![]()### In-Game Description
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*Common miracle amongst cleric knights.
Gradual HP restoration.*
*Beware of the cleric knight blessed by
Replenishment, for he shall not fall easily.*
### Availability
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- Gifted by Rhea of Thorolund after killing the hollowed Vince and Nico of Thorolund in the Tomb of the Giants.
### General Information
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MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
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0/0/0/0 | 2 | 60 seconds | 0 frames | 16 Faith | 1 Attunement Slot | Rhea of Thorolund | - |
- Grants HP regeneration at the rate of 10 HP/seconds for the 60 seconds, resulting in a total of 600 health restored.
- The regeneration rate does not scale with the talisman's MagAdjust, but can be strengthened by Miracle Synergy
- Counts as personal buff. Cannot stack with these items/spells:
Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Transient Curse,
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### Key
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**MagAdj Modifier:** | The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Certain enemies are weak or strong against different damage types.
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**Uses:** | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
**Duration:** | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
**Slot Cost:** | The number of attunement slots necessary to attune one instance of a spell. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
**Dex Reduction:** | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
**NPC Trainer,
Training Cost:** | The NPC who can teach the player the spell for the Training Cost. |