![]()### In-Game Description
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*Sorcery developed by a certain surreptitious
sorcerer at Vinheim Dragon School.
Masks all noises of caster.*
*Effectively, Vinheim is controlled by the
Dragon School, and it is no wonder that the
town has its share of dark secrets.*
### Availability
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- Treasure from a corpse in Sen's Fortress, along with the Black Sorcerer Set:
- Reach the boulder launching mechanism and optionally aim it so the boulders won't be in the way.
- Head back halfway down the boulder ramp you just came from and walk off the side before the broken pillar on the right.
- Kill the Serpent Mage waiting below on the scaffolding and follow the passageway right next to the corpse containing a Large Soul of a Proud Knight to the room where the sorcery and armor set can be found.
- Dropped by Griggs of Vinheim.
### General Information
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MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
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0/0/0/0 | 6 | 30 seconds | 0 frames | 15 Int | 1 Attunement Slot | - | - |
- Silences all caster's movements.
- This sorcery is the spell version of the Slumbering Dragoncrest Ring.
- Counts as personal buff. Cannot stack with these items/spells:
Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse,
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### Key
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**MagAdj Modifier:** | The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Certain enemies are weak or strong against different damage types.
|
**Uses:** | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
**Duration:** | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
**Slot Cost:** | The number of attunement slots necessary to attune one instance of a spell. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
**Dex Reduction:** | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
**NPC Trainer,
Training Cost:** | The NPC who can teach the player the spell for the Training Cost. |