# Dark Orb
![]()### In-Game Description --- *Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness. Fire giant Dark Orb.* *In contrast to standard soul sorceries, Abyss sorceries are weighty and inflict physical damage. Perhaps human souls, because of their humanity, produce sorceries with a more tangible presence.* ### Availability --- - Found in a chest guarded by two Bloathead Sorcerers in Oolacile Township. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
1.5/1.7/0/012-20 frames16 Int1 Attunement Slot--
- All Dark Magic deals physical and magic damage, based on the player's Int and Str/Dex stats and the catalyst's scaling. - Slow casting speed. Shares casting animation with Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Fog and Pursuers. - Has a large radius and the projectile follows an unusual movement pattern, decelerating early on in its animation. Has a total range of 15.75 ingame units. - Like any other Additional Contents, this sorcery doesn't count towards the Wisdom of a Sage Trophy/Achievement. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.