# Items # Ammunition # Dragonslayer Arrow
### In Game Description --- *Giant dragon-hunting arrows, resembling iron spears.* *Used by Hawkeye Gough and his Dragonslayer, they puncture human flesh easily.* *Dragonslayer Arrows can only be used with the Dragonslayer Greatbow, and vice-versa.* ### Availability --- - Can be bought at the Giant Blacksmith in Anor Londo for 500 Souls each - Can be found in small quantities (1-3) as loot from Silver Knight Archers in Anor Londo ### General Information ---
ImageNameDamageAux EffectNote
![]()Dragonslayer Arrow100/0/0/0 (Thrust)0/0/-/-Can only be used with Dragonslayer Greatbow and Gough's Greatbow. Dragonslayer arrows deal fantastic Poise damage, stunning or knocking over even the most heavily armored monsters and NPCs/Players.
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Feather Arrow
### In Game Description --- *Red feather arrows of the Lord's hunters. Their long range makes them effective for sniping.* ### Availability --- - A set of 15 can be found in Darkroot Basin, in the area just after the Crystal Lizard spawn, along with a Long bow and the Hunter Armor Set - These arrows are sold in Sen's Fortress at the Crestfallen Merchant for 100 souls - They are also sold by the Giant blacksmith in Anor londo for 100 souls - They are also sold by the Marvellous Chester in the Royal Wood for 200 souls ### General Information ---
ImageNameDamageCritical BonusAux EffectNote
![]()Feather Arrow50/0/0/0 (Thrust)1000/0/-/-Deal the most physical damage over range than any other arrow, and fly very fast.
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Fire Arrow
### In-Game Description --- *Arrows fired with flaming tips. Inflicts flaming damage.* ### Availability --- Can be purchased from the Undead Merchant (Female) in Undead Burg for 100 souls ### General Information ---
ImageNameDamageCritical BonusAux EffectNote
![]()Fire Arrow35/0/50/0 (Thrust)1000/0/-/-An arrow which inflicts fire damage on its target. Unconfirmed Fire/Chaos bow's fire damage is only applied if arrow fired is a Fire Arrow.
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Gough's Great Arrow
### In Game Description --- *Great arrow used by Hawkeye Gough, one of Lord Gwyn's Four Knights, for dragon slaying. Requires Greatbow.* *Gough personally crafts each stone tip, and wraps the shaft tightly with tree bark.* ### Availability --- - Sold by Hawkeye Gough for 650 souls each - Three can be found as a treasure from a corpse in Royal Wood, on the far end of Black Dragon Kalameet's boss arena - Eight can be found as a treasure from a corpse deep in a thicket of the Royal Wood, not far from the two patrolling Stone Guardians ### General Information ---
ImageNameDamageAux EffectNote
![]()Gough's Great Arrow105/0/0/0 (Thrust)0/0/-/-Can only be used with Dragonslayer Greatbow and Gough's Greatbow
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Heavy Bolt
### In Game Description --- *Large bolt. Used mainly with the Heavy Crossbow.* *These weighty bolts inflict high damage, but have reduced range.* ### Availability --- - Can be purchased from Undead Merchant Male in Undead Burg for 100 souls - Can be purchased from Andre of Astora for 100 souls - Can be purchased from Undead Merchant Female in Undead Burg for 100 souls - Can be purchased from Crestfallen Merchant in Sen's Fortress for 100 souls - Can be purchased from Domhnall of Zena for 100 souls - Can be purchased from Giant Blacksmith in Anor Londo for 100 souls - Can be purchased from Vamos in The Catacombs for 100 souls - Can be purchased from Marvellous Chester in Royal Wood for 150 souls ### General Information ---
IconNameDamageCritical BonusAuxiliary EffectsSpecial note
![]()Heavy Bolt64/0/0/0 (Thrust)1000/0/-/--
### Upgrades --- None - only the crossbow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Large Arrow
### In Game Description --- *Large Arrow. Heavier arrows cause more damage, but have a shorter range.* ### Availability --- - Can be purchased from Undead Merchant Male in Undead Burg for 50 souls - Can be purchased from Andre of Astora for 50 souls - Can be purchased from Crestfallen Merchant in Sen's Fortress for 50 souls - Can be purchased from Undead Merchant Female in Undead Burg for 50 souls - Can be purchased from Domhnall of Zena in Firelink Shrine for 50 souls - Can be purchased from Giant Blacksmith in Anor Londo for 50 souls - Can be purchased from Vamos in The Catacombs for 50 souls - can be purchased from Marvellous Chester in Royal Wood for 100 souls ### General Information ---
ImageNameDamageCritical BonusAux EffectNote
![]()Large Arrow60/0/0/0 (Thrust)1000/0/-/-Heavier arrows cause more damage, but have a shorter range.
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Lightning Bolt
### In Game Description --- *Special bolts imbued with lightning, crafted by the giant blacksmith of Anor Londo.* *The giant blacksmith has never seen a crossbow, but remembers the specifications of the bolts requested by ancient warriors.* ### Availability --- Can be purchased from the Giant Blacksmith in Anor Londo for 700 souls ### General Information ---
ImageNameDamageCriticalAuxiliary EffectsSpecial notes
![]()Lightning Bolt38/0/0/78 (Thrust)1000/0/-/-Inflicts lighting damage
### Upgrades --- None - only the crossbow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Moonlight Arrow
### In Game Description --- *Arrow granted to those bound by Covenant to the Dark Sun Gwyndolin, Lord Gwyn's lastborn.* *Moonlight Arrows glow silver, and inflict magic damage.* ### Availability --- Can be bought at the Giant Blacksmith in Anor Londo for 500 Souls each ### General Information ---
ImageNameDamageCritical BonusAux EffectNote
![]()Moonlight Arrow0/80/0/0 (Thrust)1000/0/-/-An arrow which inflicts magic damage
### Upgrades --- None - only the bow can be upgraded Note that although the description suggests that one needs to be in the darkmoon blade covenant to purchase them, this is not true the arrows are still available at the giant blacksmith --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Poison Arrow
### In-Game Description --- *Arrow with point dipped in poison. Ensures the demise of prey in a hunt, or the target in an assassination. Once an enemy is poisoned, one need only wait.* ### Availability --- Can be purchased from the Undead Merchant (Female) in Undead Burg for 100 souls ### General Information ---
ImageNameDamageCritical BonusAux EffectNote
![]()Poison Arrow42/0/0/0 (Thrust)1000/180/-/-An arrow which inflicts poison on its target
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Sniper Bolt
### In Game Description --- *Red feather bolts used with the Sniper Crossbow. Their long range makes them effective for sniping.* ### Availability --- - Sold by the Giant Blacksmith in Anor Londo for 250 souls each - Sold by the Crestfallen Merchant in Sen's Fortress for 250 souls each - Sold by Marvellous Chester in Royal Wood for 400 souls each - Treasure (x15) from a corpse in Sen's Fortress, along with the Sniper Crossbow ### General Information ---
IconNameDamageCritical BonusAuxiliary EffectsSpecial note
![]()Sniper Bolt53/0/0/0 (Thrust)1000/0/-/-Has longer range than other bolts
### Upgrades --- None - only the crossbow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Standard Arrow
### In Game Description --- *Standard Arrow. Arrow must be equipped to be fired.* ### Availability --- - Can be purchased from Undead Merchant Male in Undead Burg for 10 souls - Can be purchased from Andre of Astora for 10 souls - Can be purchased from Crestfallen Merchant in Sen's Fortress for 10 souls - Can be purchased from Undead Merchant Female in Undead Burg for 10 souls - Can be purchased from Domhnall of Zena for 10 souls - Can be purchased from Giant Blacksmith in Anor Londo for 10 souls - Can be purchased from Vamos in The Catacombs for 10 souls - Can be purchased from Marvellous Chester in Royal Wood for 20 souls - Hunter class starts the game with 30 ### General Information ---
ImageNameDamageCritical BonusAux EffectNote
![]()Standard Arrow45/0/0/0 (Thrust)1000/0/-/--
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Standard Bolt
### In Game Description --- *Standard crossbow bolt. Used mainly with the Light Crossbow.* *Equip crossbow with a bolt to fire.* ### Availability --- - Can be purchased from Undead Merchant Male in Undead Burg for 30 souls - Can be purchased from Andre of Astora for 30 souls - Can be purchased from Undead Merchant Female in Undead Burg for 30 souls - Can be purchased from Crestfallen Merchant in Sen's Fortress for 30 souls - Can be purchased from Domhnall of Zena for 30 souls - Can be purchased from Giant Blacksmith in Anor Londo for 30 souls - Can be purchased from Vamos in The Catacombs for 30 souls - Can be purchased from Marvellous Chester in Royal Wood for 50 souls ### General Information ---
IconNameDamageCritical BonusAuxiliary EffectsSpecial note
![]()Standard Bolt48/0/0/0 (Thrust)1000/0/-/--
### Upgrades --- None - only the crossbow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Wood Bolt
### In Game Description --- *Basic wood bolt.* *These bolts do not fly particularly far, nor do they inflict a terrible amount of damage, but their cheap cost makes them useful when volume is required.* ### Availability --- - Can be purchased from Undead Merchant Male in Undead Burg for 10 souls - Can be purchased from Andre of Astora for 10 souls - Can be purchased from Undead Merchant Female in Undead Burg for 10 souls - Can be purchased from Domhnall of Zena for 10 souls - Can be purchased from Giant Blacksmith in Anor Londo for 10 souls - Can be purchased from Vamos in The Catacombs for 10 souls ### General Information ---
IconNameDamageCritical BonusAuxiliary EffectsSpecial note
![]()Wood Bolt38/0/0/0 (Thrust)1000/0/-/-Cheapest bolts in game
### Upgrades --- None - only the crossbow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Wooden Arrow
### In Game Description --- *Standard Arrow. These arrows do not fly particularly far, nor do they inflict a terrible amount of damage, but their cheap cost make them useful when volume is required.* ### Availability --- - Can be purchased from Undead Merchant Male in Undead Burg for 3 souls - Can be purchased from Andre of Astora for 3 souls - Can be purchased from Undead Merchant Female in Undead Burg for 3 souls ### General Information ---
ImageNameDamageCritical BonusAux EffectNote
![]()Wooden Arrow35/0/0/0 (Thrust)1000/0/-/-The most basic arrows in the game. They should only be used in groups of hundreds; the number of arrows compensate for the lack of power.
### Upgrades --- None - only the bow can be upgraded --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Consumables # Estus Flask Estus Flasks are a consumable item in Dark Souls, allowing the Undead to replenish missing health. The Estus Flask is one of the most iconic items in the series, symbolizing the cycle of life, death, and rebirth central to the game’s themes. > *The Undead treasure these dull green flasks.* > *Fill with Estus at Bonfire. Fills HP.* > *The Estus Flasks are linked to the Fire Keepers. The Dark Tales also make reference: An emerald flask, from the Keeper's soul. She lives to protect the flame, and dies to protect it further.* #### Usage Estus Flasks can be consumed by placing them either in the player's quick access (highly recommended) or navigating to the flask in the inventory. They have a limited number of uses, indicated by an overlaid number, and can be replenished by resting at a bonfire. The number of Flasks returned when resting at a bonfire depends on its level of kindling, starting at 5 flasks, then increasing to 10 when the bonfire has been kindled and 15/20 once the player has acquired the Rite of Kindling and can kindle the bonfire further. It costs the player 1 [Humanity](https://darksouls.wiki/books/items/page/humanity) point to kindle a bonfire. Additionally, drinking an Estus Flask will heal summoned players in co-op, but not NPC co-operators. #### Acquisition Granted to the player at the start of the game as an item found on the corpse of Oscar of Astora. If not picked up in NG+, can be found in the chest behind Frampt in Firelink. #### Upgrades Can be upgraded with a [Fire Keeper Soul](https://darksouls.wiki/books/items/page/fire-keeper-soul) up to +7 in order to restore more HP per sip. A [Fire Keeper Soul](https://darksouls.wiki/books/items/page/fire-keeper-soul) must be given to one of the three Fire Keepers, Anastacia, The Fair Lady, or the Darkmoon Knightess.
Estus Level 0 +1 +2 +3 +4 +5 +6 +7
HP healed 300 400 500 600 650 700 750 800
#### Notes - Killing a Fire Keeper (e.g., Anastacia) disables the ability to reinforce Estus Flasks until their soul is restored. - If you rest at a bonfire that has been kindled by another player in the same network, you may receive **one bonus charge** as part of the multiplayer connectivity feature. - The Estus Flask is tied to the **bonfire system**, representing the player’s connection to the Fire Keepers and the dwindling flames of the world. - Estus Flask charges do not carry over to **New Game Plus**, requiring players to re-kindle bonfires. However, reinforcement levels (e.g., +7) are retained. #### Trivia - The word *“Estus”* derives from the Latin word *aestus*, meaning "heat" or "fire," symbolizing its connection to the **First Flame** and the bonfire system. - The Estus Flask was inspired by the **"healing gourd"** mechanic from *Demon's Souls*, which had a similar function but required farming for consumables. - The golden glow of the flask reflects the **essence of fire**, contrasting with the dark blue or purple hues of [Humanity](https://darksouls.wiki/books/items/page/humanity)-based items. - In *Dark Souls II*, the Estus Flask takes on a **different origin**, linked to the Emerald Herald and the game's fragmented connection to the First Flame. - According to lore, the Estus Flask contains the **essence of bonfire flames**, imbued into a physical vessel to serve as a portable source of healing. - During early development, the Estus Flask was considered a **finite resource**, but the refillable system was introduced to encourage exploration and reduce farming. - The animation for drinking from the flask leaves the player vulnerable, emphasizing the importance of **timing and strategy** in using it. # Consumable Template # Humanity Humanity is a mechanic and consumable item in Dark Souls, allowing the Undead to reverse their hollowing. > *Rare tiny black sprite found on corpses. Use to gain 1 Humanity and restore a large amount of HP.* > > *This black sprite is called Humanity, but little is known about its true nature.* > *If the soul is the source of all life, then what distinguishes the Humanity we hold within ourselves?* #### Usage When used, Humanity will increase the player's Humanity count by 1 and reverse hollowing. It will also heal the player to full health. #### Twin Humanities > *Rare tiny black sprite found on corpses. Very unusual twin Humanity. Use to gain 2 Humanity and restore a large amount of HP.* > > *This black sprite is called Humanity, but little is known about its true nature.* > *If the soul is the source of all life, then what distinction is left for Humanity?* Twin Humanities function near-identically to normal Humanity, but instead increase the player's Humanity by 2. #### Humanity Acquisition ##### Merchants: - 1x sold by **Female Undead Merchant** in [Undead Burg](https://darksouls.wiki/books/locations/page/undead-burg) for 5,000 souls. - 3x sold by **Patches the Hyena** for 10,000 souls each in either [Tomb of the Giants](https://darksouls.wiki/books/locations/page/tomb-of-the-giants) or [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine). - 13x sold by **Marvelous Chester** for 10,000 souls in the Artorias of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) DLC. - Can be bribed from **Patches** if you talk to him before his first betrayal and choose not to forgive him after. ##### Enemy drops: - Dropped by **Humanity Sprites** in the Chasm of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) in the Artorias of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) DLC: - **Small Sprites**: Single Humanity (4%), Twin Humanity (1%). - **Medium Sprites**: Single Humanity (8%), Twin Humanity (2%). - **Large Sprites**: Single Humanity (10%), Twin Humanity (5%). - Dropped by **Small Rats**: - 5% chance in the [Undead Parish](https://darksouls.wiki/books/locations/page/undead-parish), [Depths](https://darksouls.wiki/books/locations/page/depths), or [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine). - 3% chance in the [Depths](https://darksouls.wiki/books/locations/page/depths) or [Painted World of Ariamis](https://darksouls.wiki/books/locations/page/painted-world-of-ariamis). - Dropped by **Large Rats** (100% chance) in the [Depths](https://darksouls.wiki/books/locations/page/depths). - Dropped by **Snow Rats** (5% chance) in the [Painted World of Ariamis](https://darksouls.wiki/books/locations/page/painted-world-of-ariamis). - Dropped by **Skeletons** (2% Chance). - Dropped by **Infested Ghouls** (1% Chance). - Dropped by **Baby Skeletons** (2% chance) in the Tomb of Giants. - Dropped by **most Bosses** after patch 1.05. - Dropped by **Pisaca** (4% chance) in [The Duke's Archives](https://darksouls.wiki/books/locations/page/the-dukes-archives). ##### World locations: - [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine): Found on a corpse hanging over the well. - [Undead Burg](https://darksouls.wiki/books/locations/page/undead-burg): On top of the sewer canal, beside the entrance from Firelink. - [Undead Parish](https://darksouls.wiki/books/locations/page/undead-parish): On a corpse in a barrel inside the church, near Lautrec's cell. - **[New Londo Ruins](https://darksouls.wiki/books/locations/page/new-londo-ruins)**: At the end of the walkway along the raised wall, close to the Valley of Drakes entrance. - **Valley of Drakes**: In a small cave near the lone Drake blocking the narrow path. - [Painted World of Ariamis](https://darksouls.wiki/books/locations/page/painted-world-of-ariamis): Found on two hanging corpses; cut the chains to access them. - Tomb of Giants: On the ledge at the end of the last slide, right above the first bonfire. - **[Crystal Cave](https://darksouls.wiki/books/locations/page/crystal-cave)**: Through a narrow passage with an invisible floor after the first Golem. #### Twin Humanities Acquisition ##### Merchants: - Can be chosen as a **Gift** during character creation. - 1x sold by **Patches the Hyena** for 20,000 souls. - Given as an **atonement gift** by Patches if you choose not to forgive him after the incident in the Tomb of Giants. ##### Enemy Drops: - 1-2 dropped by **Oswald of Carim** when killed. - Dropped by **Giant Humanity spirits** in the Chasm of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss): - Large Humanity (10% chance), Medium Humanity (8% chance), Small Humanity (4% chance). - Dropped by **some Bosses** in the game. - Dropped by **some Vagrants**. - Dropped by **Forest Protectors** in the [Darkroot Garden](https://darksouls.wiki/books/locations/page/darkroot-garden), specifically the non-respawning archer **Pharis** (guaranteed drop). #### Notes - Using a **Single Humanity** near a bonfire allows you to reverse hollowing, restoring your human form. This also enables summoning allies or invading other players. - Humanity is a **multifunctional resource**: it increases item discovery (up to 10 Humanity), enhances resistances, and fuels bonfires for extra Estus charges. - Can be used to **kindle bonfires**, permanently increasing [Estus Flask](https://darksouls.wiki/books/items/page/estus-flask) uses at that bonfire for all future visits (up to a maximum of 20 uses). - Carrying active Humanity increases your defense slightly; this can be useful in challenging areas. - Humanity in your inventory does not disappear on death but must be re-collected if lost as an active stat. - Drop rates vary greatly between enemy types, with **Rats** offering one of the most consistent farming methods early in the game. - Be cautious about the **soft Humanity counter**: losing it upon death can impact farming or resistances, so spend it or store it as an item if you’re in a risky area. #### Trivia - Humanity is an **iconic item** in the Souls series, representing the player’s dwindling connection to Humanity itself. - The black flame-like appearance mirrors the **Dark Soul**, symbolizing the fractured essence of humankind in the lore. - The item description hints at its use as a remnant of life, connecting it to the lore of the **Abyss** and **Manus, Father of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss)**, who is said to embody Humanity’s darker side. - In early game patches, Humanity had a **glitch** that allowed infinite use under certain conditions. - The link between Humanity and fire echoes the **First Flame**, which is tied to the player’s progression through the game. # Fire Keeper Soul Fire Keeper Souls are a consumable item in Dark Souls, allowing the Undead to reinforce their [Estus Flask](https://darksouls.wiki/books/items/page/estus-flask). The **Fire Keeper Soul** is a unique and invaluable item in *Dark Souls*, tied closely to the bonfire system and the game’s deeper lore. It serves both as a powerful tool for survival and a symbol of the Fire Keepers’ burden. > Soul of a long-lost Fire Keeper. > > Each Fire Keeper is a corporeal manifestation of her bonfire, and a draw for the [Humanity](https://darksouls.wiki/books/items/page/humanity) which is offered to her. Her soul is gnawed by infinite [Humanity](https://darksouls.wiki/books/items/page/humanity), and can boost the power of the precious [Estus Flasks](https://darksouls.wiki/books/items/page/estus-flask). > > It can be used to gain [Humanity](https://darksouls.wiki/books/items/page/humanity) and restore HP at the cost of losing the Fire Keeper Soul to reinforce the [Estus Flasks](https://darksouls.wiki/books/items/page/estus-flask). #### Usage ##### Enhancing Estus Flasks - **Fire Keeper Souls** are used to reinforce your **[Estus Flask](https://darksouls.wiki/books/items/page/estus-flask)**, permanently increasing the healing power of each use. This is done by speaking to a **Fire Keeper** at a bonfire (e.g., Anastacia at [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine)). - **[Estus Flasks](https://darksouls.wiki/books/items/page/estus-flask)** can only be reinforced up to a maximum of **+7**, with additional **Fire Keeper Souls** becoming unusable afterward. ##### Gaining Humanity - **Fire Keeper Souls** can also be consumed to gain **5 [Humanity](https://darksouls.wiki/books/items/page/humanity)** and restore a significant amount of **HP**. However, this is considered inefficient compared to their primary purpose of reinforcing **[Estus Flasks](https://darksouls.wiki/books/items/page/estus-flask)**. ##### Reviving Extinguished Bonfires - If a **Fire Keeper** is killed, their associated **bonfire** becomes unusable. Returning their soul (instead of consuming it) restores the bonfire and revives the **Fire Keeper**. #### Acquisition ##### World Locations: - **[Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine)**: Found in the locked cell beneath the bonfire. The key is obtained in the [Undead Parish](https://darksouls.wiki/books/locations/page/undead-parish). - **[Blighttown](https://darksouls.wiki/books/locations/page/blighttown)**: Found on a corpse at the base of the elevator leading to Quelaag’s Domain. - **[New Londo Ruins](https://darksouls.wiki/books/locations/page/new-londo-ruins)**: Located on a corpse surrounded by ghosts in a flooded building. - **[Undead Parish](https://darksouls.wiki/books/locations/page/undead-parish)**: Found near the altar where you fight the Balder Knights (drops after Anastacia is killed). - **[Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo)**: Dropped by the Fire Keeper **Darkmoon Knightess** upon her death. - **Duke’s Archives**: Found in a prison cell guarded by a Channeler. ##### Enemy Drops: - Dropped by **Quelaag’s Sister**, the Fair Lady, if killed, though this also disables her bonfire. - Dropped by **Anastacia of Astora** if you kill her (not recommended as it disables [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine)’s bonfire until her soul is restored). ##### PvP: - Fire Keeper Souls are sometimes found on invading **phantoms** or hostile NPCs that appear in PvP scenarios. #### Notes - Fire Keeper Souls are **irretrievable** if lost; always exercise caution when carrying one, especially in areas prone to invasions or environmental hazards. - Each Fire Keeper Soul has a unique description that sheds light on the **lore and suffering** of its original keeper. - Killing Fire Keepers can lock players out of key bonfires, impacting gameplay significantly. Plan carefully before taking such actions. - Reinforcing [Estus Flasks](https://darksouls.wiki/books/items/page/estus-flask) is a **permanent upgrade** and applies to all bonfires globally, making the Fire Keeper Soul one of the most valuable items in the game. - Fire Keeper Souls cannot be dropped or traded, ensuring their scarcity and importance in each playthrough. - Be cautious when consuming a Fire Keeper Soul for [Humanity](https://darksouls.wiki/books/items/page/humanity); while the immediate benefit may seem appealing, the loss of long-term healing upgrades can make late-game encounters much harder. #### Trivia - The item’s description implies that Fire Keepers are **bound to their bonfires** and are often mutilated or cursed to prevent them from leaving their sacred duty. Some Fire Keeper Souls have a unique description, listed below. - Fire Keepers’ tongues are typically removed to enforce silence, symbolizing their servitude and suffering. Anastacia’s dialogue after being revived reflects this. - The **Fire Keeper Soul in [Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo)** is associated with the Darkmoon Knightess, one of the few Fire Keepers who also serves a deity (Gwyndolin). - In early patches of the game, Fire Keeper Souls could be duplicated through glitches, drastically reducing their intended scarcity. - Consuming a Fire Keeper Soul yields **5 [Humanity](https://darksouls.wiki/books/items/page/humanity)**, the highest amount from a single item in the game. This reflects the immense burden Fire Keepers bear, as their [Humanity](https://darksouls.wiki/books/items/page/humanity) is amplified by their role. - Lore hints suggest Fire Keeper Souls are fragments of the **Dark Soul**, tying them to Manus and [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss), though this remains a topic of speculation among players. - Players who attack Fire Keepers without realizing their impact often experience **permanent consequences**, leading to discussions about the game’s lack of forgiveness for player errors. > *"Soul of the Ash Maiden, Fire Keeper of [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine).* > > *A Fire Keeper's soul is a draw for [Humanity](https://darksouls.wiki/books/items/page/humanity), and held within their bosoms, below just a thin layer of skin, are swarms of [Humanity](https://darksouls.wiki/books/items/page/humanity) that writhe and squirm. Was the Ash Maiden locked in this dark prison for some transgression, or by her own will?" > -Unique description of the [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine) Fire Keeper's Soul.* > *"Soul of the Darkmoon Knightess, Fire Keeper of [Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo).* > *A Fire Keeper's soul is a draw for [Humanity](https://darksouls.wiki/books/items/page/humanity), and held within their bosoms, below just a thin layer of skin, are swarms of [Humanity](https://darksouls.wiki/books/items/page/humanity) that writhe and squirm. Her brass armor serves to disguise this ghastly form." > -Unique description of the [Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo) Fire Keeper's Soul.* > *"Soul of a Daughter of Chaos, Fire Keeper of [Quelaag's Domain](https://darksouls.wiki/books/locations/page/quelaags-domain).* > *A Fire Keeper's soul is a draw for [Humanity](https://darksouls.wiki/books/items/page/humanity), and held within their bosoms, below just a thin layer of skin, are swarms of [Humanity](https://darksouls.wiki/books/items/page/humanity) that writhe and squirm. To her, the countless eggs which appeared were cradles for each tiny [Humanity](https://darksouls.wiki/books/items/page/humanity)." > -Unique description of the [Quelaag's Domain](https://darksouls.wiki/books/locations/page/quelaags-domain) Fire Keeper's Soul.* # Divine Blessing Divine Blessings are a rare and powerful consumable item in Dark Souls, embodying the favor of the goddess Gwynevere. On use, they will heal the Undead of all status effects (except for Curse), and restore health to full. > *Holy water from Goddess Gwynevere. Fully restore HP and undo irregularities.* > > *The Goddess of Sunlight Gwynevere, daughter of the great Lord of Sunlight Gwyn, is cherished by all as the symbol of bounty and fertility.* #### Usage When used, Divine Blessings fully restores the player’s health and cure all negative status ailments, including Poison, Toxic, and Bleed. Its ability to completely negate debilitating conditions makes it one of the most reliable panic buttons in the game, although its scarcity demands consideration before use. Divine Blessings are single-use items and cannot be replenished, emphasizing their role as a last-resort option during particularly dangerous encounters. This item also holds value in PvP combat, where its instant healing and status removal can turn the tide of a fight, although its use is restricted by certain mechanics. Players cannot activate a Divine Blessing while hosting co-op sessions or during invasions unless the host is not currently engaged in combat, limiting its utility in some multiplayer scenarios. Its fixed healing power and immunity to reinforcement upgrades make it equally effective throughout the game, further highlighting its unique status among healing items. #### Acquisition World Locations - A chest in **Sen’s Fortress**, atop the tower where **Ricard the Archer** is encountered, contains one Divine Blessing. - In **[Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo)**, a Divine Blessing is located in the Painting Guardian room, on the walkway opposite the exit from the rafters. - Two Divine Blessings are hidden in the lava area before **[Lost Izalith](https://darksouls.wiki/books/locations/page/lost-izalith)**, obscured behind a large root near the sniper tower. Merchants - 1x sold by **Reah of Thorolund** for 1,000 souls after being rescued from the [Tomb of the Giants](https://darksouls.wiki/books/locations/page/tomb-of-the-giants). - **Patches the Hyena**: Offers one Divine Blessing for 20,000 souls after relocating to [Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine). - Two Divine Blessings can be acquired by trading the **Ring of the Sun Princess** to **Snuggly the Crow**. Enemy Drops - **Red Good Vagrants** have a rare chance to drop Divine Blessings. These elusive enemies may spawn in locations such as the [Depths](https://darksouls.wiki/books/locations/page/depths), [Undead Burg](https://darksouls.wiki/books/locations/page/undead-burg), [Undead Parish](https://darksouls.wiki/books/locations/page/undead-parish), [Painted World of Ariamis](https://darksouls.wiki/books/locations/page/painted-world-of-ariamis), [Darkroot Garden](https://darksouls.wiki/books/locations/page/darkroot-garden), [Darkroot Basin](https://darksouls.wiki/books/locations/page/darkroot-basin), [The Catacombs](https://darksouls.wiki/books/locations/page/the-catacombs), Tomb of Giants, [The Great Hollow](https://darksouls.wiki/books/locations/page/the-great-hollow), [Ash Lake](https://darksouls.wiki/books/locations/page/ash-lake), [Demon Ruins](https://darksouls.wiki/books/locations/page/demon-ruins), [Lost Izalith](https://darksouls.wiki/books/locations/page/lost-izalith), [Sen's Fortress](https://darksouls.wiki/books/locations/page/sens-fortress), [Blighttown](https://darksouls.wiki/books/locations/page/blighttown), [Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo), [New Londo Ruins](https://darksouls.wiki/books/locations/page/new-londo-ruins) (Upper and Lower), [The Duke's Archives](https://darksouls.wiki/books/locations/page/the-dukes-archives), [Crystal Cave](https://darksouls.wiki/books/locations/page/crystal-cave), Northern [Undead Asylum](https://darksouls.wiki/books/locations/page/undead-asylum), [Kiln of the First Flame](https://darksouls.wiki/books/locations/page/kiln-of-the-first-flame), and [Royal Wood](https://darksouls.wiki/books/locations/page/royal-wood-ppr). Covenant Rewards - One Divine Blessing is granted as a reward for defeating an invader while aligned with the **Forest Hunter Covenant**. #### Notes - Divine Blessings are among the rarest consumables in *Dark Souls* and cannot be farmed or replenished, making their use highly situational. It is often recommended to save them for critical moments, such as boss battles or dire PvP encounters. - Unlike [Estus Flasks](https://darksouls.wiki/books/items/page/estus-flask), Divine Blessings are not tied to the bonfire system and cannot be enhanced or upgraded, providing a fixed amount of healing and utility throughout the game. - Although they provide powerful effects, Divine Blessings take time to activate due to the lengthy drinking animation, leaving the player vulnerable to attacks. Timing their use is critical to avoid unnecessary risk. #### Trivia - The description of Divine Blessings reveals their divine origin, stating that they are "blessings of the goddess Gwynevere, daughter of the great Lord Gwyn." This ties the item to the game's overarching lore about the gods and the Age of Fire. - The golden light that radiates when using a Divine Blessing reflects Gwynevere’s association with healing and fertility, reinforcing her symbolic role as a benevolent figure in the lore. - Despite being connected to Gwynevere, Divine Blessings can be purchased from characters such as **Patches the Hyena**, a deceitful figure, suggesting their proliferation beyond divine hands. - The rarity and power of Divine Blessings are consistent with the theme of diminishing divine influence in *Dark Souls*, as even relics of the gods become scarce in a world on the brink of darkness. - The trade of Divine Blessings with Snuggly the Crow, particularly for items tied to Gwynevere, may symbolize the transactional nature of faith in the game’s crumbling world. - Vagrants, rare and mysterious enemies that appear due to unique online mechanics, can drop Divine Blessings. This adds an element of randomness and exclusivity to their acquisition. - Lore enthusiasts speculate that the existence of Divine Blessings in places like [Lost Izalith](https://darksouls.wiki/books/locations/page/lost-izalith) and [Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo) reflects the waning power of the gods and the dispersal of their gifts to the farthest reaches of Lordran. # Prism Stone Prism Stones are a consumable item in Dark Souls that primarily serve to check the lethality of a fall. > *Warm pebble emitting a beautiful phasing aura of seven colors, with a very rare eight.* > *The rainbow stone does nothing special, but can serve as a path marker, and can be dropped off a cliff to judge height by the sound of descent.* > *If a loud noise is heard upon its landing, then a fall off the ledge is surely lethal.* #### Usage Prism Stones are primarily used to test fall survivability. Dropping a Prism Stone into an abyss or onto a ledge will produce a sound upon landing. If the stone emits a scream, the fall is lethal. This function is particularly useful in areas with poor visibility, such as **[Tomb of the Giants](https://darksouls.wiki/books/locations/page/tomb-of-the-giants)** or **[Crystal Cave](https://darksouls.wiki/books/locations/page/crystal-cave)**. One can also be traded to **Snuggly the Crow** in exchange for a **Demon Titanite**. In addition to their role in testing fall safety, Prism Stones emit a soft glow, allowing players to mark paths or signal routes in dark or confusing areas. They can be dropped to create a breadcrumb trail for navigation, especially in areas with similar-looking terrain. While their light is not as bright as other tools like the **Skull Lantern**, it serves as a subtle yet effective marker. Prism Stones also persist through deaths and reloads, making them ideal for marking significant locations or hazards. #### Acquisition ##### Merchants - Sold by the **Female Undead Merchant** in **[Blighttown](https://darksouls.wiki/books/locations/page/blighttown)** for 10 souls each. - Sold by **Marvelous Chester** in the Artorias of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) DLC for 10 souls each. - Sold by **Hawkeye Gough** in **[Oolacile Township](https://darksouls.wiki/books/locations/page/oolacile-township)** for 10 souls each. ##### World Locations - Found as loot on corpses scattered throughout **[Tomb of the Giants](https://darksouls.wiki/books/locations/page/tomb-of-the-giants)**, **[Blighttown](https://darksouls.wiki/books/locations/page/blighttown)**, and **[Crystal Cave](https://darksouls.wiki/books/locations/page/crystal-cave)**. - 20x found in a chest in **[The Duke's Archives](https://darksouls.wiki/books/locations/page/the-dukes-archives)**, near the entrance to the **[Crystal Cave](https://darksouls.wiki/books/locations/page/crystal-cave)**. ##### Enemy Drops - Rarely dropped by **Vagrants** that appear in online-enabled play. #### Notes - Prism Stones are **lightweight and inexpensive**, allowing players to carry large quantities without worrying about encumbrance or cost. - Unlike some consumables, Prism Stones do not provide direct combat utility but can be creatively used for **multiplayer communication**, such as marking traps or hidden treasures for phantoms. #### Trivia - The scream emitted by a Prism Stone during a lethal fall is one of the more unsettling sound effects in the game, adding an eerie dimension to its otherwise simple utility and suggesting some level of sentience. - Lore theorists connect the Prism Stone’s ability to emit light and its multicolored properties to the **sorcery of Seath the Scaleless**, known for his experimentation with light and crystal magic. - Their description, referring to their "warm and soft" nature, hints at a possible connection to the **Moonlight Butterfly**, another luminescent and enigmatic aspect of the game. - The Prism Stone has parallels in other games in the series, such as *Dark Souls II* and *Dark Souls III*, where similar items with slight variations in functionality serve comparable purposes. # Repair Powder Repair Powder is a consumable item in Dark Souls, used to maintain the durability of weapons and shields. Its quick application and immediate effect make it essential for adventurers facing long journeys without the chance to rest at a bonfire. > *Lightly enchanted golden powder. Repairs weapon equipped in right hand. Use of a weapon depletes its durability, eventually rendering it ineffective.* > *Repair Powder is a precious method of repair on the battlefield, as it obviates the need for a Repairbox.* #### Usage Repair Powder is used to restore the durability of equipped **weapons** and **shields**. This ensures that players can continue fighting without worrying about their equipment breaking during extended exploration or battles. It is consumed immediately upon use and can be applied without unequipping the affected gear, providing a fast and convenient solution to prevent durability-related issues. While it is less efficient than repairing gear at a bonfire or blacksmith, Repair Powder is invaluable in situations where resting is not an option or when a blacksmith is out of reach. #### Acquisition ##### Merchants - 3x sold by the **Male Undead Merchant** in the **[Undead Burg](https://darksouls.wiki/books/locations/page/undead-burg)** for 500 souls each. - Unlimited quantities sold by **Elizabeth** in the Artorias of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) DLC for 1,000 souls each. ##### World Locations - Found as treasure in **[Darkroot Garden](https://darksouls.wiki/books/locations/page/darkroot-garden)**, inside a chest hidden behind foliage near the entrance to the Moonlight Butterfly area. ##### Enemy Drops - Commonly dropped by White Good **Vagrants**. #### Notes - Repair Powder is most effective for managing durability during long treks through difficult areas, especially in zones with no nearby bonfires or blacksmiths, such as **[Blighttown](https://darksouls.wiki/books/locations/page/blighttown)** or **[Tomb of the Giants](https://darksouls.wiki/books/locations/page/tomb-of-the-giants)**. - It cannot be used on equipment that is completely broken, as it requires at least minimal durability remaining to be effective. Completely broken gear must be repaired by a blacksmith. - The item’s immediate effect makes it a lifesaver for equipment with **low durability thresholds**, such as special weapons like the **Crystal Greatsword** or certain boss weapons. - Repair Powder only affects currently equipped gear, so players need to ensure they have the correct items equipped before using it. #### Trivia - The description of Repair Powder refers to its origins as a product of **sorcery**, hinting at a connection to magical craftsmanship and the mysterious technologies of Lordran. - Its role as a consumable repair item contrasts with the blacksmith services in the game, emphasizing the player's independence during exploration. - The Artorias of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) DLC introduces Elizabeth as a vendor, marking one of the few instances where an NPC provides unlimited access to Repair Powder. # Transient Curse Transient Curses are a consumable item in Dark Souls that temporarily allow players to engage with ghostly enemies, particularly in the [New Londo Ruins](https://darksouls.wiki/books/locations/page/new-londo-ruins). > *Limb of the victim of a curse. Temporary curse allows engagement with ghosts.* > *The only way to fight back against ghosts, who are cursed beings, is to become cursed oneself.* > *The safest method, however dreadful, is to cut off an arm of the dead.* #### Usage When activated, the Transient Curse enables players to attack and block **Ghosts** and **Banshees** for a duration of five minutes. This effect is crucial for navigating areas like the **[New Londo Ruins](https://darksouls.wiki/books/locations/page/new-londo-ruins)**, where these spectral enemies are prevalent. It's important to note that the Transient Curse is considered a self-buff; therefore, it cannot be used simultaneously with other self-buffs such as **Power Within** or **[Green Blossoms](https://darksouls.wiki/books/items/page/green-blossom)**. #### Acquisition ##### Merchants - The **Female Undead Merchant** sells Transient Curses for 4,000 souls each. - **Ingward** offers Transient Curses for 1,000 souls each. ##### World Locations - **[New Londo Ruins](https://darksouls.wiki/books/locations/page/new-londo-ruins)**: Multiple corpses throughout the area hold Transient Curses: - Two can be found on a corpse within a vase right before the wooden bridge leading to the first Ghost encounter. - Two more can be found on a corpse within a vase behind a wall near the [Fire Keeper Soul](https://darksouls.wiki/books/items/page/fire-keeper-soul). - Another two are located deeper in the upper levels of the area. ##### Enemy Drops - **Ghosts** and **Banshees**: 5% chance to drop Transient Curses. #### Notes - The Transient Curse is essential for dealing with Ghosts and Banshees, as these enemies cannot be harmed or blocked without being cursed. - The effect lasts for five minutes; players should monitor the duration to avoid being caught off guard when the effect expires. #### Trivia - The necessity of using a Transient Curse to combat ghosts underscores the game's emphasis on preparation and adaptability in overcoming challenges. - The Transient Curse's design reflects the game's intricate mechanics, where understanding item interactions is key to progression. # Homeward Bone Homeward Bones are a consumable item in Dark Souls that allow players to return to the last bonfire they rested at without losing souls or [Humanity](https://darksouls.wiki/books/items/page/humanity). Their reliability and ease of use make them a vital tool for both exploration and survival. > *Bone fragment reduced to white ash. Return to last bonfire used for resting.* > > *Bonfires are fueled by bones of the Undead. In rare cases, the strong urge of their previous owner's to seek bonfires enchants their bones with a homeward instinct.* #### Usage When used, the Homeward Bone transports the player to the last bonfire they rested at, preserving all collected souls and [Humanity](https://darksouls.wiki/books/items/page/humanity). This makes it an excellent tool for escaping dangerous areas, avoiding unnecessary risks, or quickly returning to a bonfire after acquiring valuable loot. Unlike death or using the Dark Sign, the Homeward Bone ensures no penalties, making it a safer alternative in perilous situations. #### Acquisition ##### Merchants - 1x sold by the **Male Undead Merchant** in the **[Undead Burg](https://darksouls.wiki/books/locations/page/undead-burg)** for 800 souls. - Unlimited quantities sold by **Marvelous Chester** in the Artorias of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) DLC for 1,000 souls each. ##### World Locations - 9x found on a corpse in **[Firelink Shrine](https://darksouls.wiki/books/locations/page/firelink-shrine)**, near the path to the graveyard. - 6x found in a chest in **[Undead Burg](https://darksouls.wiki/books/locations/page/undead-burg)**, near the wooden tower leading to the **Taurus Demon**. - 3x found on a corpse in **[Anor Londo](https://darksouls.wiki/books/locations/page/anor-londo)**, in the room with **Silver Knight** archers. ##### Enemy Drops - Rarely dropped by **Vagrants**, though this is an unreliable source. #### Notes - The Homeward Bone is consumed upon use, so players should ensure they carry enough when exploring unfamiliar or high-risk areas. - It can be used to avoid losing progress in particularly dangerous zones, such as **[Blighttown](https://darksouls.wiki/books/locations/page/blighttown)** or **[New Londo Ruins](https://darksouls.wiki/books/locations/page/new-londo-ruins)**, where bonfires are sparse. - The item is especially useful in boss arenas or after retrieving souls from a death zone, providing an instant retreat to safety. - Once the **Homeward** miracle is obtained, it serves as a reusable alternative, though it requires Faith to use. #### Trivia - Its association with bonfires and safe return symbolizes the player's dependence on the fading light of the First Flame throughout their journey. - The Homeward Bone has analogs in subsequent games in the series, including the *Homeward Idol* in *Dark Souls III*. - Players often save Homeward Bones for use in areas with high soul rewards, using them to safely exit after farming. - Homeward Bone is a play on words with the expression "Homeward bound". # Green Blossom Green Blossoms are a consumable item in Dark Souls that temporarily boost stamina recovery speed, making them an essential tool for stamina-intensive combat and exploration. Their strategic use can turn the tide of challenging encounters. > *Green weed, shaped like a flower. Temporary boost to stamina recovery speed.* > *This uniquely bitter, biting herb is sometimes harvested in large quantities, but normally it is an annual plant found near water.* #### Usage Consuming a Green Blossom increases stamina regeneration by 40 points per second for 60 seconds, allowing for more frequent attacks, blocking, and dodging. The effect stacks with other stamina-recovery boosts such as the **Grass Crest Shield**, **Cloranthy Ring**, and **Mask of the Child**, making it particularly effective for stamina-reliant builds. Its long duration and immediate effect make it ideal for boss fights or areas with relentless enemies, where maintaining a high stamina pool is crucial. #### Acquisition ##### Merchants - Unlimited quantities sold by **Crestfallen Merchant** in [Sen's Fortress](https://darksouls.wiki/books/locations/page/sens-fortress) for 1,000 souls each. - Unlimited quantities sold by **Marvelous Chester** in the Artorias of [The Abyss](https://darksouls.wiki/books/locations/page/the-abyss) DLC for 1,200 souls each. ##### Enemy Drops - 25% chance to drop 1x, 15% change to drop 2x from **Red Frog-Ray** in **[Darkroot Garden](https://darksouls.wiki/books/locations/page/darkroot-garden)**. #### Notes - Although beneficial for boss battles, the item is consumed upon use, so players should consider saving it for critical encounters or areas with high enemy density. #### Trivia - The item’s recurring appearance in the series suggests its enduring importance, with similar consumables found in *Dark Souls II* and *Dark Souls III*. - Green Blossoms are often used in PvP encounters, where stamina management is critical for outlasting opponents in prolonged fights. # Bloodred Moss Clump Bloodred Moss Clump is a consumable item in Dark Souls that reduces bleeding buildup when used. > *Medicinal red moss clump. Reduces bleeding build-up.* > *Bleeding builds up when attacked by sharp blades or spikes, and once triggered causes severe damage. Use this moss clump before it reaches that point.* #### Usage When consumed, the Bloodred Moss Clump immediately reduces the player's bleed buildup, helping to prevent the onset of the bleeding status effect. This is especially beneficial when facing enemies or traps that cause rapid bleeding accumulation, as it can mitigate the risk of taking significant damage from a triggered bleed. #### Acquisition ##### Merchants - **Female Undead Merchant**: Sells Bloodred Moss Clumps for 300 souls each. ##### Enemy Drops - 20% chance to drop from **Demonic Foliage** (Ent) in **[Darkroot Garden](https://darksouls.wiki/books/locations/page/darkroot-garden)**. - Dropped by **Treant Gardener** in **[Royal Wood](https://darksouls.wiki/books/locations/page/royal-wood-ppr)**. #### Notes - The Bloodred Moss Clump is particularly useful in areas like the [Depths](https://darksouls.wiki/books/locations/page/depths) and [Blighttown](https://darksouls.wiki/books/locations/page/blighttown), where enemies such as the Basilisks and certain Hollows can inflict bleeding. - While it reduces bleeding build-up, it does not cure the bleeding status once it has been triggered. Therefore, it's best used proactively when bleeding build-up is high but before the effect activates. - The item is lightweight and can be stacked, allowing players to carry multiple clumps without burden. #### Trivia - The Bloodred Moss Clump is one of several moss-based consumables in the game, each designed to counteract specific status effects. # Purple Moss Clump Purple Moss Clump is a consumable item in Dark Souls that reduces poison build-up and cures poison status when used. > *Medicinal Purple Moss Clump. Reduces poison build-up. Cures poison.* > *Poison builds up in the body, and when it breaks out, it causes gradual damage over a period of time.* > *Poison can be exasperating, so be certain to carry the needed quantity of these moss clumps when destined for an afflicted area.* #### Usage When consumed, the Purple Moss Clump immediately reduces the player's poison build-up and cures any existing poison status. This is especially beneficial in regions like **[Blighttown](https://darksouls.wiki/books/locations/page/blighttown)**, where environmental hazards and enemies frequently inflict poison. #### Acquisition ##### Merchants - **Female Undead Merchant s**ells Purple Moss Clumps for 500 souls each. ##### Enemy Drops - 20% chance to drop from **Demonic Foliage** (Ent) in **[Darkroot Garden](https://darksouls.wiki/books/locations/page/darkroot-garden)**. - Drops from **Treant Gardener** in **[Royal Wood](https://darksouls.wiki/books/locations/page/royal-wood-ppr)**. - Drops from **Blowdart Sniper** in **[Blighttown](https://darksouls.wiki/books/locations/page/blighttown)**. - Occasional drop from White Good **Vagrant**. #### Notes - While it cures poison and reduces its build-up, it does not affect the more severe toxin status. For toxin, the **Blooming Purple Moss Clump** is required. - The item is lightweight and can be stacked, allowing players to carry multiple clumps without burden. #### Trivia - The Purple Moss Clump is one of several moss-based consumables in the game, each designed to counteract specific status effects. # Embers # Bonfire Key Items # Armor Smithbox
![]() ### In-Game Description --- *Tool used to etch titanite into armor for reinforcement. Rest at a bonfire to make armor reinforcement possible.* ### Use --- Allows reinforcement of armor at any bonfire ### Availability --- Sold by Andre of Astora for 2000 souls
# Bottomless Box
![]() ### In Game Description --- *A peculiar bottomless wooden box.* *Its origins are unknown. Some deride* *it as a symbol of unbridled avarice.* *Any number of items can be deposited into* *the box, and items can be managed while* *resting at a bonfire.* ### Use --- Store items and retrieve them at bonfires. The bottomless box helps thin out your inventory and keep you organized. ### Availability --- - Can be purchased from Domhnall of Zena for 1000 souls - Can now be bought from the Undead Merchant (Male) for 1000 souls after the most recent update
# Lordvessel
![]()### In-game Description --- *Lordvessel bestowed upon the chosen Undead who is destined to succeed Lord Gwyn. The chosen Undead is granted the art of warping between bonfires. To open the final door, place this vessel on the Firelink Altar, and fill it with powerful souls.* ### Availability --- - Given by Gwynevere, Princess of Sunlight after you talk to her for the first time - Dropped by Gwynevere, Princess of Sunlight - if not already given ### Use --- The Lordvessel has two uses: #### Warping --- The Lordvessel allows instant warping between Bonfires, with caveats: - You may only warp to bonfires at which you have already rested - You can only warp *to* specific bonfires, but can warp *from* any bonfire with the exception of the Duke's Archives prison cell and the Painted World of Ariamis, even once you escape these areas. + show Warpable destination bonfires - hide Warpable destination bonfires - Firelink Shrine - Sunlight Altar - Anor Londo near Lady of the Darkling - Chamber of the Princess - Darkmoon Tomb - Daughter of Chaos - Stone Dragon - Altar of the Gravelord - The Abyss - Depths - Undead Parish - Painted World of Ariamis - can warp in, but cannot warp out - Tomb of the Giants near Patches' trap - The Duke's Archives on the balcony outside the library - Crystal Cave - Sanctuary Garden - Oolacile Sanctuary - Oolacile Township - Oolacile Township Dungeon - Chasm of the Abyss #### End Game access --- After you put the Lordvessel at the Firelink Altar, a cutscene will show the disappearances of several yellow fog gates, granting access to several areas: - **The entirety of The Duke's Archives** The yellow fog gate at the end of the left path after you exit Lady of the Darkling's room in Anor Londo - **The latter half of Demon Ruins** The yellow fog gate behind the Minor Taurus Demon and two Demonic Statues, visible from the second bonfire - **The last cave in the Tomb of the Giants** The yellow fog gate after you exit the darkened area, on the ledge where you can see Ash Lake from The vessel itself is used to deposit the Lord Souls needed to open the gate to the Kiln of the First Flame: - Bequeathed Lord Soul Shard from Seath the Scaleless - Lord Soul from The Bed of Chaos - Lord Soul from Gravelord Nito - Bequeathed Lord Soul Shard from The Four Kings ### Notes --- - Bonfires that are near covenants are all warpable. The only covenant which is not immediately accessible via a bonfire is the Forest Hunter Covenant. - The ability to warp is not lost once the Lordvessel is deposited onto the Firelink altar. - If you decide to put the Lordvessel on the Firelink Altar on your own by dropping into the hole **without talking** to either Frampt or Kaathe, they will **both abandon** you and will not be available for the rest of the game. This may be because each serpent thinks you're siding with the other one. - After warping, the bonfire you warp **from** is still considered your active checkpoint, so items and abilities like Homeward Bone will still warp you to your original location, and if you die, you will return to your location prior to warping. This allows you to warp to and from remote bonfires, as long you do not rest at another bonfire. - When you patch your game to 1.06 after you already visited all of non-Additional Content bonfires, you need to revisit them to make them appear in the bonfire Warp menu selection.
# Repairbox
![]() ### In-Game Description --- *Specialized mortar1 used to repair weapons and armor by grinding repair powder. Rest at a bonfire to make weapon and armor repair possible. Repair powder is fragile and cannot be taken along.* ### Use --- Can be used to repair damaged Weapons or Armor at a Bonfire ### Availability --- - Can be purchased from the Undead Merchant (Male) in Undead Burg for 3000 souls - Can be purchased from Andre of Astora in Undead Parish for 2000 souls Footnotes 1. ie: mortar (bowl) and pestle.
# Rite of Kindling
![]()### In-Game Description --- *This secret rite allows bonfires to be bolstered further with Kindling, so that even more Estus can be collected.* *Kindling was a sacred rite passed down among clerics, but all Undead can imitate the process in the same manner that they restore their Hollowing with humanity. How peculiar that humans had found little use for humanity until they turned Undead.* ### Availability --- 100% drop from Pinwheel in The Catacombs ### Use --- Bonfires may now be kindled up to 3 times. Players may thus gain 5 additional Estus Flask charges from resting at a bonfire for each level of Kindling, 10 total flasks at the first level, 15 at the second level and a total of 20 at a bonfire that has been kindled thrice.
# Weapon Smithbox
![]()### In Game Description --- *Tools used to etch titanite* *into weapons for reinforcement.* *Rest at a bonfire to make* *weapon reinforcement possible.* ### Use --- Weapons and Shields can be upgraded at a Bonfire Does not allow for weapon ascension ### Availability --- Sold by Andre of Astora for 2000 souls
# Keys # Key Template is a Key in Dark Souls. It unlocks the #### Usage this key is used in the #### Location this key is found in the #### Notes - 1 #### Trivia - 1 # Annex Key
![]() ### In Game Description --- *Key to the annex in the Painted World of Ariamis.* *In the wintery painted world, there is a structure resembling an old cathedral; its annex serves as a type of storehouse.* ### Availability --- Behind an illusory wall in the sewers/tunnels in the Painted World of Ariamis. These are accessed via the well in the courtyard with the Phalanx. The solid looking section of wall around the left of the first turn is the one to look for. Alternatively, destroy the wall to the left of the switch in the large sewer area (with the Skeleton Wheels). Turn right, past the illusory wall, then left. You will encounter another Skeleton Wheel. The key is the item at the end of this corridor. ### Opens --- The storage annex in the Painted World of Ariamis
# Archive Tower Cell Key
![]()### In Game Description --- *Key to the cell of the Duke's Archive Tower.* *The Archive Tower, once a trove of precious tomes and letters, became a prison after the onset of Seath's madness. The serpent men who guard the prison know not the value of what they hide. In the basement of the tower are the writhing "mistakes" of the terrifying experiments which were conducted there.* ### Availability --- Dropped by the Serpent Soldier outside your cell ### Opens --- Escape from the prison after battling against Seath The Scaleless in The Duke's Archives
# Archive Tower Extra Key
![]() ### In Game Description --- *Extra key to a cell in the Duke's Archive Tower. Perhaps the serpent men were careless, for there are several keys scattered about which fit Archive Tower cells.* ### Availability --- Found on a corpse in the prison section of The Duke's Archives, dropping from the third accessible cell in the fourth. ### Opens --- Many prison cells in the Archive Tower in The Duke's Archives
# Archive Tower Giant Cell Key
![]() ### In Game Description --- *Key to the giant cell below the Duke's Archives Tower. The giant cell once imprisoned countless maidens, but is now empty, save for a few key persons. They struggle to uphold their sanity, as the horde of "mistakes" writhe at a fearfully close proximity.* ### Availability --- The Duke's Archives, near the exit to the Crystal Cave ### Opens --- The giant cell behind the Pisacas at the bottom of the Archive Tower in The Duke's Archives. Free Big Hat Logan
# Archive Tower Giant Door Key
![]() ### In Game Description --- *Key to the giant door leading out from the uppermost floor of Archive Tower, which now serves as a prison.* *The key's design resembles not the key of a prison; indeed, the tower was once no prison at all, but a trove of precious tomes.* ### Availability --- Found in the prison section of The Duke's Archives. The key is in a chest behind the gramophone, guarded by two Serpent Soldiers and a Serpent Mage. ### Opens --- Unlocks the large doors at the ledge above the ladder, at the top of the stairs in the prison section of The Duke's Archives
# Basement Key
![]() ### In Game Description --- *Opens the narrow passage leading below at the far face of the great bridge in the Undead Burg.* *The lower Undead Burg is a treacherous place. Do not turn your back on the wily thieves, or the wild dogs who serve the Capra Demon.* ### Availability --- Found on a corpse on the stairs leading up to the church in Undead Parish, next to the lever that opens the gate back to the area with the Armored Tusk ### Opens --- The door near the bridge with the Hellkite Dragon that leads down to the lower section of the Undead Burg
# Big Pilgrim's Key
![]() ### In Game Description --- *Key to the inner door of the Undead Asylum* *main hall. Big key belonging to a chosen* *Undead pilgrim.* *But this chosen Undead knows not what* *this pilgrimage has in store.* ### Availability --- There are three way to get the key: - Dropped by the Asylum Demon in Undead Asylum if not killed in the first encounter - Oscar, Knight of Astora gift if you defeated the Asylum Demon in the first encounter - Dropped by Oscar, knight of Astora if you defeated the Asylum Demon in the first encounter ### Opens --- Large door in the Asylum Demon's chamber in the Undead Asylum.
# Blighttown Key
![]()### In Game Description --- *Key to Blighttown from the Depths of the Undead Burg. Swallowed by the Gaping Dragon.* *As its name suggests, Blighttown is a place of great pestilence. Even the polluted inhabitants of the Depths are aware of its dangers, and built this mighty door in hopes that they could remain safely separated.* ### Availability --- Defeat the Gaping Dragon in the Depths ### Opens --- The large double doors near to where Domhnall of Zena sits in the lower level of depths that lead to Blighttown
# Broken Pendant
![]() ### In-Game Description --- *Half of a broken stone pendant. The vine appears to originate from Oolacile.* *A powerful magic can be sensed from this ancient stone. Yet men of this time can neither manipulate nor sense its power, which has a distinct air consisting of both reverence and nostalgia.* ### Availability --- The Duke's Archives Crystal Golem drop 1. Rescue Dusk of Oolacile from the Golden Crystal Golem behind the Darkroot Basin Hydra 2. Obtain the Lordvessel at Anor Londo and place the Lordvessel in the Firelink Altar 3. Warp to Anor Londo and take the path leading to The Duke's Archives. Take the first elevator up into the Archives 4. You will find a Crystal Golem in the foyer area just before the library with a mob of Undead Crystal Soldiers. Kill the Crystal Golem for the Broken Pendant. ### Use --- Allows a portal to Sanctuary Garden (thus accessing the Additional Content) to spawn in the Darkroot Basin, in the cove near Dusk's Golden Crystal Golem. ### Notes --- - Remember that you have to purchase the Artorias of the Abyss unlock key first or be playing the Prepare to Die edition for the Golem to be able to drop the pendant. - If you kill the Duke's Archives Crystal Golem before rescuing Dusk, the Golem will not drop the broken pendant. Don't worry if you do this, the Golem respawns and will still drop the pendant when you return with the proper conditions met. - The portal is actually one way. To return to non-Additional Content areas, you can use the Lordvessel's bonfire warp feature.
# Cage Key
![]()### In Game Description --- *Key to the hanging cage in Sen's Fortress.* *If a hapless adventurer becomes fatigued during an imprudent attempt to overcome the fortress, the serpent men will not kill him, but lock him up in a lonely cage. Eventually, unless they have forgotten, they drag the victim off to who-knows-where.* ### Availability --- Found in Sen's Fortress Accessed by descending the tower which contains the Crestfallen Merchant. Guarded by a Serpent Mage. ### Opens --- - The cage containing Big Hat Logan (optional area after destroying a wall with the stone dispatcher) - A cage containing a Soul of a Hero in the same area - The shortcut cage shortly before the boss encounter. Once opened and used allows you to quickly get to the top via a cage elevator and vice versa.
# Crest Key
![]()### In-Game Description --- *Bent Crest Key. The grooves of the crest are enchanted, the door sealed with a powerful spell.* ### Use --- Open the locked door above the Knight Artorias arena that leads to Hawkeye Gough ### Availability --- Oolacile Township Mimic drop #### Getting the key --- 1. When you get into the area with many Bloatheads. If you climb down the stair case, you will find a door on the right. It is advised to kill the Bloatheads first, especially the two Bloathead Sorcerers. 2. Climb up the stair case from door, and you will encounter another Bloathead. 3. Afterward, you will find yourself in a room with a wooden plank on the left. 4. Walk up to the plank and look left. 5. You will find a room with a table, couple chairs, a fire place and a chest, that is the Mimic. 6. Roll into that room from the plank. 7. Kill the Mimic for the key. 8. You will find a door to the far side of the room, and that will lead to a balcony with broken railing. 9. If you drop down to the roof and walk around to the right, you will find twin Humanity. Walk back and drop down using the roof ledges to return to ground level without taking damage. #### Getting the key - via shortcut --- 1. Start at the Oolacile Township waypoint. Go straight forward, take the elevator down. 2. Turn to the left when you exit it and go into the building with the multiple Bloatheads. 3. If you go slightly to the right and look to the left, you'll see an open doorway with a stone staircase. Climb up the stairs, go out on the wood platform. 4. You'll have to roll over the beam to get to a somewhat lower one. 5. There's a Mimic Chest on the right of the fireplace. Kill the Mimic, collect the Key.
# Crest of Artorias
![]()### In Game Description --- *This crest opens a door in the Darkroot Garden sealed by ancient magic.* *This door leads to the grave of Sir Artorias the Abysswalker. Many adventurers have left for the grave, but none have returned for they make easy prey for local bandits, With such dangers, the crest can do more harm than good in the hands of the uninitiated.* ### Availability --- - Sold by Andre of Astora for 20,000 souls - Andre of Astora drop ### Use --- Opens the large sealed, glowing door in the Darkroot Garden ### Notes --- - This negates the need to circle around the Darkroot Garden and fight the Hydra in the Darkroot Basin to get access to the ladder, as well as providing very efficient soul farming of the Clan of Forest Protectors. It is not actually required, but is highly recommended; not only does it make the trip to the Sif, the Great Grey Wolf boss fight much easier, the soul farming of the Forest Protectors will make back the 20,000 cost of the Crest in no time. Your first time killing the whole Clan will yield 15,000 souls, of which 7,000 will then continue to re-spawn. A character of mid-level and above can farm 7,000 souls a minute; even quicker when casting Homeward. - At the very location of the door that requires the Crest of Artorias, there is an illusory wall to the left, beside the locked door, hiding a secret Bonfire. - The easiest method to buy this key is to kill the Bell Gargoyles and the Moonlight Butterfly. Both will give you 10,000 souls when defeated, resulting in quick 20,000 souls. - If you want to open the door without killing the gargoyles, you can farm souls with the Hellkite Dragon method. If this technique is optimized, it will grant you 1100 souls ~minute. You only need to kick the ladder to the bonfire in the Undead Burg to do this. It would take around 18 - 20 runs to accumulate 20,000. - Another helpful soul farming area, conveniently located right next to the Crest and a short run from Andre, is the side-passage to the right of the Crest that leads to the Moonlight Butterfly. The journey from the hidden bonfire mentioned above through, this passage, including the side 'trap' area, provides five Giant Stone Knights and seven Demonic Foliages, a total of 3,700 souls. These can be quickly farmed using the hidden bonfire as a base, and six runs would yield 22,200 souls. See the Darkroot Garden page and walkthrough for more details.
# Dungeon Cell Key
![]() ### In Game Description --- *Key to the dungeon of the Undead Asylum to* *the North.* *A mysterious knight, without saying a word,* *shoved a corpse down into the cell, and on* *its person was this key. Who was this knight?* *And was was his purpose? There may be no answer, but one must still forge ahead.* ### Availability --- Found on the corpse thrown by Oscar, Knight of Astora in your dungeon cell in Undead Asylum ### Opens --- Your dungeon cell in the Undead Asylum
# Key to New Londo Ruins
![]()### In Game Description --- *Key to the iron bars separating the ruins of New Londo and Drake Valley.* *The ruins of New Londo were blocked off, for the cursed ghosts posed danger to life and spirit, and the legends speak of a terrible Dark that was sealed away.* ### Availability --- Found in a chest in Blighttown near the entrance to the Valley of Drakes ### Opens --- Gate between New Londo Ruins and the Valley of Drakes
# Key to the Depths
![]() ### In Game Description --- *Key opening the door from the lower Undead Burg to the Depths.* *Those banished from the Undead Burg eke out their existence in the Depths, a damp lair with no trace of sunlight. Nearly half of the Depths form a perilous flooded labyrinth.* ### Availability --- Defeat the Capra Demon in the Lower Section of Undead Burg ### Opens --- The door in the Lower Section of the Undead Burg that leads down to Depths
# Key To The Seal
![]() ### In Game Description --- *Key to the floodgates of New Londo, which seal away the Four Kings who fell to Dark.* *The Sealers flooded New Londo to banish the Darkwraiths and the Four Kings. The agonizing decision was made with the realization that countless lives, and the robust culture of the city, would be lost. The victims now roam the ruins as ghosts.* ### Availability --- - Speak to Ingward in New Londo Ruins after obtaining the Lordvessel - Dropped by Ingward if not already given ### Use --- Opens the gate that gives access to the lever controlling the giant door holding back the water in the New Londo Ruins
# Master Key
![]()### In Game Description --- *This universal key opens any basic lock. Tool of the trade for thieves.* *But in the cursed land of the Undead, most doors are better left unopened.* ### Availability --- - The starting item for the Thief class - Available as a starting gift for any other class - Sold by Domhnall of Zena for 5,000 souls, once he relocates to Firelink Shrine ### Unlockable Doors ---
LocationPathOriginal KeyNotes
Undead BurgDoor behind three Hollow Warriors atop the stairs past the bridge with the firebombing Hollow Warriors.Residence KeyLeads to a chest with 3 Gold Pine Resin.
Undead BurgAfter climbing the stairs to the tower leading to the Taurus Demon, go straight through the door oppositeWatchtower Basement KeyLeads down to hostile NPC Havel the Rock. Door behind Havel opens to the bottom of Darkroot Basin where the Crystal Golems are.
Undead ParishLautrec's cell.Mystery KeyOnly useful if the player sequence breaks by using the Valley of Drakes shortcut, since the Mystery Key is found along the path to Undead Parish.
DepthsOpens the door to the only bonfire in the area.Sewer Chamber KeyEarly access to the bonfire if the player doesn't drop down the chute to the Giant Undead Rat.
Sen's FortressOpens the cages in the hidden area behind the sleeping Serpent SoldierCage KeyEarly access to Big Hat Logan and Soul of a Hero.
New Londo RuinsOpens the door to the Valley of Drakes.Key to New Londo RuinsEarly access to Astora's Straight Sword and Dragon Crest Shield. This particular shortcut enables massive sequence breaking (see below)
### New Game Plus --- Once the player acquires this key, it remains with them when even after entering NG+ ### Notes --- - Even though the Master Key can open the door leading to the 3 Gold Pine Resins, it can't open the door where Griggs is trapped in the same area - While having this key can make some situations easier for a first time player, it can potentially make others much harder at times (as they may enter areas where game natural game progression would not take them yet). **For a more natural progression and generally developer-intended experience, it is not recommended for first-time players to choose the Master Key as their starting gift.** ### Sequence Breaking --- The Valley of Drakes shortcut is not only the first door that can be opened with the Master Key, it's also the most important. It enables the player to sequence break, gaining useful loot and making several areas (and its bosses) optional. - Blighttown's poison swamp is available from the start, by taking the first small bridge in the Valley of Drakes and turning right into the green hued tunnel - This makes Lower Undead Burg, the Depths, and more than half of Blighttown optional - Early access to Shiva of the East as a vendor for Forest Hunter Covenant members (see below) - The second Bell of Awakening can be rung before the first by killing Chaos Witch Quelaag - this grants early access to the first half of Demon Ruins, the Chaos Servant Covenant, and Eingyi (and possibly his Pyromancies) - The Pyromancy Flame from Eingyi can be acquired early and if upgraded to at least +10, Quelaana of Izalith will appear outside Quelaag's Domain - Easy access to Large and Green Titanite Shards farming spots, by killing the Giant Leeches in the swamp area of lower Blighttown - Early access to the Great Hollow and Ash Lake, potentially farming Twinkling Titanites from the Man-Eater Shells there - Darkroot Basin is immediately accessible by running past the Undead Dragon and two Drakes, then entering the elevator - On the way out of the tunnel past the Bonfire, grab the Grass Crest Shield but be wary of the Black Knight above - Killing the Hydra enables access to Dusk of Oolacile and gear tha benefits low-Intelligence players by increasing their damage output (see Crown of Dusk and Oolacile Ivory Catalyst) - The ladder next to the Hydra and waterfall allows access to the 2nd half of Darkroot Garden without the Crest of Artorias (costs 20,000 souls) - This also enables access to the Enchanted Ember, as well as allowing to the Forest Hunter covenant (needed for Shiva of the East, see above) - Killing Sif, the Great Grey Wolf at this point gives enables the player to take on the Four Kings early. New Londo Ruins can be accessed straight from Firelink Shrine, however since Ingward only gives the Key to the Seal once the player has acquired the Lordvessel, he'll need to be killed (he drops it upon death) - To farm the Clan of Forest Protectors efficiently, purchase the Crest of Artorias anyway from Andre and kindle the fire past the Illusory Wall next to the gate - 20,000 Souls can be acquired early and quick by killing the nearby bosses (Bell Gargoyles and Moonlight Butterfly) - Easy access to the tower that holds Havel the Rock (Poison Mist, found in the swamp of Blighttown can be used through the closed door where he stands to cheese him) - the watchtower door can then be opened safely with the Master Key - Undead Parish can be accessed before the Undead Burg by climbing the hill above the Black Knight in Darkroot Basin, which connects to Darkroot Garden, near the old church building where Andre of Astora is found - This makes Undead Burg and the majority of the Undead Parish optional, and early access to Undead Asylum as soon as the player activates the elevator shortcut back to Firelink Shrine - From the Undead Parish, the Altar of Sunlight can be easily reached since the Hellkite Dragon will **not** spawn unless the player passes through the small bridge at the beginning of Undead Burg (where he initially shows himself) - The Catacombs can be conquered with Astora's Straight Sword found next to the Undead Dragon in the Valley of Drakes, or other Divine weapons could be crafted with Andre, after the Divine Ember is acquired by killing the Moonlight Butterfly. - This gives easy access to Vamos the fire blacksmith, as well as the Rite of Kindling by killing Pinwheel - It might be worth visiting the Tomb of the Giants for the Covetous Silver Serpent Ring and Large Divine Ember (for light sources, see Cast Light or Skull Lantern)
# Mystery Key
![]()### In Game Description --- *The purpose of this key is unknown.* *Resembles a basic prison cell key.* ### Availability --- Found in Undead Parish. After fighting the Armored Tusk, pass down the stairwell. Found on a corpse before ascending the ladder at the end of the room. ### Opens --- Needed to save Knight Lautrec of Carim, who is in a small cell on the second floor in the church located in the Undead Parish.
# Peculiar Doll
![]() ### In Game Description --- *A strange doll in strange dress.* *There once was an abomination who had* *no place in this world. She clutched this* *doll tightly, and eventually was drawn into* *a cold and lonely painted world.* ### Availability --- Inside the very first cell you start the game in. You cannot get the Peculiar Doll during the tutorial, however. You must revisit the Undead Asylum later on to find it. ### Opens --- Allows access to Painted World Of Ariamis, through the big painting covering the wall of the church in Anor Londo ### Notes --- Crossbreed Priscilla may be the 'abomination' the item's description refers to
# Residence Key
![]()### In Game Description --- *Key to a residence in the Undead Burg.* *Simple, sturdy design of the locks in* *the Burg keep out unwanted visitors.* *But this is a standard key in these parts,* *and will open several residences.* ### Availability --- - Can be purchased from Undead Merchant Male in the Undead Burg for 1000 souls - The Residence Key is a drop from the Undead Merchant Male in the Undead Burg. He also drops a Uchigatana, the Orange Guidance Soapstone, and one Humanity. It is recommend to only kill him after buying the Bottomless Box and the Repairbox. ### Opens --- - Various buildings in the Undead Burg ### Notes --- - Even though the Master Key can open the door leading to the 3 Gold Pine Resins, it can't open the door where Griggs of Vinheim is trapped in the same area.
# Sewer Chamber Key
![]() ### In Game Description --- *Key to the sewer chamber in the Depths.* *In any community, a few bad apples are sure to exhibit insatiable greed. If they were turned Undead, and banished to the Depths, would they reconsider their ways?* *Use this key to see for yourself.* ### Availability --- Found in the Giant Undead Rat chamber in Depths ### Opens --- Door to the Bonfire in Depths
# Undead Asylum F2 East Key
![]() ### In Game Description --- *Key to the iron bars on the east side of the* *second floor of the North Undead Asylum.* *The Undead Asylum is a giant Undead prison,* *segmented by countless iron bars.* *Even if an Undead were to escape from a* *cell, passage to the outside world would* *not be gained easily.* ### Availability --- - Gift from Oscar, Knight of Astora in Undead Asylum - Oscar, Knight of Astora drop ### Opens --- Gate on the Eastern side of the second floor in the Undead Asylum
# Watchtower Basement Key
![]()### In Game Description --- *Key to the basement of the watchtower in the Undead Burg.* *The basement of the watchtower forms a stone cell. There are rumors of a hero turned Hollow who was locked away by a dear friend. For his own good, of course.* ### Availability --- Found on the body of a dead smith after defeating the Moonlight Butterfly in Darkroot Garden ### Opens --- Door1 leading from the bottom of the Watchtower in the Undead Burg's main section to the Darkroot Basin **or**, if you're coming the other way, Opens the tower door next to the lake in Darkroot Basin, which leads directly to Havel the Rock's lair in Undead Burg Footnotes 1. Having the Master Key unlocks this door also
# Multiplayer # Upgrade Materials # Thrown Items # Tools # Other # Armor # Miracles # Bountiful Sunlight
![]()### In-Game Description --- *Special miracle granted to the maidens of Gwynevere, Princess of the Sun. Gradual HP restoration for self and vicinity.* *The miracles of Gwynevere, the princess cherished by all, grant their blessing to a great many warriors.* ### Availability --- - Dropped from one of the non-hostile/non-respawning Pisaca in the prison part of The Duke's Archives, outside of Big Hat Logan's cell. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0260 seconds0 frames36 Faith2 Attunement Slots--
- Grants HP regeneration at the rate of 10 HP/Second to self and all party members in range. Party members including: - Phantoms summoned for co-op (including NPC phantoms) - Charmed enemies under the effect of Undead Rapport - The host, if the caster is an allied phantom - Another blue phantom, if the caster is a blue phantom - The invaded world's normal enemies, if the caster is a red invader - HP regeneration can be strengthened with Miracle Synergy - Requires being a member of the Princess's Guard covenant to be able to cast it. It can still be equipped if one is not a covenant member but they will not be able to use it. - Counts as personal buff. Cannot stack with these items/spells: Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Darkmoon Blade
![]()### In-Game Description --- *Miracle granted to those bound by covenant to Gwyndolin, Lord Gwyn's lastborn. Boost right weapon with rays of Darkmoon.* *The power of the rays of the Darkmoon are manifested in vengeance, and the deeper the animus, the more devastating the attack.* ### Availability --- - Achieve +1 rank in the Blade of the Darkmoon covenant by offering ten Souvenirs of Reprisal at the Darkmoon Tomb. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0160 seconds0 frames30 Faith1 Attunement SlotDark Sun GwyndolinBlade of the Darkmoon Covenant +1
- Like any other items given by a covenant, only one copy of Darkmoon Blade can be obtained on a character. - Adds magic damage to right hand weapon. Magic damage scales with talisman's MagAdjust and Blade of the Darkmoon's covenant level. - Requires being a member of the Blade of the Darkmoon covenant to be able to cast it. It can still be equipped by those who are not members of the covenant but they will not be able to use it. - Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells: Charcoal Pine Resin, Crystal Magic Weapon, Gold Pine Resin, Great Magic Weapon, Hidden Weapon, Magic Weapon, Rotten Pine Resin, Sunlight Blade, ##### Covenant Level Magic Adjustment ---
Covenant LevelBonus Damage
Blade of the Darkmoon +0Talisman's MagAdjust \* 1.8
Blade of the Darkmoon +1Talisman's MagAdjust \* 1.9
Blade of the Darkmoon +2Talisman's MagAdjust \* 2.0
Blade of the Darkmoon +3Talisman's MagAdjust \* 2.1
--- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Emit Force
![]()### In-Game Description --- *Outland miracle, foreign to the Way of White.* *Emit shockwave.* *Considered an alternate branching of Force.* *Emits an expanding shockwave orb.* ### Availability --- - Given by Siegmeyer of Catarina when meeting him in Firelink Shrine after talking with him in Sen's Fortress and Anor Londo and answering yes to the question of whether the player has opened the gates to Sen's Fortress. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/2.4/0/0160 seconds0 frames30 Faith1 Attunement SlotSiegmeyer of Catarina-
- Has a 2.4 MagAdjust modifier for magic damage, incremented by 0.1 for every Miracle Synergy level. - Range for the spell is minimal, but it is slightly longer than any weapon can reach. - Fires an orb of force that creates a shockwave on impact that causes damage, and can knock down or stun enemies. - The shockwave deflects projectiles such as arrows, Crystal Soul Spears, and firebombs. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Force
![]()### In-Game Description --- *Common miracle among cleric knights. Create shockwave.* *This quickly-acting miracle inflicts no damage, but propels foes back and defends against arrows. Cleric knights use this miracle when charging into enemy mobs.* ### Availability --- - Sold by Petrus of Thorolund in Firelink Shrine. - Sold by Rhea of Thorolund in Undead Parish. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/021-0 frames12 Faith1 Attunement SlotPetrus of Thorolund Rhea of Thorolund4,000 Petrus 1,000 Rhea
- Creates a non-damaging shockwave that can stun or knock down enemies. - Range is increased by Miracle Synergy level. - The shockwave also deflects projectiles such as arrows, Crystal Soul Spears, and firebombs. - Will not push back larger enemies such as the Capra Demon. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Gravelord Greatsword Dance
![]()### In-Game Description --- *Miracle known only by the servants of the first dead, Gravelord Nito. Giant Gravelord swords jut out in vicinity.* *Many have died, and many eyes were claimed to realize the Greatsword Dance, a Gravelord ritual known only by his closest servants.* ### Availability --- - Achieve +1 rank in the Gravelord Servant covenant by offering ten Eyes of Death to Gravelord Nito. ### General Information ---
Spell TypeUsesFaithDurationSlot CostNPC TrainerTraining Cost
AoE400-1 Attunement SlotGravelord ServantGravelord Servant covenant +1
- Several swords will pierce the ground impaling enemies in the area. It is essentially, a more powerful version of Gravelord Sword Dance: the area of effect is expanded with increased damage. - Like any other items given by a covenant, only one copy can be obtained on a character. - Deals 3.1\*MagAdjust magic damage, plus 0.1\*MagAdjust per Gravelord Servant rank (3.4\*MagAdjust at +3) - Each casting consumes 20 uses, meaning it can only be cast twice. - The damage dealt increases if the covenant rank is increased, reaching full power at Gravelord Servant +3. - When cast on an incline, the AoE will extend further downhill than it will uphill, in some extreme cases even being able to cross large gaps.1 Footnotes 1. Most noticeable in The Catacombs, just past the first bonfire where the second necromancer is.
# Gravelord Sword Dance
![]()### In-Game Description --- *Miracle known only by the servants of the first dead, Gravelord Nito.* *Giant Gravelord swords jut out in vicinity.* *Nito sleeps deep within the Giant Catacombs, quietly overseeing all death, and waiting for his servants to usher in the Eye of Death.* ### Availability --- - Received upon joining the Gravelord Servant covenant. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/2.5/0/040-0 frames-1 Attunement Slot--
- Has a 2.5 MagAdjust modifier for magic damage, incremented by 0.1 for Gravelord Servant rank. - Like any other items given by a covenant, only one copy can be obtained on a character. - Similar to Firestorm. It requires 0 faith but scales with Magic Adjust, Intelligence-focused players can use this with Velka's Talisman for great damage regardless of Faith. - Each use summons up to 20 Gravelord swords (1 charge per sword), if the casting is interrupted, one might not summon the full 20 and only the amount that they do summon will be subtracted from their uses. - Very effective when used in closed quarters such as hallways or bridges as several swords may impale the same enemy. - When cast on an incline, the AoE will extend further downhill than it will uphill, in some extreme cases even being able to cross large gaps.1 --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. Most noticeable in The Catacombs, just past the first bonfire where the second necromancer is.
# Great Heal Excerpt
![]()### In-Game Description --- *Great miracle cast by advanced clerics. Restores high HP.* *Great Heal Excerpt borrows from only several verses of Great Heal. As a result, it can only be cast a stark few times.* ### Availability --- - Sold by Petrus of Thorolund in Firelink Shrine. - Sold by Patches in Firelink Shrine. - Sold by Rhea of Thorolund in Undead Parish, after saving her in the Tomb of the Giants. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/01-0 frames14 Faith1 Attunement SlotPetrus of Thorolund Rhea of Thorolund Patches10,000 Petrus 2,000 Rhea 10,000 Patches
- The middle variant of heal miracles. Heals like Great Heal, but only one use. Amount healed is 8 times the Talisman's MagAdjust. - As it only has one use charge, it can only heal 8 times the Talisman's MagAdjust per Attunement slot, worse than even the basic Heal. It does however restore more than twice the amount healed by the Heal miracle per cast. It can be useful for boss fights where a huge amount of HP needed to be restored in the least amount of time. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Heal
![]()### In-Game Description --- *Great miracle cast by advanced clerics.* *Restores high HP.* *Great Heal is a long tale, only learned by a select few. No caster will be disappointed by the bountiful life that it yields.* ### Availability --- - Sold by Rhea of Thorolund in the Undead Parish after saving her in the Tomb of the Giants. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/03-0 frames24 Faith1 Attunement SlotRhea of Thorolund10,000
- The strongest variant of the heal miracles. Amount healed is 8 times the Talisman's MagAdjust. - Effectively can heal (24 times the Talisman's MagAdjust) HP per Attunement slot. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Lightning Spear
![]()### In-Game Description --- *Miracle passed down by those bound to the Warrior of Sunlight covenant. Hurl giant lightning spear.* *The weapon of the God of War, who inherited the sunlight of Lord Gwyn, but had respect only for arms, and nothing else.* ### Availability --- - Achieve +1 rank in the Warrior of Sunlight covenant by offering ten Sunlight Medals at the Altar of Sunlight ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/3.010-20 frames30 Faith1 Attunement Slot--
- Strictly more powerful version of Lightning Spear - Like any other items given by a covenant, you cannot get another copy of Great Lightning Spear on a character - The possession of this miracle is the prerequisite for getting the Sunlight Spear - It is possible to get the 10 Sunlight Medals requires to get the Great Lightning Spear without having to do co-op with other players in the covenant or while being in the covenant yourself, but it is very difficult to do so: - You can get 1 Sunlight Medal from Knight Lautrec of Carim in Firelink Shrine after freeing him, - 4 from Solaire of Astora if he survives every boss battle he can be summoned in aside from Gwyn, Lord of Cinder, - 3 more from a chest in Anor Londo, - and the remaining 2 Medals can be farmed off of Chaos Bugs in the shortcut between the Demon Ruins and Lost Izalith. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Magic Barrier
![]()### In Game Description --- *Miracle of Bishop Havel the Rock. Cover body in powerful def. magic coating.* *Havel the Rock, an old battlefield compatriot of Lord Gwyn, was the sworn enemy of Seath the Scaleless. He despised magic, and made certain to devise means of counteraction.* ### Availability --- - Treasure from a corpse in Ash Lake: - Inside the hollow tree between the Stone Dragon and the hollow tree from where the entrance is. - Drop from the root walkway surrounding the tree into a hollowed-out tree trunk near the Basilisk. - Make sure to drop down slowly from the root walkway, to avoid falling into the lake. ### General Information ---
Spell TypeUsesFaithDurationSlot CostNPC TrainerTraining Cost
Support,Self22440 seconds1 Attunement Slot--
- Stronger version of Magic Barrier. Reduces magic damage taken by 90%, this reduction is applied directly and has no impact on the previous reduction through defense. - Can be used to counteract Tranquil Walk of Peace - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse,
# Heal
![]()### In Game Description --- *Elementary miracle cast by clerics. Restores HP.* *To cast a miracle, the caster learns a tale of the Gods, and says a prayer to be blessed by its revelations. Heal is the shortest of such miraculous tales.* ### Availability --- - Cleric starting miracle. - Sold by Petrus of Thorolund in Firelink Shrine. - Sold by Patches in Firelink Shrine. - Sold by Rhea of Thorolund in Undead Parish after saving her in the Tomb of the Giants. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/05-0 frames12 Faith1 Attunement SlotPetrus of Thorolund Rhea of Thorolund Patches4,000 Petrus 1,000 Rhea 5,000 Patches
- The weakest variant of heal miracles. Amount healed is 3 times the Talisman's MagAdjust. - Effectively can heal (15 times the Talisman's MagAdjust) HP per Attunement slot. This makes it better than Great Heal Excerpt in this respect, due to it only having one cast. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Homeward
![]()### In-Game Description --- *Great miracle cast by advance clerics. Return to last bonfire rested at.* *Would normally link to one's homeland, only the curse of the Undead has distorted its power, redirecting casters to a bonfire.* *Or perhaps for Undead, this serves as home?* ### Availability --- - Sold by Petrus of Thorolund in Firelink Shrine. - Sold by Rhea of Thorolund in Undead Parish after saving her in the Tomb of the Giants. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/01-0 frames18 Faith1 Attunement SlotPetrus of Thorolund Rhea of Thorolund8,000 Petrus 1,000 Rhea
- Spell form of the Homeward Bone item. Returns to the last bonfire rested at and restores HP, charges of attuned spells, and respawns all enemies. - Due to the high cost of levelling up especially later in the game, the attunement slot needed to afford this spell quickly becomes much more valuable than the cost of Homeward Bones. Levelling up Faith for this spell is never recommended. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Karmic Justice
![]()### In Game Description --- *Miracle of the black-haired witch Velka. Temporary autocounter vs. heavy damage.* *For each sin there is a punishment, and it is the task of Goddess Velka to define the sin, and mete out the punishment.* ### Availability --- - Sold by Oswald of Carim in Undead Parish. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/3.0/0/0460 seconds0 frames20 Faith1 Attunement SlotOswald of Carim40,000
- When cast, it creates a visible buff effect on the player that lasts for 60 seconds. If the player is hit 5 times in a row while Karmic Justice is active, it will trigger and create a large, highly damaging shockwave similar to Wrath of the Gods, with identical range (4 ingame units) but significantly higher stamina damage. The explosion effect is colored purple. - This spell's damage is **bugged** and can be easily exploited, even unintentionally. Karmic Justice's damage formula only calculates the MagAdjust of the weapon equipped on the right hand at the time of the explosion. This means: - The damage scales off the MagAdjust of *any* magic catalyst in a character's right hand, whether it's a talisman, a catalyst, or a Pyromancy Flame. - Wielding a high MagAdjust talisman on the left hand (e.g. for casting this miracle) and normal weapon on the right hand yields lower damage explosion, but: - This miracle treats ALL Intelligence and Faith scaling on the right hand non-catalyst weapons as a MagAdjust (e.g. wielding Moonlight Greatsword yields stronger explosion compared to wielding Obsidian Greatsword on the right hand at the time of explosion, but still weaker than wielding Tin Crystallization Catalyst). - A weapon's AR for an attributed (Physical, Magical…) in general is calculated as $\\textrm{BaseDMG}\\cdot\\left(1+\\textrm{X}\\right)$ with X representing the scaling of the weapon dependent on the player's stats and the tool's scaling behavior. MagAdj uses an identical formula, for which BaseDMG is always 100 and which sums the Intelligence and Faith scaling. - Except for Bows with Moonlight Arrows equipped, you can calculate an effective MagAdjust by taking the scaling bonus for Magic damage and dividing it by the weapon's base damage, multiplying that by 100 and then adding 100. - Damage is increased with the Crown of Dusk/Crown of the Dark Sun, Ring of the Sun's Firstborn, and Red Tearstone Ring #### Trigger Buildup Timing --- The AoE blast only occurs when the player is hit 5 times in a row. Each hit must occur within 3 seconds of the previous hit in order to continue counting up to 5. Any wait longer than 3 seconds will restart the buildup process. #### Triggering Opportunities --- In addition to taking 5 hits normally, there are a few more ways to trigger the explosion: - Karmic Justice can trigger even if damage is taken through a shield. As such, one possible tactic is to use a shield with less than 100% physical damage reduction and simply block attacks until it goes off. - Individual orbs within spells like Homing Crystal Soulmass, Pursuers, or Dark Bead all count as individual sources of damage. If at least five projectiles from a single spell cast hit the player, even simultaneously, it will trigger. - Rolling through hits to avoid damage with i-frames will still allow the Karmic Justice buildup to occur. - Hits are still counted if an enemy continues attacking the same space where the caster just died. It is possible to trigger the explosion and kill others shortly after death. - Standing in lava will trigger Karmic Justice very quickly. - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Magic Barrier, Power Within, Replenishment, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Lightning Spear
![]()### In Game Description --- *Miracle passed down to those bound by the Warrior of Sunlight covenant.* *Hurl Lightning spear* *Lightning spears inflict rare lightning* *damage, and are very effective against* *magic, fire, and most of all, dragons.* ### Availability --- - Gift for joining the Warrior of Sunlight covenant. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/2.710-20 frames20 Faith1 Attunement Slot--
- If thrown at water, will create an AoE causing lightning damage - Like any other items given by a covenant, only one copy can be obtained on a character. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Magic Barrier
![]()### In-Game Description --- *Miracle of Bishop Havel the Rock. Cover body in defensive magic coating.* *This coating greatly boosts magic defense, assisting warriors who must face the magic which Bishop Havel countered so proficiently.* ### Availability --- - Sold by Rhea of Thorolund in Undead Parish, after saving her in the Tomb of the Giants. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0440 seconds0 frames14 Faith1 Attunement SlotRhea of Thorolund6,000
- Reduces magic damage taken by 30%, this reduction is applied directly and has no impact on the previous reduction through defense. - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Power Within, Replenishment, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Miracle Synergy
FoldUnfold Table of Contents Miracle Synergy / Miracle Resonance Creating a Resonance Sign for Others Indication that Synergy is in Effect List of Miracles that can be boosted Notes Bugs ### Miracle Synergy / Miracle Resonance --- Miracle Synergy is a system that allows a certain set of miracles to gain a boost and become more powerful upon use. There are two ways to receive a synergy boost: - Standing near a miracle resonance sign. Casting miracles can spawn miracle resonance signs in other players' worlds. Resonance signs appear as white rings floating just above the ground, identical to the yellow ring of light at the end of Sen's Fortress, although they are colorless. Standing near a miracle resonance sign will give a boost to any of the nine miracles that are capable of miracle synergy, represented by a thin white ring over the miracle's HUD icon. Standing near multiple white rings at once can increase the miracle boost. There are 4 distinct boost levels which correspond to the presence of 1, 3, 6 and 10 rings respectively. The current boost level is represented by a white ring of varying thickness over your miracle's HUD icon. - Equipping the Ring of the Sun Princess. Wearing the Ring of the Sun Princess increases the miracle boost by exactly one level. Resonance signs and Ring of the Sun Princess do stack, but only up to boost level 4. Equipping the ring has no effect if the player already reached a quadruple boost by standing near 10 resonance signs at the same time. ### Creating a Resonance Sign for Others --- A resonance sign will be sent to another random player online when one of these four specific miracles are cast: - Bountiful Sunlight - Soothing Sunlight - Great Heal - Wrath of the Gods ### Indication that Synergy is in Effect --- The following images will appear transparent over the equipped miracle in the HUD:
EffectImage
Synergy Boost![]()
Double Synergy Boost![]()
### List of Miracles that can be boosted ---
MiracleSynergy BoostDouble Synergy BoostTriple Synergy BoostQuadruple Synergy Boost
Heal~8.3% more health restored.~16.6% more health restored.~25.1% more health restored.~33.4% more health restored.
Great Heal Excerpt~3.1% more health restored.~6.3% more health restored.~9.4% more health restored.~12.5% more health restored.
Great Heal~3.1% more health restored.~6.3% more health restored.~9.4% more health restored.~12.5% more health restored.
Force1Range increased slightly.Range increased slightly.--
Emit Force~5% more damage and range increased slightly.~10% more damage and range increased slightly.~16% more damage and range increased slightly.~21.3% more damage and range increased slightly.
Wrath of the Gods~4.5% more damage.~9% more damage.~13.5% more damage.~17.8% more damage.
Replenishment20% more health restored.40% more health restored.60% more health restored.100% more health restored.
Bountiful Sunlight20% more health restored.40% more health restored.--
Soothing Sunlight4.2% more health restored.8.4% more health restored.--
### Notes --- - A boost will disappear and not work if you travel too far from a resonance sign. - Resonance signs have a lifetime of 30 seconds. - 10 is the maximum number resonance signs that can be present in a single world at any given time. ### Bugs --- - As of late October 2013, Miracle Resonance has broken again on the PS3. It had been working since Patch 1.08, but the location data appears to be bugged so that all signs now appear in one particular location in the Darkroot Forest. + show bug history - hide notes - As of Patch 1.08, Miracle Resonance was fixed for the PS3. The patch was meant to primarily address a stat-draining bug in PvP, however resonance was temporarily fixed along with it. - As of Patch 1.06, Miracle Resonance was temporarily fixed for the PS3. However, it stopped working not long after Patch 1.06 was released, likely corresponding with the visual glitch that appeared in the Additional Content areas. Patch 1.07 fixed the flickering visuals of the Additional Content, but did not fix Miracle Resonance. - Prior to Patch 1.06, only two resonance signs would appear in a fixed location in the Catacombs, near the last Necromancer. They are no longer there. Footnotes 1. May benefit from increased stamina and/or poise drain, but it has not yet been tested.
# Miracles
non sortable table - there are **twenty three** separate Miracles - some miracles are capable of Miracle Synergy *click any heading to sort the table accordingly*
# Replenishment
![]()### In-Game Description --- *Common miracle amongst cleric knights. Gradual HP restoration.* *Beware of the cleric knight blessed by Replenishment, for he shall not fall easily.* ### Availability --- - Gifted by Rhea of Thorolund after killing the hollowed Vince and Nico of Thorolund in the Tomb of the Giants. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0260 seconds0 frames16 Faith1 Attunement SlotRhea of Thorolund-
- Grants HP regeneration at the rate of 10 HP/seconds for the 60 seconds, resulting in a total of 600 health restored. - The regeneration rate does not scale with the talisman's MagAdjust, but can be strengthened by Miracle Synergy - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Seek Guidance
![]()### In-Game Description --- *Miracle of Clerics on an Undead mission. Display more guidance from other worlds.* *Guidance facilitates communication between Undead, but their value varies greatly. A balance of faith and wisdom is required.* ### Availability --- - Sold by Petrus of Thorolund in Firelink Shrine. - Sold by Rhea of Thorolund at Undead Parish after saving her in the Tomb of the Giants. ### General Information ---
Spell TypeUsesFaithDurationSlot CostNPC TrainerTraining Cost
Support,Self51230 seconds1 Attunement SlotPetrus of Thorolund Rhea of Thorolund2,000 Petrus 500 Rhea
- Display more online messages written using the Orange Guidance Soapstone. - Allows caster to see the positive and negative votes on a given message. - Show hidden messages written by the developer. These messages have the Knight of Astora icon and may contain phrases that cannot be used by players:
AreaMessageLocation
Undead Asylum"Exchange"Near the small nest for trading with Snuggly.
Firelink Shrine"Path ahead"Drop off location from the elevator, indicating the path to the egg-nest above.
Firelink Shrine"Here!"On the base of the flying buttress, showing where to land to continue up to the nest.
Firelink Shrine"Imminent merchant..."Under the aqueduct tunnel, in front of Domhnall of Zena's second location.
Upper Undead Burg"Jumping off ahead"Before the barrels and drop-down path leading to the ambush hollows.
Upper Undead Burg"Imminent drake..."At the start of the Hellkite Dragon bridge, by the basement door.
Lower Undead Burg"Prisoner ahead"Outside of the room containing Griggs of Vinheim.
Undead Parish"Blacksmith ahead"Outside the church, on the path leading to Andre of Astora.
Undead Parish"Prisoner ahead"In the doorway leading to Lautrec's cell, before the Balder Knight.
Darkroot Garden"Follow the shining flowers"At the start of the garden, outside the Titanite Demon room.
Darkroot Garden"Are the trees moving?"By the lone Frog-Ray between the two killable trees.
Darkroot Garden"Ember ahead"Near the ember by the Mushroom Parents, approaching from the Great Feline area.
Valley of Drakes"Ring ahead"Before the bridge with the Drakes, approaching from the Darkroot Basin elevator.
Depths"I can't take this..."By the bonfire.
Depths"Try sliding down"By the waterfall ramp in the Giant Undead Rat's chamber.
Depths"Imminent shortcut..."Above the shortcut ladder near the bonfire.
Depths"Weakness: Head"In the Gaping Dragon boss area, near a pillar to the left of the entrance.
Blighttown"Path ahead"Near the upper bonfire, before the stone walkway containing the Flaming Attack Dogs.
Blighttown"bug?"Shortly after the upper bonfire, on a ledge overlooking the Parasitic Wall Hugger.
Quelaag's Domain"Illusory wall ahead"Near the illusory wall leading to the Daughter of Chaos bonfire.
The Catacombs"Try divine"On the floor by the first ladder in The Catacombs.
The Catacombs"Liar"By Patches, behind the bridge switch.
The Catacombs"Blacksmith ahead"Outside the entrance to Vamos, near the wheel skeletons.
New Londo Ruins"Need curses"Before the narrow wooden bridges.
New Londo Ruins"Imminent jumping off..."At the bottom of the broken stairs, outside the building with Ingward.
New Londo Ruins"Need covenant"Outcrop at bottom of staircase leading to the Four Kings.
Sen's Fortress"Prisoner ahead"In front of the breakable wall leading to Big Hat Logan.
Anor Londo"Path ahead"At the base of the flying buttress leading to the painting room catwalks.
Anor Londo"Try projectile"In Gwynevere's chamber.
The Duke's Archives"Try resignation"In Seath the Scaleless's first location. To the left after passing through the fog gate.
Demon Ruins"Safe zone ahead"In the Centipede Demon room, on a patch of ground to the right of the entrance.
# Soothing Sunlight
![]()### In-Game Description --- *Special miracle granted to the maidens of Gwynevere, Princess of the Sun. Restores high HP for self and vicinity.* *The miracles of Gwynevere, the princess cherished by all, grant their blessing to a great many warriors.* ### Availability --- - Dropped from one of the non-hostile/non-respawning Pisaca in the prison part of The Duke's Archives, outside of Big Hat Logan's cell. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/03-0 frames48 Faith2 Attunement Slots--
- Special variant of heal miracles. Heals 6 times the Talisman's MagAdjust for self and all party members in range. Party members including: - Phantoms summoned for co-op (including NPC phantoms) - Charmed undeads under the effect of Undead Rapport - The host, if the caster is a white phantom - Another blue phantom, if the caster is a blue phantom - The invaded world's normal enemies, if the caster is a red invader - Requires being a member of the Princess's Guard covenant to be able to cast it. It can still be equipped by those who are not members of the covenant, but they will not be able to use it. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Sunlight Blade
![]()### In-Game Description --- *Miracle wielded by Lord Gwyn's firstborn.* *Boost right weapon with rays of Sun.* *The power of sunlight, manifested as lightning, is very effective against dragons.* *When the eldest son was stripped of his deific status, he left this on his father's coffin, perhaps as a final farewell.* ### Availability --- - Treasure from a chest in the Darkmoon Tomb after killing Dark Sun Gwyndolin. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0160 seconds0 frames30 Faith1 Attunement Slot--
- Adds lightning damage to the weapon equivalent to talisman's MagAdjust \* 1.8. - Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells: Charcoal Pine Resin, Crystal Magic Weapon, Darkmoon Blade, Gold Pine Resin, Great Magic Weapon, Hidden Weapon, Magic Weapon, Rotten Pine Resin, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Sunlight Spear
![]()### In-Game Description --- *Miracle born from the fading soul of Gwyn.* *Hurl sunlight spear.* *In the war that marked the dawn of the Age of Fire, Gwyn wielded these rays of sunlight, which remains fierce even as they fade.* ### Availability --- - Trade Soul of Gwyn, Lord of Cinder at the Altar of Sunlight while possessing Great Lightning Spear. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/3.75-20 frames50 Faith2 Attunement Slots--
- Requires being a member of the Warrior of Sunlight covenant to be able to cast it. It can still be equipped if one is not a member of the covenant, but they are not able to use it. - Like any other items given by a covenant, only one copy can be obtained on a character. It is not possible to offer another Soul of Gwyn, Lord of Cinder at the Altar of Sunlight. - For those who dont play online, the only means to get this miracle is by clearing the game once and going into New Game+, as the item needed is dropped by the final boss. For those who play online, they may also have another player drop Soul of Gwyn, Lord of Cinder for them, because spells can't be dropped. - Has a knockback effect equivalent to Karmic Justice on a direct hit, almost always blowing the target away. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Tranquil Walk of Peace
![]()### In Game Description --- *Outland miracle, foreign to the Way of White Slows all walking within effect area.* *This miracle is normally used to flee, as it slows walking but does not affect attacks, but nevertheless defines peace perfectly.* ### Availability --- - Found in The Catacombs: - Start off at the first Bonfire in The Catacombs - Drop off the first bridge onto the second. - Enter the room on the right. It should be circular and contain two shield/scimitar-wielding skeletons. - The brick wall can be knocked down to reveal a secret passage. - Drop down into the passage, and proceed towards the Giant Skeleton. The Darkmoon Seance Ring is just behind the Giant Skeleton. - The right hand wall has a weak spot half-way down the hallway. Break this and head up the mound of dirt to another room, which leads to a Necromancer. - On the wall (right side of the small room) is a ladder. Climb the ladder. Beware of trapped statues! - In the final room is a dirt grave with the Miracle sitting atop it. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0510 seconds0 frames18 Faith1 Attunement Slot--
- Creates an aura that slows the movement speed of nearby enemies, forcing slow-walk on Player-Characters or equivalent patterns. - Spell version of the Stone Greatsword magic attack. - Using Great Magic Barrier blocks this effect. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Vow of Silence
![]()### In-Game Description --- *Secret rite of black-haired witch Velka. Prevents casting of magic within effect area.* *Velka, the Goddess of Sin, is a rogue deity, but she is versed in arts both new and old, and is considered to have a great range of influence even as gods are concerned.* ### Availability --- - Found in the Painted World of Ariamis inside the Annex (requires Annex Key), at the top of building. Several Crow Demons will ambush when trying to reach it. ### General Information ---
Spell TypeUsesFaithDurationSlot CostNPC TrainerTraining Cost
Support,Self23030 seconds2 Attunement Slots--
- Creates an aura that prohibits all spell casting, the caster and allied Phantoms included. - When cast via Spellswapping, its effect does not influence the caster1. Footnotes 1. source and demonstration
# Wrath of the Gods
![]()### In-Game Description --- *Primal form of Force. Create powerful shockwave.* *Wrath of the Gods was an epic tale that tattered over time and devolved into the modern Force. This primal form of Force emits a shockwave that also inflicts damage.* ### Availability --- - Sold by Rhea of Thorolund in Undead Parish after saving her in the Tomb of the Giants. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/2.8/0/03-0 frames28 Faith1 Attunement SlotRhea of Thorolund10,000
- Has a 2.8 MagAdjust modifier for magic damage, incremented by 0.1 for every Miracle Synergy level. - Creates powerful damaging shockwave. - Capable of deflecting projectile weapons just like Force. - Guaranteed knockdown on anyone with less than 21 poise and a guaranteed stagger for anyone above. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Pyromancies # Acid Surge
![]()### In-Game Description --- *Pyromancy foreign to the Great Swamp. Emit acid which corrodes weapons and armor.* *Not all pyromancy originates in the Great Swamp. One hears rumors of unknown pyromancers inhabiting various lands, and this spell is the work of one such outlander.* ### Availability --- - Treasure from a corpse in the Painted World of Ariamis: - Turn right after the huge door after the bonfire, into the wide open area covered in impaled corpses and crows, where there are several torch-wielding Hollows and where Xanthous King Jeremiah spawns. - Turn right again, the Acid Surge is tucked away behind an outcrop. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/026 seconds0 frames-1 Attunement Slot--
- Breathe forth an acidic cloud that damages the weapons and armors of an enemy (in PvP only) - A player caught within the cloud for its entire duration will have their weapon and armor durability reduced by 8 points - The cloud deals 1 durability damage per 0.8 seconds, for 6.4 seconds - It has an effect even after the enemy player is in their death animation, before they disappear. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Black Flame
![]()### In-Game Description --- *A pyromancy discovered from the Dark of the Abyss by a pyromancer who wandered Oolacile. Conjure a great black flame in one's palm.* *Black flames are weighty, and inflict physical damage, enough to smack away the mightiest of the shields.* ### Availability --- - Treasure on a corpse deep in the Chasm of the Abyss: - After Sif is freed (or if arrived via the elevator) move towards the Prism Stone and follow the path downwards. - Keep close to the right wall and move on. See the corpse behind three Humanity Phantoms. ### General Information ---
MagAdj ModifierUsesDurationDex Duration ReductionStats NeededSlot CostNPC TrainerTraining Cost
1.6/0/2.0/08-6 frames-1 Attunement Slot--
- This pyromancy is the Dark equivalent of Great Combustion. - Drains more stamina when blocked and more poise when hit. - Like any other Additional Contents, this pyromancy doesn't count towards the Bond of a Pyromancer Trophy/Achievement. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Chaos Fire Whip
![]()### In-Game Description --- *Art of the Flame of Chaos, which engulfed the Witch of Izalith and her daughters. Sweep foes with chaos fire whip* *This spell was wielded by the eldest of The Daughters of Chaos.* ### Availability --- - Treasure chest in Lost Izalith: - Before entering the Bed of Chaos fog door, continue past the fog door until approaching a dead end with a Chaos Eater guarding the chest. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostPC TrainerTraining Cost
0/0/2.6/080-10 frames-2 Attunement Slot--
- The same as Fire Whip, but the projectiles will leave a lava patch. - While spawning projectiles, the spell counter reduces itself by 15 per seconds, leading to a reduction of 211 per cast unless interrupted. Will finish the animation if the spell count runs out during the animation. - For 1.3 seconds spawns projectiles2 and spawns lava below it. Getting hit by the projectile gives immunity to it for 1.2 seconds, similarly with lava for 2.0 seconds. - Lava patches on all Chaos pyromancies deal 2.0 \* pyromancy flame's MagAdjust. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix 2. must not match up with spell count
# Chaos Storm
![]()### In-Game Description --- *Art of the Flame of Chaos, which engulfed the Witch of Izalith and her daughters. Erects localized chaos fire pillars.* *The Witch of Izalith, in an ambitious attempt to copy the First Flame, created instead the Flame of Chaos, a twisted bed of life.* ### Availability --- - Reach +2 rank at the Chaos Servant Covenant by offering 30 Humanities to Quelaag's Sister. ### General Information ---
Spell TypeUsesDurationSlot CostNPC TrainerTraining Cost
Ranged, Fire20-2 Attunement SlotsQuelaag's SisterChaos Servant Covenant + 2
- Acts similar to Firestorm, but each flame pillar leaves a patch of lava. - Each pillar deals 3.6 \* pyromancy flame's MagAdjust. - Lava patches on all Chaos pyromancies deal 2.0 \* pyromancy flame's MagAdjust. - While spawning projectiles, the spell counter reduces itself by 7.5 per seconds, leading to a reduction of 181 per cast unless interrupted. Will finish the animation if the spell count runs out during the animation. - For 2.17 seconds spawns 3 pillars with every cast. - The pillars are randomly distributed, which also impacts when and if a hit occurs. After getting hit by one, one is immune from the pillars for 1.5 seconds. Similarly, one is immune for 2 seconds from lava after getting hit by it. - Like any other items given by a covenant, only one copy can be obtained on a character. - Despite the In-Game Description, the spell **does not** actually scale with humanity. It will deal the same amount of damage at 0 humanity as it would at 99. Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix
# Combustion
![]()### In-Game Description --- *Elementary pyromancy. Create powerful flame in hand.* *One of the most basic pyromancies. For this very reason, the flame thus created is fierce.* ### Availability --- - Sold by Laurentius of the Great Swamp in Firelink Shrine. - Sold by Quelana of Izalith in Blighttown. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostPC TrainerTraining Cost
0/0/1.8/08-6 frames-1 Attunement SlotLaurentius of the Great Swamp Quelana of Izalith500 Souls
--- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Fire Orb
![]()### In-Game Description --- *Pyromancy which improves upon Fireball. Hurl fire orb.* *The flaming fire orb explodes upon impact, causing fire splash damage in a spectacle which seems to symbolize the strength of the fire-manipulating pyromancers.* ### Availability --- - Sold by Laurentius of the Great Swamp in Firelink Shrine. - Sold by Quelana of Izalith in Blighttown. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/2.45/06-12 frames-1 Attunement SlotLaurentius of the Great Swamp Quelana of Izalith8,000 Souls
- In a family of spells with Fireball, Great Fireball and Great Chaos Fireball. - On impact creates a damaging explosion on opponents or environment. Spreads for 0.5 seconds from 0.2 to 1.2 ingame units in range, then disappears. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Fire Surge
![]()### In-Game Description --- *Pyromancy foreign of the Great Swamp. Creates a surge of flame from palm to hand.* *Not all pyromancy originates in the Great Swamp. One hear rumors of unknown pyromancers inhabiting various lands, and this spell is the work of one such outlander.* ### Availability --- - Dropped by a special Engorged Zombie in the Painted World of Ariamis: - Go down the well in the courtyard to find a small labyrinth of narrow, dark tunnels occupied by Skeleton Wheels. - Go to the left, then again to the left at the first junction, another left, followed by an immediate right. A Skeleton Wheel will be guarding the stairwell up. - At the floor at the top of the stairs is the Engorged Zombie ### General Information ---
Spell TypeUsesDurationSlot CostNPC TrainerTraining Cost
Ranged, Fire80-1 Attunement Slot--
- Shoots a plume of flame per charge, if the attack button is held it will shoot streams of fire much like a flamethrower, while consuming charges - Can be used while moving - Fire damage is 0.38 \* pyromancy flame's MagAdjust per pulse - Very useful as a finisher in PvP - The first cast of surge does not spawn a visible flame in multiplayer. This also transfers to Spell-Swapped magic (video), making it possible to very quickly cast invisible versions of any spell - Only spell that gets sped up by dexterity when used with Pyromancy Flame in the left hand, but not in the right hand
# Fire Tempest
![]()### In-Game Description --- *Primal pyromancy of Quelana of Izalith. Erect giant fire pillars in vicinity.* *The tempestuous raging flames resemble those summoned by the Daughters of Chaos when they challenged the ancient dragons and scorched the very earth.* ### Availability --- - Gift from Quelaana of Izalith after the Bed of Chaos is defeated. - Dropped by Quelaana of Izalith. ### General Information ---
Spell TypeUsesDurationSlot CostNPC TrainerTraining Cost
Ranged, Fire20n/a1 Attunement SlotQuelana of Izalith-
- Each pillar deals 3.9 \* pyromancy flame's MagAdjust. - While spawning projectiles, the spell counter reduces itself by 7.5 per seconds, leading to a reduction of 181 per cast unless interrupted. Will finish the animation if the spell count runs out during the animation. - For 2.17 seconds spawns 3 pillars with every cast. - The pillars are randomly distributed, which also impacts when and if a hit occurs. Getting hit by a pillar gives immunity to it for 1.5 seconds. Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix
# Fire Whip
![]()### In-Game Description --- *Primal pyromancy taught by Quelana of Izalith.* *Sweep foes with fire whip.* *The root pyromancy of Combustion,* *but much more difficult to wield.* ### Availability --- - Sold by Quelana of Izalith in Blighttown. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostPC TrainerTraining Cost
0/0/2.6/080-10 frames-1 Attunement SlotQuelana of Izalith10,000 Souls
- While spawning projectiles, the spell counter reduces itself by 15 per seconds, leading to a reduction of 211 per cast unless interrupted. Will finish the animation if the spell count runs out during the animation. - For 1.3 seconds spawns projectiles2. Getting hit by the projectile gives immunity to it for 1.2 seconds. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix 2. must not match up with spell count
# Fireball
![]()### In-Game Description --- *Standard pyromancy of the Great Swamp. Hurl fireball.* *The fire damage caused by fireballs makes them effective against corporeal beasts and Undead, who by nature fear flame.* ### Availability --- - Pyromancer Class starting Pyromancy. - Sold by Laurentius of the Great Swamp in Firelink Shrine. - Sold by Quelana of Izalith in Blighttown. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/2/08-12 frames-1 Attunement SlotLaurentius of the Great Swamp Quelana of Izalith800 Souls
- In a family of spells with Fire Orb, Great Fireball and Great Chaos Fireball. - On impact creates a damaging explosion on opponents or environment. Spreads for 0.5 seconds from 0.2 to 1.0 ingame units in range, then disappears. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Firestorm
![]()### In-Game Description --- *Primal pyromancy taught by Quelana of Izalith. Erect fire pillars in vicinity.* *The storm of flame is indiscriminate, and incinerates all nearby life.* ### Availability --- - Sold by Quelana of Izalith in Blighttown. ### General Information ---
Spell TypeUsesDurationSlot CostNPC TrainerTraining Cost
Ranged, Fire20n/a1 Attunement SlotQuelana of Izalith30,000 Souls
- Each pillar deals 3.2 \* pyromancy flame's MagAdjust. - While spawning projectiles, the spell counter reduces itself by 7.5 per seconds, leading to a reduction of 181 per cast unless interrupted. Will finish the animation if the spell count runs out during the animation. - For 2.17 seconds spawns 3 pillars with every cast. - The pillars are randomly distributed, which also impacts when and if a hit occurs. Getting hit by a pillar gives immunity to it for 1.5 seconds. Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix
# Flash Sweat
![]()### In-Game Description --- *Pyromancy of Carmina, who harnessed the power of flame to actualize the inner-self. Intense sweating reduces flame damage.* *Carmina, the most accomplished pupil of Salaman the Master Pyromancer, pioneered new directions for the art of pyromancy.* ### Availability --- - Sold by Laurentius of the Great Swamp in Firelink Shrine. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0360 seconds0 frames-1 Attunement SlotLaurentius of the Great Swamp2,000 souls
- Coats body with water. Reduces fire damage by 45% - Useful for surviving the Hellkite Dragon's breath attacks and acquiring the Chaos Flame Ember without the Orange Charred Ring - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Chaos Fireball
![]()### In-Game Description --- *Art of the Flame of Chaos, which engulfed the Witch of Izalith and her daughters.* *Hurl giant chaos fireball.* *The Flames of Chaos can melt stone, producing a short-lived lava glob.* ### Availability --- - Gift for joining the Chaos Servant covenant. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/3.0/04-12 frames-2 Attunement SlotQuelaag's Sister-
- Same damage and property as Great Fireball, but leaves lava patches on the surface the explosion touches. - In a family of spells with Fireball, Fire Orb and Great Fireball. - On impact creates a damaging explosion on opponents or environment. Spreads for 0.5 seconds from 0.2 to 1.4 ingame units in range, then disappears. - Lava patches on all Chaos pyromancies have a MagAdjust modifier of 2.0. - Like any other items given by a Covenant, only one copy can be obtained on a character. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Combustion
![]()### In-Game Description --- *Pyromancy which improves upon Combustion. Create powerful, giant flame in hand.* *Great Combustion creates a powerful flame, but many sorcerers mock the simplicity of this spell.* ### Availability --- - Sold by Quelana of Izalith in Blighttown. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostPC TrainerTraining Cost
0/0/2.4/08-6 frames-1 Attunement SlotQuelana of Izalith5,000 Souls
- Similar to Combustion, but higher damage, less casts and greater hit radius (0.2 units further). --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Fireball
![]()### In-Game Description --- *Ultimate fireball pyromancy. Hurl giant fireball.* *Salaman the Master Pyromancer, also called the Great Fireball after this spell, believed pyromancy was rooted in an adoration of fire. Those who acquire this spell usually agree.* ### Availability --- - Sold by Quelaana of Izalith in Blighttown. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/3.0/04-12 frames-1 Attunement SlotQuelana of Izalith20,000 Souls
- In a family of spells with Fireball, Fire Orb and Great Chaos Fireball. - On impact creates a damaging explosion on opponents or environment. Spreads for 0.5 seconds from 0.2 to 1.4 ingame units in range, then disappears. - Having this Pyromancy in inventory can trigger Laurentius's question on where he can find Quelaana. Answering "yes" to his question will make him leave Firelink Shrine and appear Hollow in the bottom of Blighttown. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Iron Flesh
![]()### In-Game Description --- *Pyromancy of Carmina, who harnessed the power of flame to actualize the inner-self. Iron flesh boosts defense and resilience.* *Use of this pyromancy requires caution, as the caster becomes exceedingly heavy and unable to move freely.* ### Availability --- - Sold by Laurentius in Firelink Shrine. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0330 seconds0 frames-1 Attunement SlotLaurentius of the Great Swamp2,000 Souls
- Turns caster's body to that of solid metal: - Cuts physical damage by 40% and raises Lightning damage by 45%, no effect on fire defense - Gains Deflection effect, with a value of 65 - Disables/reduces running and dodging as if over encumbered - It is recommended to wear heavy armor while using this, as you will already be over encumbered, so heavy armor will only help - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse,
# Poison Mist
![]()### In-Game Description --- *Unique pyromancy crafted by Eingyi, considered a heretic even at the Great Swamp. Create poison mist.* *Eingyi became an egg-bearing Undead who serves a deformed young girl who speaks an unintelligible tongue.* ### Availability --- - Treasure in Blighttown, on a corpse in that carries the Pyromancer Set, located in the area of the poison lake. - Sold by Eingyi in Blighttown after gaining his trust by becoming infected with the Parasite Egg. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/036 seconds0 frames-1 Attunement SlotEingyi10,000 Souls
- Creates a mist that applies poison buildup to the target once every 0.8 seconds. It spreads from 1 to 3 ingame units within 1.5 second and lasts 6 seconds. - The poison's HP loss rate is 3 HP/second, lasting for 3 minutes. - With the exception of buildup rate and poison damage rate, its effect is identical to Dark Fog. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Power Within
![]()### In-Game Description --- *Pyromancy of Carmina, who harnessed the power of flame to actualize the inner-self. strength/endurance boost, but lose HP.* *Excessive power eats away the life-force of its caster, and like all dangerous spells, Power Within was kept secret for eons.* ### Availability --- - Treasure from a hanging corpse next to the Parasitic Wall Hugger in Blighttown. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/01100 seconds0 frames-1 Attunement Slot--
- Catalysts that halve your spellcasts (Tin Crystallization/Manus) will cause you to have 0 casts of Power Within if you only have one copy of the spell equipped. - Increases all damage by 40% and stamina regeneration by 30 points, but constantly drains HP at the rate of 1% of max HP per second, rounded down. For example, a player with 573 health will take 5 damage per second while Power Within is active. - Damage taken per second does not increase when upgrading the Pyromancy Flame - Damage increase doesn't seem to affect damage from Dragon Head Stone's flame - When used with the Ring of Favor and Protection, Tiny Being's Ring, Mask of the Mother and/or being Cursed, the damage received per second will be based upon the modified max HP (i.e., base max HP plus/minus the bonus(es)/penalty from the ring(s)/mask/status). For example, at 50 VIT with 1500 HP, equipping the Ring of Favor and Protection will increase max HP to 1800. This means the loss of 18 HP (1%) per second until the duration ends or the character dies. - Power Within can be used to increase damage output to trigger the Overkill mechanic for a 20% increase in souls obtained from enemies - Counts as personal buff. Cannot stack with these items/spells: Fall Control Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Replenishment, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Toxic Mist
![]()### In-Game Description --- *Unique pyromancy crafted by Eingyi, considered a heretic even at the Great Swamp Create intense poison mist.* *Why was Eingyi driven from the Great Swamp? One only need cast this pyromancy, a perverse diversion from the art of fire, to find out.* ### Availability --- - Sold by Eingyi in Blighttown after gaining his trust by becoming infected with the Parasite Egg. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/016 seconds0 frames-1 Attunement SlotEingyi25,000 Souls
- Creates a mist that applies a toxic buildup of 10 to the target once every seconds. It spreads from 1 to 3 ingame units within 1.5 second and lasts 6 seconds. - The toxin's HP loss rate is 6 HP/seconds, it lasts for 10 minutes. All toxic status effects impede stamina regeneration by 15 points per second. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Undead Rapport
![]()### In-Game Description --- *Advanced pyromancy of Quelana of Izalith.* *Charm Undead and gain temporary allies.* *The living are lured by flame, and this* *relationship is part and parcel to the art of* *pyromancy. Can be used by either gender.* ### Availability --- - Sold by Quelana of Izalith in Blighttown for 10,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0730 seconds0 frames-1 Attunement SlotQuelana of Izalith10,000 Souls
- Turns certain Undead enemies into allies for 30 seconds. The charmed Undead's eyes will glow when under the effect of Undead Rapport. - Most charmed enemies do not move and stand still until other enemies approach their aggro range - Charmed enemy will aggro on anything that attacks them, including the caster, summoned phantoms, or other charmed enemies. - Multiple enemies can be affected by Undead Rapport at once - The spell has a somewhat long cast time and very short (i.e. touch) range. Using Alluring Skull or Aural Decoy to bait the enemy first can help with this. - Lingering Dragoncrest Ring WILL NOT increase duration - Phantoms summoned for cooperative play are able to use Undead Rapport, while phantoms that are hostile to the host (invaders, PvP summons) cannot. - Because the charmed enemies are counted as allies, they can be buffed with Channeler's Trident and Bountiful Sunlight, and can be healed with Soothing Sunlight. #### Charmable Enemies --- - Black Phantom versions of these enemies can be charmed as well:
EnemyLocation
HollowUndead Asylum Undead Burg Undead Parish Depths Painted World of Ariamis
Armored HollowUndead Burg
Undead SoldierUndead Asylum Undead Burg Undead Parish
Undead AssassinLower Undead Burg
Balder KnightUndead Parish Sen's Fortress
Heavy KnightUndead Parish Sen's Fortress Painted World of Ariamis
ButcherDepths
Blowdart SniperBlighttown
Infested BarbarianBlighttown
NecromancerThe Catacombs
Undead Crystal SoldierThe Duke's Archives
Engorged ZombiePainted World of Ariamis
PhalanxPainted World of Ariamis
Undead Merchant MaleUndead Burg
--- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Sorceries # Aural Decoy
![]()
![]()### In-Game Description --- *Sorcery used by playful sorcerers. Lure enemies away by creating a sound originating in the distance.* *This spell is not the first choice for serious sorcerers, but it has a surprising amount of applications, some of them extremely effective.* ### Availability --- - Sold by Griggs of Vinheim in Firelink Shrine to characters with an Intelligence of 10 or higher. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0203 seconds0 frames10 Int1 Attunement SlotGriggs of Vinheim1,000 Souls
- Fires a projectile which creates a sound wherever it collides with a surface. This attracts the attention of enemies in a way similar to Alluring Skull. - Though Aural Decory works on more enemy types than the Alluring Skull, it often fails to work on larger groups of enemies that can be normally distracted with it (only catching the attention of a select few). The Alluring Skull works more consistently on large groups, and is therefore recommended for the enemies that it works on. - Most human-sized NPCs are affected by Aural Decoy, does not include: - Invading phantoms and NPCs - Blacksmiths - Minor Taurus Demon - Titanite Demon (Prowling Demon) - Demonic Statue - Chaos Bug - Scarecrow - Stone Guardian (Royal Woods) - Bloathead - Bloathead Sorcerer - Chained Prisoner - Lesser Sanctuary Guardian - Channeler - Pinwheel Servant - Undead Dragon - Hawkeye Gough - Crystal Lizard --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Cast Light
![]()
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacile. Cast a bright light upon surroundings.* *This light-producing sorcery is elementary but nonetheless demonstrates the achievements in mysticism of Oolacile. Such magic has not been developed even in Vinheim.* ### Availability --- - Sold by Dusk of Oolacile and Elizabeth in Oolacile Sanctuary after Dusk is taken into Oolacile. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/03300 seconds0 frames14 Int1 Attunement SlotDusk of Oolacile / Elizabeth1,000 Souls
- Creates a small orb of light over the player's head that amplifies player's light distance by approximately four times. - Does **not** count as personal buff, so can be used in conjunction with, e.g. Chameleon, Hidden Body, or Green Blossom. - Orb of light and light-amplifying effect is one-sided. It doesn't show on other player's screen. - A similar orb can be seen hovering above the Sunlight Maggot headpiece. - Extremely useful in the Tomb of the Giants. - Can open light-sealed illusory walls in Oolacile Township. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Chameleon
![]()
Chameleon cast in The Abyss
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacille. Transform into something inconspicuous.* *A separate stealth spell from Hidden Body. A skilled stealth sorcerer must be aware of his or her surroundings and of which objects are prime candidates for imitation.* ### Availability --- - Sold by Dusk of Oolacile and Elizabeth in the Oolacile Sanctuary after Dusk is taken into Oolacile ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/011-0 frames14 Int1 Attunement SlotDusk of Oolacile / Elizabeth3,000 Souls
- Depending on current location, transforms the caster into a piece of scenery. - Lasts indefinitely until there is some action from the player. Summoning phantoms doesn't break the spell's effect - Turning into a pot was shown in early previews of Dark Souls - Attacking, blocking, rolling, casting and using items will remove the effect from the player. - The Caster will be forced to move at walking speed. - The object will retain lighting/shadows relative to the area where the spell was cast. - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse, ### List of Objects ---
Undead AsylumFirelink ShrineUndead Burg Undead ParishThe DepthsBlighttown Quelaag's DomainDarkroot Garden Darkroot Basin
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---
Sen's FortressAnor LondoDuke's Archives Crystal CavesPainted WorldDemon Ruins Lost IzalithCatacombs
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---
Tomb of the GiantsNew Londo Ruins Valley of the DrakesGreat Hollow Ash LakeKiln of the First FlameOolacile (all DLC)
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--- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Crystal Magic Weapon
![]()
![]()### In-Game Description --- *Sorcery boosted by the knowledge Logan acquired at the Regal Archives. High magic + crystallization: right weapon.* *Logan's trials were successful, and the crystal medium facilitated a stronger bond between weapon and soul.* ### Availability --- - Sold by Big Hat Logan in The Duke's Archives after he has been freed. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0360 seconds0 frames25 Int1 Attunement SlotBig Hat Logan20,000 Souls
- Adds magic damage to the weapon equivalent to catalyst's MagAdjust \* 1.4. - The "crystallization" effect mentioned in the In-Game Description is only visual. - Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells: Charcoal Pine Resin, Darkmoon Blade, Gold Pine Resin, Great Magic Weapon, Hidden Weapon, Magic Weapon, Rotten Pine Resin, Sunlight Blade, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Crystal Soul Spear
![]()
![]()### In-Game Description --- *Sorcery boosted by the knowledge, Logan acquired at the Regal Archives. Fire piercing crystal soul spear.* *These pale magic spears, sharpened through crystallization. are on par with the armaments of the ancient lords.* ### Availability --- - Sold by Big Hat Logan in The Duke's Archives after freeing him. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/3.6/0/04-5 frames36 Int1 Attunement SlotBig Hat Logan50,000 Souls
- Shoots a projectile in the direction the players faces. 20 ingame units range and penetrates opponents. Has a slight homing effect on locked-on enemies. - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead - The strongest single-hit Sorcery in the game, easily triggers overkill to most enemies. One of the most powerful Sorceries overall. - The most expensive thing in the game. Nothing else that can be purchased is more expensive than this. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Dark Bead
![]()### In-Game Description --- *Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness. Fire successive Dark Orbs.* *In contrast to standard soul sorceries, Abyss sorceries are weighty and inflict physical damage. Perhaps a human soul is closer to matter in its humanity.* ### Availability --- - Found on a corpse behind a Bloathead Sorcerer in the Chasm of the Abyss. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
1.0/1.1/0/06-5 frames16 Int1 Attunement Slot--
- This Dark sorcery fires seven projectiles at a 90° spread in front of the caster. - A single target can be struck multiple times, so the spell can potentially deal high amount of damage at close range. - All Dark Magic deals physical and magic damage, based on the player's Int and Str/Dex stats and the catalyst's scaling. - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead. - Projectiles decelerate for the first 0.1 seconds, then move uniformly. Total range of 18.5 ingame units. - Like any other Additional Contents, this sorcery doesn't count towards the Wisdom of a Sage Trophy/Achievement.
# Dark Fog
![]()### In-Game Description --- *Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness. Create a cloud of Dark Fog.* *Although Dark Fog is, in theory, relatively close to humanity, it also happens to be a terrible poison for humans. Perhaps it reflects man's cruelty against his own.* ### Availability --- - On a corpse dangling from a high platform in Oolacile Township. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/02180 seconds20 frames18 Int1 Attunement Slot--
- Creates a mist that applies poison buildup to the target once every second. It spreads from 1 to 3 ingame units within 1.5 second and lasts 6 seconds. - The poison's HP loss rate is 4 HP/second, lasting for 3 minutes. - With the exception of buildup rate and poison damage rate, its effect is identical to Poison Mist. - Slow casting speed. Shares casting animation with Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Orb and Pursuers. - Like any other Additional Contents, this sorcery doesn't count towards the Wisdom of a Sage Trophy/Achievement. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Dark Orb
![]()### In-Game Description --- *Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness. Fire giant Dark Orb.* *In contrast to standard soul sorceries, Abyss sorceries are weighty and inflict physical damage. Perhaps human souls, because of their humanity, produce sorceries with a more tangible presence.* ### Availability --- - Found in a chest guarded by two Bloathead Sorcerers in Oolacile Township. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
1.5/1.7/0/012-20 frames16 Int1 Attunement Slot--
- All Dark Magic deals physical and magic damage, based on the player's Int and Str/Dex stats and the catalyst's scaling. - Slow casting speed. Shares casting animation with Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Fog and Pursuers. - Has a large radius and the projectile follows an unusual movement pattern, decelerating early on in its animation. Has a total range of 15.75 ingame units. - Like any other Additional Contents, this sorcery doesn't count towards the Wisdom of a Sage Trophy/Achievement. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Fall Control
![]()### In-Game Description --- *Sorcery developed by a certain surreptitious* *sorcerer at Vinheim Dragon School.* *Reduce damage and noise from fall.* *This sorcery, along with Hush, explains the* *extravagant cost of hiring Vinheim spooks.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher. ### General Information ---
Spell TypeUsesIntelligenceDurationSlot CostNPC TrainerTraining Cost
Support, Magic101545 seconds1 Attunement SlotGriggs of Vinheim1,500 Souls
- Grants buff that removes damage and noise from fall - Prevents caster from suffering the landing stun animation that normally comes with fall damage - Does not prevent death from falls that would normally instantly kill the caster - Falls from certain ledges will **always** kill the caster, even if they appear to be fairly short. These usually happen when falling into an area that looks safe but is outside the playable area.
# Great Heavy Soul Arrow
![]()### In-Game Description --- *Sorcery which improves upon Heavy Soul Arrow.* *Fire strong heavy soul arrow.* *As difficult to use as Heavy Soul Arrow, but powerful enough to make it well worth it. Adored by certain sorcerers.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine. - Sold by Big Hat Logan in The Duke's Archives with no Intelligence requirement. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/2.4/0/08-20 frames16 Int1 Attunement SlotGriggs of Vinheim Big Hat Logan8,000 Souls
- Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies. - Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow. - Shares casting animation with multiple spells, these being: Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Orb, Dark Fog and Pursuers. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Magic Weapon
![]()### In-Game Description --- *Sorcery which improves upon Magic Weapon. High magic augmentation: right weapon.* *At Vinheim Dragon School, only magic swordsmen on special orders are allowed to learn this spell which grants powerful augmentation to various weapons.* ### Availability --- - Found next to the dead body by the chandelier in the room with Painting Guardians in Anor Londo. You must break the chandelier's chain while in the rafters above to make it drop. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0360 seconds0 frames15 Int1 Attunement Slot--
- Adds magic damage to the weapon equivalent to catalyst's MagAdjust \* 1.1. - Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells: Charcoal Pine Resin, Crystal Magic Weapon, Darkmoon Blade, Gold Pine Resin, Hidden Weapon, Magic Weapon, Rotten Pine Resin, Sunlight Blade, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Great Soul Arrow
![]()### In-Game Description --- *Sorcery which improves upon Soul Arrow. Fire strong soul arrow.* *At the Vinheim Dragon School, the acquisition of this spell marks an apprentice's coronation as a sorcerer.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 6,000 Souls. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 6,000 Souls. - Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 6,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/1.5/0/020-5 frames14 Int1 Attunement SlotGriggs of Vinheim Big Hat Logan6,000 Souls
- Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies. - Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow. - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Heavy Soul Arrow
![]()### In-Game Description --- *Soul sorcery emphasizing power.* *Fire heavy soul arrow.* *A more powerful, but also slower sorcery. Difficult to use due to a long cool down and a limitation on the number of castings.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 2,000 Souls. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 2,000 Souls. - Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 2,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/2.0/0/012-20 frames12 Int1 Attunement SlotGriggs of Vinheim Rickert of Vinheim Big Hat Logan2,000 Souls 4,000 Souls 2,000 Souls
- Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies. - Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow. - Shares casting animation with multiple spells, these being: Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Orb, Dark Fog and Pursuers. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Hidden Body
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacile. Turns body nearly invisible.* *Although perfect invisibility is unachievable due to the risk of dissipation, the caster need only stand still for a moment to blend in to environs with astounding camouflage.* ### Availability --- - Sold by Dusk of Oolacile in Darkroot Basin. - Sold by Elizabeth in Oolacile Sanctuary after Dusk is taken into Oolacile. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0330 seconds0 frames14 Int1 Attunement SlotDusk of Oolacile / Elizabeth2,000 Souls
- Turns body nearly invisible, reducing enemies' visual range. Enemies also tend to forget about the character and 'de-aggro' if the character stays outside of the reduced visual range. - This sorcery is the spell version of Ring of Fog. - Does not stack with Ring of Fog. The spell will override the Ring of Fog, until the spell's duration is up, at which point, the ring takes back over as primary source of stealth. - Significantly reduces the range at which Homing Soulmass, Homing Crystal Soulmass, and Pursuers will fire off - Aura still visible as usual. - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hush, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Hidden Weapon
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacile.* *Turns right weapon invisible.* *Not a simple augmentation, making it dependent on the skill of its caster. An example of the capacity of Oolacile sorceries to control light.* ### Availability --- - Sold by Dusk of Oolacile in Darkroot Basin for 2,000 souls and Elizabeth in Oolacile Sanctuary for 2,000 souls after Dusk is taken to Oolacile. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0360 seconds0 frames14 Int1 Attunement SlotDusk of Oolacile / Elizabeth2,000 Souls
- Makes weapon turn invisible. If the weapon has a sheath, the sheath will remain visible. - Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells: Charcoal Pine Resin, Crystal Magic Weapon, Darkmoon Blade, Gold Pine Resin, Great Magic Weapon, Magic Weapon, Rotten Pine Resin, Sunlight Blade, ### Bug Notes --- - Whips don't stay invisible due to a bug that causes the particle effects of Hidden Weapon to appear every time you attack. This bug persists across all versions of the game: **Video** --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Homing Crystal Soulmass
![]()### In-Game Description --- *Sorcery boosted by the knowledge. Logan acquired at the Regal Archives. fire homing crystal soulmass.* *The mysteries of souls, crystals, and the sorceries are deeply intertwined.* ### Availability --- - Sold by Big Hat Logan in The Duke's Archives after saving him. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/1.15/0/010120 seconds5 frames24 Int1 Attunement SlotBig Hat Logan30,000 Souls
- Will not target enemies until they are approximately 10 units away from the player, or while the player is facing away or in some specific animations. - The activation range can be reduced if the targeted enemy has a stealth boost Status effect which makes the enemy harder to see. (Such as the Ring of fog or casting Hidden body.) - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead. - Like all homing spells, when playing with other players, the firing behavior is calculated on each machine separately, though the actual hit only matters on the side of the person casting them. Differences in relative rotation, position or animation can lead to "desync", where some players will see orbs firing, without them firing on the caster's screen, leading to them appearing to deal no damage, or not seeing orbs firing when they do deal damage. - Like all homing spells, it is possible online to "precast" this spell before another player enters your world. Casting a spell before the player loads in will not load the already active spell, leading to invisible orbs. --- The following table shows the intelligence level needed for each additional soulmass, but 24 INT is needed to use this spell, to sucessfully cast this sorcery is 3 soulmasses (The table below has been copied from Homing Soulmass).
IntelligenceNumber of Projectiles
182
193
254
315
--- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Homing Soulmass
![]()### In-Game Description --- *Sorcery developed by Big Hat Logan. Fire homing soulmass.* *Life originates in the soul; no wonder the soulmass draws toward it. This sorcery is a window into seeker Logan's methods.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher and only after Big Hat Logan leaves Firelink Shrine. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine. - Sold by Big Hat Logan in The Duke's Archives without any Intelligence requirements. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0.95/0/010120 seconds5 frames18 Int1 Attunement SlotGriggs of Vinheim Big Hat Logan20,000 Souls
- Will not target enemies until they are approximately 10 units away from the player, or while the player is facing away or in some specific animations. - The activation range can be reduced if the targeted enemy has a stealth boost Status effect which makes the enemy harder to see. (Such as the Ring of fog or casting Hidden body.) - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead. - Like all homing spells, when playing with other players, the firing behavior is calculated on each machine separately, though the actual hit only matters on the side of the person casting them. Differences in relative rotation, position or animation can lead to "desync", where some players will see orbs firing, without them firing on the caster's screen, leading to them appearing to deal no damage, or not seeing orbs firing when they do deal damage. - Like all homing spells, it is possible online to "precast" this spell before another player enters your world. Casting a spell before the player loads in will not load the already active spell, leading to invisible orbs. --- - Depending on the caster's intelligence stat, they will be able to shoot between two to five soulmasses. This following table shows how many intelligence level are needed for each additional soulmass.
IntelligenceNumber of Projectiles
182
193
254
315
--- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Hush
![]()### In-Game Description --- *Sorcery developed by a certain surreptitious sorcerer at Vinheim Dragon School. Masks all noises of caster.* *Effectively, Vinheim is controlled by the Dragon School, and it is no wonder that the town has its share of dark secrets.* ### Availability --- - Treasure from a corpse in Sen's Fortress, along with the Black Sorcerer Set: - Reach the boulder launching mechanism and optionally aim it so the boulders won't be in the way. - Head back halfway down the boulder ramp you just came from and walk off the side before the broken pillar on the right. - Kill the Serpent Mage waiting below on the scaffolding and follow the passageway right next to the corpse containing a Large Soul of a Proud Knight to the room where the sorcery and armor set can be found. - Dropped by Griggs of Vinheim. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0630 seconds0 frames15 Int1 Attunement Slot--
- Silences all caster's movements. - This sorcery is the spell version of the Slumbering Dragoncrest Ring. - Counts as personal buff. Cannot stack with these items/spells: Bountiful Sunlight, Chameleon, Elizabeth's Mushroom, Flash Sweat, Great Magic Barrier, Green Blossom, Hidden Body, Iron Flesh, Karmic Justice, Magic Barrier, Power Within, Replenishment, Transient Curse, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Magic Shield
![]()### In-Game Description --- *Sorcery for casters who wield swords. Magic augmentation: left shield.* *Shields augmented by magic are resistant to magic attacks and have higher stability. This spell makes it possible to challenge powerful foes with a small shield.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 3,000 Souls. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 3,000 Souls. - Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 3,000 Souls. ### General Information ---
Spell TypeUsesIntelligenceDurationSlot CostNPC TrainerTraining Cost
Support, Magic51015 seconds1 Attunement SlotGriggs of Vinheim Big Hat Logan3,000 Souls
- Increases stability stat on left hand shield by 20% and cuts Magic damage taken through blocking by 70% - Counts as shield buff. Cannot stack with Strong Magic Shield - It will dispel if the caster two-hands their weapon. - When used on the Greatshield of Artorias, it increases stability to over 100, allowing the caster to block without using up stamina.
# Magic Weapon
![]()### In-Game Description --- *Sorcery for casters who wield swords. Magic augmentation: right weapon.* *The power of the magic swordsmen of Vinheim is predicated upon this and Magic Shield. Many warriors learn sorcery just for this.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 3,000 Souls. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 3,000 Souls. - Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 3,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/0560 seconds0 frames10 Int1 Attunement SlotGriggs of Vinheim Big Hat Logan3,000 Souls
- Adds magic damage to the weapon equivalent to catalyst's MagAdjust \* 0.8. - Note that it cannot be used to buff shields, even when using one in the right hand as a weapon. - Counts as weapon buff. Can only be used on enchantable weapons and cannot stack with these items/spells: Charcoal Pine Resin, Crystal Magic Weapon, Darkmoon Blade, Gold Pine Resin, Great Magic Weapon, Hidden Weapon, Rotten Pine Resin, Sunlight Blade, --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Pursuers
![]()### In-Game Description --- *Sorcery of Manus, Father of the Abyss. Grant a fleeting will to the Dark of humanity, and volley the result.* *The will feels envy, or perhaps love, and despite the inevitably trite and tragic ending, the will sees no alternative, and is driven madly toward its target.* ### Availability --- - Trade Soul of Manus with Snuggly the Crow. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
1.2/1.3/0/03120 seconds20 frames32 Int2 Attunement SlotsSnuggly the CrowSoul of Manus
- Similar to Homing Soulmass / Homing Crystal Soulmass. The projectiles are also much slower but last much longer. - Slow casting speed. Shares casting animation with Heavy Soul Arrow, Great Heavy Soul Arrow, White Dragon Breath, Dark Orb and Dark Fog. - When encountering a player using this sorcery, it is possible to outrun / strafe the projectiles long enough for them to detonate on their own accord. - All Dark Magic deals physical and magic damage, based on the player's Int and Str/Dex stats and the catalyst's scaling. - Will not target enemies until they are approximately 10 units away from the player, or while the player is facing away or in some specific animations. - The activation range can be reduced if the targeted enemy has a stealth boost Status effect which makes the enemy harder to see. (Such as the Ring of fog or casting Hidden body.) - Like all homing spells, when playing with other players, the firing behavior is calculated on each machine separately, though the actual hit only matters on the side of the person casting them. Differences in relative rotation, position or animation can lead to "desync", where some players will see orbs firing, without them firing on the caster's screen, leading to them appearing to deal no damage, or not seeing orbs firing when they do deal damage. - Like all homing spells, it is possible online to "precast" this spell before another player enters your world. Casting a spell before the player loads in will not load the already active spell, leading to invisible orbs. - Like any other Additional Contents, this sorcery doesn't count towards the Wisdom of a Sage Trophy/Achievement. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Remedy
![]()### In-Game Description --- *Sorcery of the red-robed Yulva, one of the Sealers of New Londo. Reduce bleeding and poison build-up, and undo various poisonous effects.* *One of the New Londo's unique healing sorceries. Perhaps she abandoned her Sealer duty to take her healing arts back to Blighttown.* ### Availability --- - Found in a chest in Blighttown near the elevator: - The quickest way to get there is the shortcut from the Valley of Drakes. Descend several ladders and watch out for a path on a root with some wood planks. - Follow that root slowly, to the other side, careful not to fall. - Kill the Cragspider and see the body with the Crimson Armor Set and directly aside the treasure chest with this spell. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/04-0 frames16 Int1 Attunement SlotNoneNone
- Reduces Bleed, Poison, and Toxic build-up. - Removes Poison and Toxic status effects. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Repair
![]()### In-Game Description --- *Ancient sorcery of the lost land of Oolacile. Repair equipped weapons and armor.* *This sorcery was part of everyday life in Oolacile. Its effects resembles Repair Powder, which must have found its way into the culture of this lost land.* ### Availability --- - Sold by Dusk of Oolacile for 10,000 Souls and Elizabeth in Oolacile Sanctuary after Dusk is taken into Oolacile1. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/01-0 frames14 Int1 Attunement SlotDusk of Oolacile Elizabeth10,000 Souls
- Repairs 150 durability to equipped weapons and armor. This does not repair any unequipped items. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. Additional content.
# Resist Curse
![]()### In-Game Description --- *Sorcery of the red-robed remedician. Ingward, guardian of the seal in New Londo Sacrifice humanity to undo curse.* *Abhorrent curses eat away at the core of one's very existence, and cleansing oneself of curses is no easy task indeed.* ### Availability --- - Sold by Ingward in New Londo Ruins for 5,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/0/0/04-0 frames16 Int1 Attunement SlotIngward5,000 Souls
- Reduces curse build-up. Despite what the item description suggests, this spell cannot remove cursed status and using it does not actually cost Humanity. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Soul Arrow
![]()### In-Game Description --- *Elementary sorcery. Fire a soul arrow.* *Soul arrows inflict magic damage, making them effective against iron armor, tough scales, and other physically resilient materials.* ### Availability --- - Sorcerer starting sorcery - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 1,000 Souls. - Sold by Rickert of Vinheim to characters with an Intelligence of 15 or higher in New Londo Ruins for 1,000 Souls. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 1,000 Souls. - Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 1,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/1.1/0/020-5 frames10 Int1 Attunement SlotGriggs of Vinheim Rickert of Vinheim Big Hat Logan1,000 Souls 2,000 Souls 1,000 Souls
- Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies. - Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow. - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Soul Spear
![]()### In-Game Description --- *Sorcery developed by Big Hat Logan. Fire piercing soul spear.* *A symbol of Logan's strength, the soul spear is referenced repeatedly in the legends, and is said to be on par with Lord Gwyn's lightning.* ### Availability --- - Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 40,000 Souls. - Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 40,000 Souls. - Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 40,000 Souls. ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/3.0/0/04-5 frames36 Int1 Attunement SlotGriggs of Vinheim Big Hat Logan40,000 Souls
- Shoots a projectile in the direction the players faces. 20 ingame units range and penetrates opponents. Has a slight homing effect on locked-on enemies. - Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.
# Strong Magic Shield
![]()### In-Game Description --- *Sorcery which improves upon Magic Shield. High magic augmentation: left shield.* *At Vinheim Dragon School, only magic swordsmen on special orders are allowed to learn this spell which grants temporary strength to greatshields.* ### Availability --- - Treasure from a chest in The Duke's Archives: - Located on the highest floor, at the far end of the balcony-walkway by the Channeler (requiring the rotating stairs to get to) ### General Information ---
Spell TypeUsesIntelligenceDurationSlot CostNPC TrainerTraining Cost
Support, Magic31515 seconds1 Attunement Slot--
- Stronger version of Magic Shield. Increases stability on left hand shield by 50% and will negate all damage that is successfully blocked, often resulting in both no Stamina being consumed and no damage being taken. - Counts as shield buff. Cannot stack with Magic Shield - It will dispel if the caster two-hands their weapon. - It is actually quite powerful. A shield enchanted with this spell can even block such high-end sorceries as Pursuers, Dark Bead, Homing Crystal Soulmass, and Crystal Soul Spear, and even powerful melee attacks like a Dragon King Greataxe explosion without a single point of damage going through and at no stamina cost. Furthermore, since it isn't a personal buff, it can be cast in conjunction with such spells as Power Within or Replenishment. The only downside is its relatively short duration of 15 seconds.
# White Dragon Breath
![]()### In-Game Description --- *Sorcery developed by Logan during his infatuation with Seath the Scaleless. Emit crystal breath of Seath the Scaleless.* *Although it no longer causes curses, what madness caused old Big Hat to appropriate this frightful power of the ancient dragons?* ### Availability --- - Dropped by Big Hat Logan in The Duke's Archives **after** Seath the Scaleless is defeated, regardless of following his story (confirmation needed). ### General Information ---
MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/2.8/0/020-20 frames50 Int1 Attunement Slot--
- Fires laser in viewing direction, but angled downward. Will spawn crystal spikes that follow the terrain along its direction, even after hitting the ground. The crystal spikes will travel a short distance up walls or trees, across ceilings, and down cliffs. The effect of the laser does not line up with the start of the trail, which typically begins underneath it before the impact. - Can hit multiple targets as long as the targets are on the ground. - Slow casting speed. Shares casting animation with Heavy Soul Arrow, Great Heavy Soul Arrow, Dark Orb, Dark Fog and Pursuers. - Unlike Seath's crystal breath, this sorcery doesn't have Curse buildup - This spell does not work in the Abyss when fighting the Four Kings. --- ### Key ---
**MagAdj Modifier:**The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Certain enemies are weak or strong against different damage types.
**Uses:**The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
**Duration:**The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
**Slot Cost:**The number of attunement slots necessary to attune one instance of a spell.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
**Dex Reduction:**The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
**NPC Trainer, Training Cost:**The NPC who can teach the player the spell for the Training Cost.