![]()### In-Game Description
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*Soul sorcery emphasizing power.*
*Fire heavy soul arrow.*
*A more powerful, but also slower sorcery.
Difficult to use due to a long cool down and
a limitation on the number of castings.*
### Availability
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- Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 2,000 Souls.
- Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 2,000 Souls.
- Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 2,000 Souls.
### General Information
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MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
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0/2.0/0/0 | 12 | - | 20 frames | 12 Int | 1 Attunement Slot | Griggs of Vinheim
Rickert of Vinheim
Big Hat Logan | 2,000 Souls
4,000 Souls
2,000 Souls |
- Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies.
- Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow.
- Shares casting animation with multiple spells, these being: Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Orb, Dark Fog and Pursuers.
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### Key
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**MagAdj Modifier:** | The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Certain enemies are weak or strong against different damage types.
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**Uses:** | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
**Duration:** | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
**Slot Cost:** | The number of attunement slots necessary to attune one instance of a spell. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
**Dex Reduction:** | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
**NPC Trainer,
Training Cost:** | The NPC who can teach the player the spell for the Training Cost. |