# Dark Fog
![]()### In-Game Description --- *Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness. Create a cloud of Dark Fog.* *Although Dark Fog is, in theory, relatively close to humanity, it also happens to be a terrible poison for humans. Perhaps it reflects man's cruelty against his own.* ### Availability --- - On a corpse dangling from a high platform in Oolacile Township. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/02180 seconds20 frames18 Int1 Attunement Slot--
- Creates a mist that applies poison buildup to the target once every second. It spreads from 1 to 3 ingame units within 1.5 second and lasts 6 seconds. - The poison's HP loss rate is 4 HP/second, lasting for 3 minutes. - With the exception of buildup rate and poison damage rate, its effect is identical to Poison Mist. - Slow casting speed. Shares casting animation with Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Orb and Pursuers. - Like any other Additional Contents, this sorcery doesn't count towards the Wisdom of a Sage Trophy/Achievement. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.