment can create a Status effect. An icon appears in the top left of the HUD to indicate the current effect(s).

Icon Status Notes
Abyss Walking available Covenant of Artorias equipped
Additional Poise gained Wolf Ring equipped
Havel's Greatshield buff
+20% Enhanced Stats Ring of Favor and Protection equipped
Enhance Spell/ Miracle Bellowing Dragoncrest Ring equipped
Lingering Dragoncrest Ring equipped
Ring of the Sun Princess equipped
Ring of the Sun's Firstborn equipped
Crown of Dusk equipped
Slows loss of Weapon Durability East Wood Grain Ring equipped
Lava Walking and Kick available Orange Charred Ring equipped
Gain HP from fallen enemies /
Player slowed down by enemy casting
Ring of the Evil Eye equipped
Tranquil Walk of Peace cast upon player
Stone Greatsword special-attack cast upon player
Increased Item Discovery or Soulgain Covetous Gold Serpent Ring equipped
Covetous Silver Serpent Ring equipped
(Rare) Ring of Sacrifice active Ring of Sacrifice equipped
Rare Ring of Sacrifice equipped
Faster Stamina regeneration /
HP regeneration /
Fall damage reduced
Cloranthy Ring equipped
Grass Crest Shield equipped
Mask of the Child equipped
Green Blossom consumed
Sanctus equipped
Replenishment cast by player
Bountiful Sunlight cast by player
Elizabeth's Mushroom consumed
Fall Control cast by player
Defense up /
Pyromancy buff active
Ring of Steel Protection equipped
Flame Stoneplate Ring equipped
Thunder Stoneplate Ring equipped
Spell Stoneplate Ring equipped
Speckled Stoneplate Ring equipped
Magic Barrier cast by player
Great Magic Barrier cast by player
Flash Sweat cast by player
Iron Flesh cast by player
Power Within cast by player
Attack up Leo Ring equipped
Hornet Ring equipped
Hawk Ring equipped
Karmic Justice cast by player
Channeler's Trident buff cast upon player
Stealth Boost Slumbering Dragoncrest Ring equipped
Ring of Fog equipped
Hidden Body cast by player
Hush cast by player
Auxiliary Resistance Boost /
Other
Bloodbite Ring equipped (Bleed)
Cursebite Ring equipped (Curse)
Poisonbite Ring equipped (Poison)
Bloodshield equipped (Various)
Vow of Silence cast by player
Seek Guidance cast by player
Tearstone Boost Blue Tearstone Ring activated
Red Tearstone Ring activated
Gear At Risk or Broken Equipped weapon or armor at
30% or less durability

Status Ailments


Status ailments happen when attacks apply status points on you until they overcome your resistance. This is displayed to you by a bar on your screen with an icon and a inner color bar that fills it. The bar lengthens as you increase your resistances. The colored bar retracts as long as you are not being subjected to the status effect.

Icon Status Notes
Bleed Reduces a fixed percentage of the player's health when meter is filled
Curse Player dies and respawns with half health when meter is filled
Poison Player is inflicted with poison and loses HP at a steady rate when meter is filled
Toxic Player is inflicted with toxic and loses HP at a steady rate when meter is filled

Notes


See also Parasite Egg

Toxic

Not to be confused with Poison.

Effect


Once the Toxic meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Also impedes upon stamina regeneration.

Inflict


The following are capable of inflicting toxic, and drain HP at the corresponding rates listed:

Cause of Toxic PTDE Rate of HP loss PTDE Total HP loss Remaster tick Rate Remaster Rate of HP loss Remaster Total HP loss Buildup per hit
Blowdart Sniper 23.33 HP per second 14000 HP 0.6 seconds 23.33 HP per second 14000 HP 80
Gravelord Nito 8 HP per second 4800 HP 0.909 seconds 8.80 HP per second 5281 HP 58
Engorged Zombie 8 HP per second 4800 HP 0.927 seconds 8.63 HP per second 5178 HP 150
Undead Dragon
Skeleton Baby
7 HP per second 4200 HP 0.927 seconds 7.55 HP per second 4531 HP 30
Dung Pie 7 HP per second 4200 HP 1.02 seconds 6.86 HP per second 4118 HP 30/55
Toxic Mist 6 HP per second 3600 HP 1.02 seconds 5.88 HP per second 3529 HP 10
Dark Silver Tracer 6 HP per second 3600 HP 1.02 seconds 5.88 HP per second 3529 HP 55
Gravelord Sword 5 HP per second 3000 HP 0.9 seconds 5.56 HP per second 3333 HP 30
Snow Rat 5 HP per second 3000 HP 0.927 seconds 5.39 HP per second 3236 HP 30

Blowdart Sniper is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.

Recover


Recovering from Toxic is highly recommended, as the status effect lasts for 10 minutes (in most cases), and it drains HP rapidly. To recover, the player may:

Resisting and Avoiding Toxic


Enemies Immune to Toxic


The Dung Pie, Toxic Mist, Gravelord Sword, and Dark Silver Tracer are items available to the player that can be used to inflict toxic upon enemies. However, the following enemies are fully resistant and cannot be inflicted with the effect:

Regular Enemies


Note - The Undead Dragons and Bounding Demons are able to be inflicted with toxic, however they have a very high resistance. It requires roughly 5 casts of Toxic Mist or ~24 Dung Pies to work.

Bosses


NPCs


Note - This list does not include NPCs that cannot be killed.