# Repair
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacile. Repair equipped weapons and armor.* *This sorcery was part of everyday life in Oolacile. Its effects resembles Repair Powder, which must have found its way into the culture of this lost land.* ### Availability --- - Sold by Dusk of Oolacile for 10,000 Souls and Elizabeth in Oolacile Sanctuary after Dusk is taken into Oolacile1. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/01-0 frames14 Int1 Attunement SlotDusk of Oolacile Elizabeth10,000 Souls
- Repairs 150 durability to equipped weapons and armor. This does not repair any unequipped items. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. Additional content.