# Hidden Weapon
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacile.* *Turns right weapon invisible.* *Not a simple augmentation, making it dependent on the skill of its caster. An example of the capacity of Oolacile sorceries to control light.* ### Availability --- - Sold by Dusk of Oolacile in Darkroot Basin for 2,000 souls and Elizabeth in Oolacile Sanctuary for 2,000 souls after Dusk is taken to Oolacile. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0360 seconds0 frames14 Int1 Attunement SlotDusk of Oolacile / Elizabeth2,000 Souls
- Makes weapon turn invisible. If the weapon has a sheath, the sheath will remain visible. - Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells: Charcoal Pine Resin, Crystal Magic Weapon, Darkmoon Blade, Gold Pine Resin, Great Magic Weapon, Magic Weapon, Rotten Pine Resin, Sunlight Blade, ### Bug Notes --- - Whips don't stay invisible due to a bug that causes the particle effects of Hidden Weapon to appear every time you attack. This bug persists across all versions of the game: **Video** --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.