![]()### In-Game Description
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*Pyromancy foreign to the Great Swamp.
Emit acid which corrodes weapons and armor.*
*Not all pyromancy originates in the Great
Swamp. One hears rumors of unknown
pyromancers inhabiting various lands, and
this spell is the work of one such outlander.*
### Availability
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- Treasure from a corpse in the Painted World of Ariamis:
- Turn right after the huge door after the bonfire, into the wide open area covered in impaled corpses and crows, where there are several torch-wielding Hollows and where Xanthous King Jeremiah spawns.
- Turn right again, the Acid Surge is tucked away behind an outcrop.
### General Information
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MagAdj Modifier | Uses | Duration | Dex Reduction | Stats Needed | Slot Cost | NPC Trainer | Training Cost |
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0/0/0/0 | 2 | 6 seconds | 0 frames | - | 1 Attunement Slot | - | - |
|
- Breathe forth an acidic cloud that damages the weapons and armors of an enemy (in PvP only)
- A player caught within the cloud for its entire duration will have their weapon and armor durability reduced by 8 points
- The cloud deals 1 durability damage per 0.8 seconds, for 6.4 seconds
- It has an effect even after the enemy player is in their death animation, before they disappear.
---
### Key
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**MagAdj Modifier:** | The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Certain enemies are weak or strong against different damage types.
|
**Uses:** | The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast. |
**Duration:** | The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring. |
**Slot Cost:** | The number of attunement slots necessary to attune one instance of a spell. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith. |
**Dex Reduction:** | The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed. |
**NPC Trainer,
Training Cost:** | The NPC who can teach the player the spell for the Training Cost. |