![]()### In-Game Description
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*Abyss sorcery discovered by an Oolacile
sorcerer on the brink of madness.
Fire giant Dark Orb.*
*In contrast to standard soul sorceries,
Abyss sorceries are weighty and inflict
physical damage. Perhaps human souls,
because of their humanity, produce
sorceries with a more tangible presence.*
### Availability
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- Found in a chest guarded by two Bloathead Sorcerers in Oolacile Township.
### General Information
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MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
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1.5/1.7/0/0 | 12 | - | 20 frames | 16 Int | 1 Attunement Slot | - | - |
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- All Dark Magic deals physical and magic damage, based on the player's Int and Str/Dex stats and the catalyst's scaling.
- Slow casting speed. Shares casting animation with Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Fog and Pursuers.
- Has a large radius and the projectile follows an unusual movement pattern, decelerating early on in its animation. Has a total range of 15.75 ingame units.
- Like any other Additional Contents, this sorcery doesn't count towards the Wisdom of a Sage Trophy/Achievement.
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### Key
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**MagAdj Modifier:** | The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Certain enemies are weak or strong against different damage types.
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**Uses:** | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
**Duration:** | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
**Slot Cost:** | The number of attunement slots necessary to attune one instance of a spell. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
**Dex Reduction:** | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
**NPC Trainer,
Training Cost:** | The NPC who can teach the player the spell for the Training Cost. |