# Heavy Bolt
### In Game Description --- *Large bolt. Used mainly with the Heavy Crossbow.* *These weighty bolts inflict high damage, but have reduced range.* ### Availability --- - Can be purchased from Undead Merchant Male in Undead Burg for 100 souls - Can be purchased from Andre of Astora for 100 souls - Can be purchased from Undead Merchant Female in Undead Burg for 100 souls - Can be purchased from Crestfallen Merchant in Sen's Fortress for 100 souls - Can be purchased from Domhnall of Zena for 100 souls - Can be purchased from Giant Blacksmith in Anor Londo for 100 souls - Can be purchased from Vamos in The Catacombs for 100 souls - Can be purchased from Marvellous Chester in Royal Wood for 150 souls ### General Information ---
IconNameDamageCritical BonusAuxiliary EffectsSpecial note
![]()Heavy Bolt64/0/0/0 (Thrust)1000/0/-/--
### Upgrades --- None - only the crossbow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.