![]()### In-Game Description
---
*A pyromancy discovered from the Dark of the Abyss
by a pyromancer who wandered Oolacile.
Conjure a great black flame in one's palm.*
*Black flames are weighty, and inflict physical damage,
enough to smack away the mightiest of the shields.*
### Availability
---
- Treasure on a corpse deep in the Chasm of the Abyss:
- After Sif is freed (or if arrived via the elevator) move towards the Prism Stone and follow the path downwards.
- Keep close to the right wall and move on. See the corpse behind three Humanity Phantoms.
### General Information
---
MagAdj Modifier | Uses | Duration | Dex Duration Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
---|
1.6/0/2.0/0 | 8 | - | 6 frames | - | 1 Attunement Slot | - | - |
- This pyromancy is the Dark equivalent of Great Combustion.
- Drains more stamina when blocked and more poise when hit.
- Like any other Additional Contents, this pyromancy doesn't count towards the Bond of a Pyromancer Trophy/Achievement.
---
### Key
---
**MagAdj Modifier:** | The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Certain enemies are weak or strong against different damage types.
|
**Uses:** | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
**Duration:** | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
**Slot Cost:** | The number of attunement slots necessary to attune one instance of a spell. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
**Dex Reduction:** | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
**NPC Trainer,
Training Cost:** | The NPC who can teach the player the spell for the Training Cost. |