# Great Soul Arrow
![]()### In-Game Description --- *Sorcery which improves upon Soul Arrow. Fire strong soul arrow.* *At the Vinheim Dragon School, the acquisition of this spell marks an apprentice's coronation as a sorcerer.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 6,000 Souls. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 6,000 Souls. - Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 6,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/1.5/0/020-5 frames14 Int1 Attunement SlotGriggs of Vinheim Big Hat Logan6,000 Souls
- Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies. - Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow. - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.