Items


Ammunition

Ammunition

Dragonslayer Arrow

In Game Description


Giant dragon-hunting arrows, resembling iron spears.
Used by Hawkeye Gough and his Dragonslayer, they puncture human flesh easily.
Dragonslayer Arrows can only be used with the Dragonslayer Greatbow, and vice-versa.

Availability


General Information


Image Name Damage Aux Effect Note
Dragonslayer Arrow 100/0/0/0

(Thrust)
0/0/-/- Can only be used with Dragonslayer Greatbow and Gough's Greatbow.

Dragonslayer arrows deal fantastic Poise damage, stunning or knocking over even the most heavily armored monsters and NPCs/Players.

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Feather Arrow

In Game Description


Red feather arrows of the Lord's hunters.
Their long range makes them effective for sniping.

Availability


General Information


Image Name Damage Critical Bonus Aux Effect Note
Feather Arrow 50/0/0/0

(Thrust)
100 0/0/-/- Deal the most physical damage over range than any other arrow, and fly very fast.

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Fire Arrow

In-Game Description


Arrows fired with flaming tips.
Inflicts flaming damage.

Availability


Can be purchased from the Undead Merchant (Female) in Undead Burg for 100 souls

General Information


Image Name Damage Critical Bonus Aux Effect Note
Fire Arrow 35/0/50/0

(Thrust)
100 0/0/-/- An arrow which inflicts fire damage on its target.

Unconfirmed
Fire/Chaos bow's fire damage is only
applied if arrow fired is a Fire Arrow.

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Gough's Great Arrow

In Game Description


Great arrow used by Hawkeye Gough,
one of Lord Gwyn's Four Knights,
for dragon slaying. Requires Greatbow.

Gough personally crafts each stone tip,
and wraps the shaft tightly with tree bark.

Availability


General Information


Image Name Damage Aux Effect Note
Gough's Great Arrow 105/0/0/0

(Thrust)
0/0/-/- Can only be used with Dragonslayer Greatbow and Gough's Greatbow

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Heavy Bolt

In Game Description


Large bolt.
Used mainly with the Heavy Crossbow.

These weighty bolts inflict high damage, but have reduced range.

Availability


General Information


Icon Name Damage Critical Bonus Auxiliary Effects Special note
Heavy Bolt 64/0/0/0

(Thrust)
100 0/0/-/- -

Upgrades


None - only the crossbow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Large Arrow

In Game Description


Large Arrow.
Heavier arrows cause more damage,
but have a shorter range.

Availability


General Information


Image Name Damage Critical Bonus Aux Effect Note
Large Arrow 60/0/0/0

(Thrust)
100 0/0/-/- Heavier arrows cause more damage, but have a shorter range.

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Lightning Bolt

In Game Description


Special bolts imbued with lightning, crafted
by the giant blacksmith of Anor Londo.

The giant blacksmith has never seen a
crossbow, but remembers the specifications
of the bolts requested by ancient warriors.

Availability


Can be purchased from the Giant Blacksmith in Anor Londo for 700 souls

General Information


Image Name Damage Critical Auxiliary Effects Special notes
Lightning Bolt 38/0/0/78

(Thrust)
100 0/0/-/- Inflicts lighting damage

Upgrades


None - only the crossbow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Moonlight Arrow

In Game Description


Arrow granted to those bound by Covenant to the Dark Sun Gwyndolin, Lord Gwyn's lastborn.
Moonlight Arrows glow silver, and inflict magic damage.

Availability


Can be bought at the Giant Blacksmith in Anor Londo for 500 Souls each

General Information


Image Name Damage Critical Bonus Aux Effect Note
Moonlight Arrow 0/80/0/0

(Thrust)
100 0/0/-/- An arrow which inflicts magic damage

Upgrades


None - only the bow can be upgraded

Note that although the description suggests that one needs to be in the darkmoon blade covenant to purchase them, this is not true the arrows are still available at the giant blacksmith


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Poison Arrow

In-Game Description


Arrow with point dipped in poison.
Ensures the demise of prey in a hunt,
or the target in an assassination.
Once an enemy is poisoned, one need only wait.

Availability


Can be purchased from the Undead Merchant (Female) in Undead Burg for 100 souls

General Information


Image Name Damage Critical Bonus Aux Effect Note
Poison Arrow 42/0/0/0

(Thrust)
100 0/180/-/- An arrow which inflicts poison on its target

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Sniper Bolt

In Game Description


Red feather bolts used with the Sniper
Crossbow. Their long range makes them
effective for sniping.

Availability


General Information


Icon Name Damage Critical Bonus Auxiliary Effects Special note
Sniper Bolt 53/0/0/0

(Thrust)
100 0/0/-/- Has longer range than other bolts

Upgrades


None - only the crossbow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Standard Arrow

In Game Description


Standard Arrow.
Arrow must be equipped to be fired.

Availability


General Information


Image Name Damage Critical Bonus Aux Effect Note
Standard Arrow 45/0/0/0

(Thrust)
100 0/0/-/- -

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Standard Bolt

In Game Description


Standard crossbow bolt.
Used mainly with the Light Crossbow.

Equip crossbow with a bolt to fire.

Availability


General Information


Icon Name Damage Critical Bonus Auxiliary Effects Special note
Standard Bolt 48/0/0/0

(Thrust)
100 0/0/-/- -

Upgrades


None - only the crossbow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Wood Bolt

In Game Description


Basic wood bolt.

These bolts do not fly particularly far,
nor do they inflict a terrible amount of
damage, but their cheap cost makes them
useful when volume is required.

Availability


General Information


Icon Name Damage Critical Bonus Auxiliary Effects Special note
Wood Bolt 38/0/0/0

(Thrust)
100 0/0/-/- Cheapest bolts in game

Upgrades


None - only the crossbow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
Ammunition

Wooden Arrow

In Game Description


Standard Arrow.
These arrows do not fly particularly far,
nor do they inflict a terrible amount of
damage, but their cheap cost make them
useful when volume is required.

Availability


General Information


Image Name Damage Critical Bonus Aux Effect Note
Wooden Arrow 35/0/0/0

(Thrust)
100 0/0/-/- The most basic arrows in the game.
They should only be used in groups of hundreds; the number of arrows compensate for the lack of power.

Upgrades


None - only the bow can be upgraded


Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Consumables


Consumables

Estus Flask

Estus Flasks are a consumable item in Dark Souls, allowing the Undead to replenish missing health. The Estus Flask is one of the most iconic items in the series, symbolizing the cycle of life, death, and rebirth central to the game’s themes.

The Undead treasure these dull green flasks.
Fill with Estus at Bonfire. Fills HP.
The Estus Flasks are linked to the Fire Keepers. The Dark Tales also make reference:
An emerald flask, from the Keeper's soul. She lives to protect the flame, and dies to protect it further.

Usage

Estus Flasks can be consumed by placing them either in the player's quick access (highly recommended) or navigating to the flask in the inventory. They have a limited number of uses, indicated by an overlaid number, and can be replenished by resting at a bonfire. The number of Flasks returned when resting at a bonfire depends on its level of kindling, starting at 5 flasks, then increasing to 10 when the bonfire has been kindled and 15/20 once the player has acquired the Rite of Kindling and can kindle the bonfire further. It costs the player 1 Humanity point to kindle a bonfire.

Additionally, drinking an Estus Flask will heal summoned players in co-op, but not NPC co-operators. 

Acquisition

Granted to the player at the start of the game as an item found on the corpse of Oscar of Astora. If not picked up in NG+, can be found in the chest behind Frampt in Firelink.

Upgrades

Can be upgraded with a Fire Keeper Soul up to +7 in order to restore more HP per sip. A Fire Keeper Soul must be given to one of the three Fire Keepers, Anastacia, The Fair Lady, or the Darkmoon Knightess.

Estus Level
0
+1
+2
+3
+4
+5
+6
+7
HP healed
300
400
500
600
650
700
750
800

Notes

Trivia

Consumables

Consumable Template

Consumables

Humanity

Humanity is a mechanic and consumable item in Dark Souls, allowing the Undead to reverse their hollowing.

Rare tiny black sprite found on corpses. Use to gain 1 Humanity and restore a large amount of HP.

This black sprite is called Humanity, but little is known about its true nature.
If the soul is the source of all life, then what distinguishes the Humanity we hold within ourselves?

Usage

When used, Humanity will increase the player's Humanity count by 1 and reverse hollowing. It will also heal the player to full health. 

Twin Humanities

Rare tiny black sprite found on corpses. Very unusual twin Humanity. Use to gain 2 Humanity and restore a large amount of HP.

This black sprite is called Humanity, but little is known about its true nature.
If the soul is the source of all life, then what distinction is left for Humanity?

Twin Humanities function near-identically to normal Humanity, but instead increase the player's Humanity by 2. 

Humanity Acquisition

Merchants:
Enemy drops:
World locations:

Twin Humanities Acquisition

Merchants:
Enemy Drops:

Notes

Trivia

Consumables

Fire Keeper Soul

Fire Keeper Souls are a consumable item in Dark Souls, allowing the Undead to reinforce their Estus Flask. The Fire Keeper Soul is a unique and invaluable item in Dark Souls, tied closely to the bonfire system and the game’s deeper lore. It serves both as a powerful tool for survival and a symbol of the Fire Keepers’ burden.

Soul of a long-lost Fire Keeper.

Each Fire Keeper is a corporeal manifestation of her bonfire, and a draw for the Humanity which is offered to her. Her soul is gnawed by infinite Humanity, and can boost the power of the precious Estus Flasks.

It can be used to gain Humanity and restore HP at the cost of losing the Fire Keeper Soul to reinforce the Estus Flasks.

Usage

Enhancing Estus Flasks
Gaining Humanity
Reviving Extinguished Bonfires

Acquisition

World Locations:
Enemy Drops:
PvP:

Notes

Trivia

"Soul of the Ash Maiden, Fire Keeper of Firelink Shrine.

A Fire Keeper's soul is a draw for Humanity, and held within their bosoms, below just a thin layer of skin, are swarms of Humanity that writhe and squirm. Was the Ash Maiden locked in this dark prison for some transgression, or by her own will?"
-Unique description of the Firelink Shrine Fire Keeper's Soul.

"Soul of the Darkmoon Knightess, Fire Keeper of Anor Londo.

A Fire Keeper's soul is a draw for Humanity, and held within their bosoms, below just a thin layer of skin, are swarms of Humanity that writhe and squirm. Her brass armor serves to disguise this ghastly form."
-Unique description of the Anor Londo Fire Keeper's Soul.

"Soul of a Daughter of Chaos, Fire Keeper of Quelaag's Domain.

A Fire Keeper's soul is a draw for Humanity, and held within their bosoms, below just a thin layer of skin, are swarms of Humanity that writhe and squirm. To her, the countless eggs which appeared were cradles for each tiny Humanity."
-Unique description of the Quelaag's Domain Fire Keeper's Soul.

Consumables

Divine Blessing

Divine Blessings are a rare and powerful consumable item in Dark Souls, embodying the favor of the goddess Gwynevere. On use, they will heal the Undead of all status effects (except for Curse), and restore health to full.

Holy water from Goddess Gwynevere. Fully restore HP and undo irregularities.

The Goddess of Sunlight Gwynevere, daughter of the great Lord of Sunlight Gwyn, is cherished by all as the symbol of bounty and fertility.

Usage

When used, Divine Blessings fully restores the player’s health and cure all negative status ailments, including Poison, Toxic, and Bleed. Its ability to completely negate debilitating conditions makes it one of the most reliable panic buttons in the game, although its scarcity demands consideration before use. Divine Blessings are single-use items and cannot be replenished, emphasizing their role as a last-resort option during particularly dangerous encounters.

This item also holds value in PvP combat, where its instant healing and status removal can turn the tide of a fight, although its use is restricted by certain mechanics. Players cannot activate a Divine Blessing while hosting co-op sessions or during invasions unless the host is not currently engaged in combat, limiting its utility in some multiplayer scenarios. Its fixed healing power and immunity to reinforcement upgrades make it equally effective throughout the game, further highlighting its unique status among healing items.

Acquisition

World Locations

Merchants

Enemy Drops

Covenant Rewards

Notes

Trivia

Consumables

Prism Stone

Prism Stones are a consumable item in Dark Souls that primarily serve to check the lethality of a fall.

Warm pebble emitting a beautiful phasing aura of seven colors, with a very rare eight.

The rainbow stone does nothing special, but can serve as a path marker, and can be dropped off a cliff to judge height by the sound of descent.
If a loud noise is heard upon its landing, then a fall off the ledge is surely lethal.

Usage

Prism Stones are primarily used to test fall survivability. Dropping a Prism Stone into an abyss or onto a ledge will produce a sound upon landing. If the stone emits a scream, the fall is lethal. This function is particularly useful in areas with poor visibility, such as Tomb of the Giants or Crystal Cave. One can also be traded to Snuggly the Crow in exchange for a Demon Titanite.

In addition to their role in testing fall safety, Prism Stones emit a soft glow, allowing players to mark paths or signal routes in dark or confusing areas. They can be dropped to create a breadcrumb trail for navigation, especially in areas with similar-looking terrain. While their light is not as bright as other tools like the Skull Lantern, it serves as a subtle yet effective marker. Prism Stones also persist through deaths and reloads, making them ideal for marking significant locations or hazards.

Acquisition

Merchants
World Locations
Enemy Drops

Notes

Trivia

Consumables

Repair Powder

Repair Powder is a consumable item in Dark Souls, used to maintain the durability of weapons and shields. Its quick application and immediate effect make it essential for adventurers facing long journeys without the chance to rest at a bonfire.

Lightly enchanted golden powder. Repairs weapon equipped in right hand.

Use of a weapon depletes its durability, eventually rendering it ineffective.
Repair Powder is a precious method of repair on the battlefield, as it obviates the need for a Repairbox.

Usage

Repair Powder is used to restore the durability of equipped weapons and shields. This ensures that players can continue fighting without worrying about their equipment breaking during extended exploration or battles. It is consumed immediately upon use and can be applied without unequipping the affected gear, providing a fast and convenient solution to prevent durability-related issues. While it is less efficient than repairing gear at a bonfire or blacksmith, Repair Powder is invaluable in situations where resting is not an option or when a blacksmith is out of reach.

Acquisition

Merchants
World Locations
Enemy Drops

Notes

Trivia

Consumables

Transient Curse

Transient Curses are a consumable item in Dark Souls that temporarily allow players to engage with ghostly enemies, particularly in the New Londo Ruins.

Limb of the victim of a curse. Temporary curse allows engagement with ghosts.

The only way to fight back against ghosts, who are cursed beings, is to become cursed oneself.
The safest method, however dreadful, is to cut off an arm of the dead.

Usage

When activated, the Transient Curse enables players to attack and block Ghosts and Banshees for a duration of five minutes. This effect is crucial for navigating areas like the New Londo Ruins, where these spectral enemies are prevalent. It's important to note that the Transient Curse is considered a self-buff; therefore, it cannot be used simultaneously with other self-buffs such as Power Within or Green Blossoms.

Acquisition

Merchants
World Locations
Enemy Drops

Notes

Trivia

Consumables

Homeward Bone

Homeward Bones are a consumable item in Dark Souls that allow players to return to the last bonfire they rested at without losing souls or Humanity. Their reliability and ease of use make them a vital tool for both exploration and survival.

Bone fragment reduced to white ash. Return to last bonfire used for resting.

Bonfires are fueled by bones of the Undead. In rare cases, the strong urge of their previous owner's to seek bonfires enchants their bones with a homeward instinct.

Usage

When used, the Homeward Bone transports the player to the last bonfire they rested at, preserving all collected souls and Humanity. This makes it an excellent tool for escaping dangerous areas, avoiding unnecessary risks, or quickly returning to a bonfire after acquiring valuable loot. Unlike death or using the Dark Sign, the Homeward Bone ensures no penalties, making it a safer alternative in perilous situations.

Acquisition

Merchants
World Locations
Enemy Drops

Notes

Trivia

Consumables

Green Blossom

Green Blossoms are a consumable item in Dark Souls that temporarily boost stamina recovery speed, making them an essential tool for stamina-intensive combat and exploration. Their strategic use can turn the tide of challenging encounters.

Green weed, shaped like a flower. Temporary boost to stamina recovery speed.

This uniquely bitter, biting herb is sometimes harvested in large quantities, but normally it is an annual plant found near water.

Usage

Consuming a Green Blossom increases stamina regeneration by 40 points per second for 60 seconds, allowing for more frequent attacks, blocking, and dodging. The effect stacks with other stamina-recovery boosts such as the Grass Crest Shield, Cloranthy Ring, and Mask of the Child, making it particularly effective for stamina-reliant builds. Its long duration and immediate effect make it ideal for boss fights or areas with relentless enemies, where maintaining a high stamina pool is crucial.

Acquisition

Merchants
Enemy Drops

Notes

Trivia

Consumables

Bloodred Moss Clump

Bloodred Moss Clump is a consumable item in Dark Souls that reduces bleeding buildup when used. 

Medicinal red moss clump. Reduces bleeding build-up.

Bleeding builds up when attacked by sharp blades or spikes, and once triggered causes severe damage. Use this moss clump before it reaches that point.

Usage

When consumed, the Bloodred Moss Clump immediately reduces the player's bleed buildup, helping to prevent the onset of the bleeding status effect. This is especially beneficial when facing enemies or traps that cause rapid bleeding accumulation, as it can mitigate the risk of taking significant damage from a triggered bleed.

Acquisition

Merchants
Enemy Drops

Notes

Trivia

Consumables

Purple Moss Clump

Purple Moss Clump is a consumable item in Dark Souls that reduces poison build-up and cures poison status when used. 

Medicinal Purple Moss Clump. Reduces poison build-up. Cures poison.

Poison builds up in the body, and when it breaks out, it causes gradual damage over a period of time.
Poison can be exasperating, so be certain to carry the needed quantity of these moss clumps when destined for an afflicted area.

Usage

When consumed, the Purple Moss Clump immediately reduces the player's poison build-up and cures any existing poison status. This is especially beneficial in regions like Blighttown, where environmental hazards and enemies frequently inflict poison.

Acquisition

Merchants
Enemy Drops

Notes

Trivia

Embers

Bonfire Key Items

Bonfire Key Items

Armor Smithbox


In-Game Description


Tool used to etch titanite into armor for reinforcement.
Rest at a bonfire to make armor reinforcement possible.

Use


Allows reinforcement of armor at any bonfire

Availability


Sold by Andre of Astora for 2000 souls

Bonfire Key Items

Bottomless Box


In Game Description


A peculiar bottomless wooden box.
Its origins are unknown. Some deride
it as a symbol of unbridled avarice.

Any number of items can be deposited into
the box, and items can be managed while
resting at a bonfire.

Use


Store items and retrieve them at bonfires. The bottomless box helps thin out your inventory and keep you organized.

Availability


Bonfire Key Items

Lordvessel


In-game Description


Lordvessel bestowed upon the chosen Undead who is destined to succeed Lord Gwyn.
The chosen Undead is granted the art of warping between bonfires.
To open the final door, place this vessel on the Firelink Altar, and fill it with powerful souls.

Availability


Use


The Lordvessel has two uses:

Warping


The Lordvessel allows instant warping between Bonfires, with caveats:

+ show Warpable destination bonfires - hide Warpable destination bonfires

End Game access


After you put the Lordvessel at the Firelink Altar, a cutscene will show the disappearances of several yellow fog gates, granting access to several areas:

The vessel itself is used to deposit the Lord Souls needed to open the gate to the Kiln of the First Flame:

Notes


Bonfire Key Items

Repairbox


In-Game Description


Specialized mortar1 used to repair weapons and armor by grinding repair powder.
Rest at a bonfire to make weapon and armor repair possible. Repair powder is fragile and cannot be taken along.

Use


Can be used to repair damaged Weapons or Armor at a Bonfire

Availability


Footnotes 1. ie: mortar (bowl) and pestle.
Bonfire Key Items

Rite of Kindling


In-Game Description


This secret rite allows bonfires to be
bolstered further with Kindling,
so that even more Estus can be collected.

Kindling was a sacred rite passed down among clerics,
but all Undead can imitate the process in the same manner
that they restore their Hollowing with humanity.
How peculiar that humans had found little use for humanity until they turned Undead.

Availability


100% drop from Pinwheel in The Catacombs

Use


Bonfires may now be kindled up to 3 times. Players may thus gain 5 additional Estus Flask charges from resting at a bonfire for each level of Kindling, 10 total flasks at the first level, 15 at the second level and a total of 20 at a bonfire that has been kindled thrice.

Bonfire Key Items

Weapon Smithbox


In Game Description


Tools used to etch titanite
into weapons for reinforcement.

Rest at a bonfire to make
weapon reinforcement possible.

Use


Weapons and Shields can be upgraded at a Bonfire

Does not allow for weapon ascension

Availability


Sold by Andre of Astora for 2000 souls

Keys


Keys

Key Template

is a Key in Dark Souls. It unlocks the

Usage

this key is used in the

Location

this key is found in the

Notes

Trivia

Keys

Annex Key


In Game Description


Key to the annex in the
Painted World of Ariamis.

In the wintery painted world,
there is a structure resembling an
old cathedral; its annex serves
as a type of storehouse.

Availability


Behind an illusory wall in the sewers/tunnels in the Painted World of Ariamis. These are accessed via the well in the courtyard with the Phalanx. The solid looking section of wall around the left of the first turn is the one to look for.

Alternatively, destroy the wall to the left of the switch in the large sewer area (with the Skeleton Wheels). Turn right, past the illusory wall, then left. You will encounter another Skeleton Wheel. The key is the item at the end of this corridor.

Opens


The storage annex in the Painted World of Ariamis

Keys

Archive Tower Cell Key


In Game Description


Key to the cell of the Duke's Archive Tower.

The Archive Tower, once a trove of precious tomes and letters, became a prison after the onset of Seath's madness. The serpent men who guard the prison know not the value of what they hide. In the basement of the tower are the writhing "mistakes" of the terrifying experiments which were conducted there.

Availability


Dropped by the Serpent Soldier outside your cell

Opens


Escape from the prison after battling against Seath The Scaleless in The Duke's Archives

Keys

Archive Tower Extra Key


In Game Description


Extra key to a cell in the Duke's Archive Tower.
Perhaps the serpent men were careless, for there are several keys scattered about which fit Archive Tower cells.

Availability


Found on a corpse in the prison section of The Duke's Archives, dropping from the third accessible cell in the fourth.

Opens


Many prison cells in the Archive Tower in The Duke's Archives

Keys

Archive Tower Giant Cell Key


In Game Description


Key to the giant cell below the Duke's Archives Tower.
The giant cell once imprisoned countless maidens, but is now empty, save for a few key persons. They struggle to uphold their sanity, as the horde of "mistakes" writhe at a fearfully close proximity.

Availability


The Duke's Archives, near the exit to the Crystal Cave

Opens


The giant cell behind the Pisacas at the bottom of the Archive Tower in The Duke's Archives. Free Big Hat Logan

Keys

Archive Tower Giant Door Key


In Game Description


Key to the giant door leading out from the uppermost floor of Archive Tower, which now serves as a prison.

The key's design resembles not the key of a prison; indeed, the tower was once no prison at all, but a trove of precious tomes.

Availability


Found in the prison section of The Duke's Archives. The key is in a chest behind the gramophone, guarded by two Serpent Soldiers and a Serpent Mage.

Opens


Unlocks the large doors at the ledge above the ladder, at the top of the stairs in the prison section of The Duke's Archives

Keys

Basement Key


In Game Description


Opens the narrow passage leading below
at the far face of the great bridge in
the Undead Burg.

The lower Undead Burg is a treacherous place.
Do not turn your back on the wily thieves, or
the wild dogs who serve the Capra Demon.

Availability


Found on a corpse on the stairs leading up to the church in Undead Parish, next to the lever that opens the gate back to the area with the Armored Tusk

Opens


The door near the bridge with the Hellkite Dragon that leads down to the lower section of the Undead Burg

Keys

Big Pilgrim's Key


In Game Description


Key to the inner door of the Undead Asylum
main hall. Big key belonging to a chosen
Undead pilgrim.

But this chosen Undead knows not what
this pilgrimage has in store.

Availability


There are three way to get the key:

Opens


Large door in the Asylum Demon's chamber in the Undead Asylum.

Keys

Blighttown Key


In Game Description


Key to Blighttown from the Depths of the
Undead Burg. Swallowed by the Gaping Dragon.

As its name suggests, Blighttown is a place
of great pestilence. Even the polluted
inhabitants of the Depths are aware of its
dangers, and built this mighty door in hopes
that they could remain safely separated.

Availability


Defeat the Gaping Dragon in the Depths

Opens


The large double doors near to where Domhnall of Zena sits in the lower level of depths that lead to Blighttown

Keys

Broken Pendant


In-Game Description


Half of a broken stone pendant.
The vine appears to originate from Oolacile.

A powerful magic can be sensed from this
ancient stone. Yet men of this time can
neither manipulate nor sense its power,
which has a distinct air consisting of
both reverence and nostalgia.

Availability


The Duke's Archives Crystal Golem drop

  1. Rescue Dusk of Oolacile from the Golden Crystal Golem behind the Darkroot Basin Hydra
  2. Obtain the Lordvessel at Anor Londo and place the Lordvessel in the Firelink Altar
  3. Warp to Anor Londo and take the path leading to The Duke's Archives. Take the first elevator up into the Archives
  4. You will find a Crystal Golem in the foyer area just before the library with a mob of Undead Crystal Soldiers. Kill the Crystal Golem for the Broken Pendant.

Use


Allows a portal to Sanctuary Garden (thus accessing the Additional Content) to spawn in the Darkroot Basin, in the cove near Dusk's Golden Crystal Golem.

Notes


Keys

Cage Key


In Game Description


Key to the hanging cage in Sen's Fortress.

If a hapless adventurer becomes fatigued during an imprudent attempt to overcome the fortress, the serpent men will not kill him, but lock him up in a lonely cage. Eventually, unless they have forgotten, they drag the victim off to who-knows-where.

Availability


Found in Sen's Fortress

Accessed by descending the tower which contains the Crestfallen Merchant. Guarded by a Serpent Mage.

Opens


Keys

Crest Key


In-Game Description


Bent Crest Key.
The grooves of the crest are enchanted,
the door sealed with a powerful spell.

Use


Open the locked door above the Knight Artorias arena that leads to Hawkeye Gough

Availability


Oolacile Township Mimic drop

Getting the key


  1. When you get into the area with many Bloatheads. If you climb down the stair case, you will find a door on the right. It is advised to kill the Bloatheads first, especially the two Bloathead Sorcerers.
  2. Climb up the stair case from door, and you will encounter another Bloathead.
  3. Afterward, you will find yourself in a room with a wooden plank on the left.
  4. Walk up to the plank and look left.
  5. You will find a room with a table, couple chairs, a fire place and a chest, that is the Mimic.
  6. Roll into that room from the plank.
  7. Kill the Mimic for the key.
  8. You will find a door to the far side of the room, and that will lead to a balcony with broken railing.
  9. If you drop down to the roof and walk around to the right, you will find twin Humanity. Walk back and drop down using the roof ledges to return to ground level without taking damage.

Getting the key - via shortcut


  1. Start at the Oolacile Township waypoint. Go straight forward, take the elevator down.
  2. Turn to the left when you exit it and go into the building with the multiple Bloatheads.
  3. If you go slightly to the right and look to the left, you'll see an open doorway with a stone staircase. Climb up the stairs, go out on the wood platform.
  4. You'll have to roll over the beam to get to a somewhat lower one.
  5. There's a Mimic Chest on the right of the fireplace. Kill the Mimic, collect the Key.
Keys

Crest of Artorias


In Game Description


This crest opens a door in the Darkroot Garden sealed by ancient magic.

This door leads to the grave of Sir Artorias the Abysswalker. Many adventurers have left for the grave, but none have returned for they make easy prey for local bandits,
With such dangers, the crest can do more harm than good in the hands of the uninitiated.

Availability


Use


Opens the large sealed, glowing door in the Darkroot Garden

Notes


Keys

Dungeon Cell Key


In Game Description


Key to the dungeon of the Undead Asylum to
the North.

A mysterious knight, without saying a word,
shoved a corpse down into the cell, and on
its person was this key. Who was this knight?
And was was his purpose? There may be no
answer, but one must still forge ahead.

Availability


Found on the corpse thrown by Oscar, Knight of Astora in your dungeon cell in Undead Asylum

Opens


Your dungeon cell in the Undead Asylum

Keys

Key to New Londo Ruins


In Game Description


Key to the iron bars separating the ruins of
New Londo and Drake Valley.

The ruins of New Londo were blocked off,
for the cursed ghosts posed danger to life
and spirit, and the legends speak of a
terrible Dark that was sealed away.

Availability


Found in a chest in Blighttown near the entrance to the Valley of Drakes

Opens


Gate between New Londo Ruins and the Valley of Drakes

Keys

Key to the Depths


In Game Description


Key opening the door from the lower
Undead Burg to the Depths.

Those banished from the Undead Burg eke out
their existence in the Depths, a damp lair
with no trace of sunlight. Nearly half of
the Depths form a perilous flooded labyrinth.

Availability


Defeat the Capra Demon in the Lower Section of Undead Burg

Opens


The door in the Lower Section of the Undead Burg that leads down to Depths

Keys

Key To The Seal


In Game Description


Key to the floodgates of New Londo, which seal away the Four Kings who fell to Dark.

The Sealers flooded New Londo to banish the Darkwraiths and the Four Kings. The agonizing decision was made with the realization that countless lives, and the robust culture of the city, would be lost. The victims now roam the ruins as ghosts.

Availability


Use


Opens the gate that gives access to the lever controlling the giant door holding back the water in the New Londo Ruins

Keys

Master Key


In Game Description


This universal key opens any basic lock.
Tool of the trade for thieves.

But in the cursed land of the Undead,
most doors are better left unopened.

Availability


Unlockable Doors


Location Path Original Key Notes
Undead Burg Door behind three Hollow Warriors atop the stairs past the bridge with the firebombing Hollow Warriors. Residence Key Leads to a chest with 3 Gold Pine Resin.
Undead Burg After climbing the stairs to the tower leading to the Taurus Demon, go straight through the door opposite Watchtower Basement Key Leads down to hostile NPC Havel the Rock.
Door behind Havel opens to the bottom of Darkroot Basin where the Crystal Golems are.
Undead Parish Lautrec's cell. Mystery Key Only useful if the player sequence breaks by using the Valley of Drakes shortcut, since the Mystery Key is found along the path to Undead Parish.
Depths Opens the door to the only bonfire in the area. Sewer Chamber Key Early access to the bonfire if the player doesn't drop down the chute to the Giant Undead Rat.
Sen's Fortress Opens the cages in the hidden area behind the sleeping Serpent Soldier Cage Key Early access to Big Hat Logan and Soul of a Hero.
New Londo Ruins Opens the door to the Valley of Drakes. Key to New Londo Ruins Early access to Astora's Straight Sword and Dragon Crest Shield.
This particular shortcut enables massive sequence breaking (see below)

New Game Plus


Once the player acquires this key, it remains with them when even after entering NG+

Notes


Sequence Breaking


The Valley of Drakes shortcut is not only the first door that can be opened with the Master Key, it's also the most important. It enables the player to sequence break, gaining useful loot and making several areas (and its bosses) optional.

Keys

Mystery Key


In Game Description


The purpose of this key is unknown.
Resembles a basic prison cell key.

Availability


Found in Undead Parish. After fighting the Armored Tusk, pass down the stairwell. Found on a corpse before ascending the ladder at the end of the room.

Opens


Needed to save Knight Lautrec of Carim, who is in a small cell on the second floor in the church located in the Undead Parish.

Keys

Peculiar Doll


In Game Description


A strange doll in strange dress.

There once was an abomination who had
no place in this world. She clutched this
doll tightly, and eventually was drawn into
a cold and lonely painted world.

Availability


Inside the very first cell you start the game in. You cannot get the Peculiar Doll during the tutorial, however. You must revisit the Undead Asylum later on to find it.

Opens


Allows access to Painted World Of Ariamis, through the big painting covering the wall of the church in Anor Londo

Notes


Crossbreed Priscilla may be the 'abomination' the item's description refers to

Keys

Residence Key


In Game Description


Key to a residence in the Undead Burg.
Simple, sturdy design of the locks in
the Burg keep out unwanted visitors.

But this is a standard key in these parts,
and will open several residences.

Availability


Opens


Notes


Keys

Sewer Chamber Key


In Game Description


Key to the sewer chamber in the Depths.

In any community, a few bad apples are sure
to exhibit insatiable greed. If they were
turned Undead, and banished to the Depths,
would they reconsider their ways?

Use this key to see for yourself.

Availability


Found in the Giant Undead Rat chamber in Depths

Opens


Door to the Bonfire in Depths

Keys

Undead Asylum F2 East Key


In Game Description


Key to the iron bars on the east side of the
second floor of the North Undead Asylum.

The Undead Asylum is a giant Undead prison,
segmented by countless iron bars.

Even if an Undead were to escape from a
cell, passage to the outside world would
not be gained easily.

Availability


Opens


Gate on the Eastern side of the second floor in the Undead Asylum

Keys

Watchtower Basement Key


In Game Description


Key to the basement of the watchtower in
the Undead Burg.

The basement of the watchtower forms a stone
cell. There are rumors of a hero turned
Hollow who was locked away by a dear friend.
For his own good, of course.

Availability


Found on the body of a dead smith after defeating the Moonlight Butterfly in Darkroot Garden

Opens


Door1 leading from the bottom of the Watchtower in the Undead Burg's main section to the Darkroot Basin

or, if you're coming the other way,

Opens the tower door next to the lake in Darkroot Basin, which leads directly to Havel the Rock's lair in Undead Burg

Footnotes 1. Having the Master Key unlocks this door also

Multiplayer

Upgrade Materials

Thrown Items

Tools

Other

Armor

Miracles

Miracles

Bountiful Sunlight


In-Game Description


Special miracle granted to the maidens
of Gwynevere, Princess of the Sun.
Gradual HP restoration for self and vicinity.

The miracles of Gwynevere, the princess
cherished by all, grant their blessing to
a great many warriors.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 2 60 seconds 0 frames 36 Faith 2 Attunement Slots - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Darkmoon Blade


In-Game Description


Miracle granted to those bound by covenant
to Gwyndolin, Lord Gwyn's lastborn.
Boost right weapon with rays of Darkmoon.

The power of the rays of the Darkmoon are
manifested in vengeance, and the deeper the
animus, the more devastating the attack.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 1 60 seconds 0 frames 30 Faith 1 Attunement Slot Dark Sun Gwyndolin Blade of the Darkmoon Covenant +1
Covenant Level Magic Adjustment

Covenant Level Bonus Damage
Blade of the Darkmoon +0 Talisman's MagAdjust * 1.8
Blade of the Darkmoon +1 Talisman's MagAdjust * 1.9
Blade of the Darkmoon +2 Talisman's MagAdjust * 2.0
Blade of the Darkmoon +3 Talisman's MagAdjust * 2.1

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Emit Force


In-Game Description


Outland miracle, foreign to the Way of White.
Emit shockwave.

Considered an alternate branching of Force.
Emits an expanding shockwave orb.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.4/0/0 1 60 seconds 0 frames 30 Faith 1 Attunement Slot Siegmeyer of Catarina -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Force


In-Game Description


Common miracle among cleric knights.
Create shockwave.

This quickly-acting miracle inflicts no
damage, but propels foes back and defends
against arrows. Cleric knights use this
miracle when charging into enemy mobs.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 21 - 0 frames 12 Faith 1 Attunement Slot Petrus of Thorolund
Rhea of Thorolund
4,000 Petrus
1,000 Rhea

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Gravelord Greatsword Dance


In-Game Description


Miracle known only by the servants
of the first dead, Gravelord Nito.
Giant Gravelord swords jut out in vicinity.

Many have died, and many eyes were claimed to
realize the Greatsword Dance, a Gravelord
ritual known only by his closest servants.

Availability


General Information


Spell Type Uses Faith Duration Slot Cost NPC Trainer Training Cost
AoE 40 0 - 1 Attunement Slot Gravelord Servant Gravelord Servant covenant +1
Footnotes 1. Most noticeable in The Catacombs, just past the first bonfire where the second necromancer is.
Miracles

Gravelord Sword Dance


In-Game Description


Miracle known only by the servants of
the first dead, Gravelord Nito.

Giant Gravelord swords jut out in vicinity.

Nito sleeps deep within the Giant Catacombs,
quietly overseeing all death, and waiting for
his servants to usher in the Eye of Death.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.5/0/0 40 - 0 frames - 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. Most noticeable in The Catacombs, just past the first bonfire where the second necromancer is.
Miracles

Great Heal Excerpt


In-Game Description


Great miracle cast by advanced clerics.
Restores high HP.

Great Heal Excerpt borrows from only
several verses of Great Heal. As a result,
it can only be cast a stark few times.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 1 - 0 frames 14 Faith 1 Attunement Slot Petrus of Thorolund
Rhea of Thorolund
Patches
10,000 Petrus
2,000 Rhea
10,000 Patches

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Great Heal


In-Game Description


Great miracle cast by advanced clerics.
Restores high HP.

Great Heal is a long tale, only learned by a
select few. No caster will be disappointed
by the bountiful life that it yields.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 - 0 frames 24 Faith 1 Attunement Slot Rhea of Thorolund 10,000

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Great Lightning Spear


In-Game Description


Miracle passed down by
those bound to the Warrior of Sunlight covenant.
Hurl giant lightning spear.

The weapon of the God of War, who inherited
the sunlight of Lord Gwyn, but had
respect only for arms, and nothing else.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/3.0 10 - 20 frames 30 Faith 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Great Magic Barrier


In Game Description


Miracle of Bishop Havel the Rock.
Cover body in powerful def. magic coating.

Havel the Rock, an old battlefield compatriot
of Lord Gwyn, was the sworn enemy of Seath
the Scaleless. He despised magic, and made
certain to devise means of counteraction.

Availability


General Information


Spell Type Uses Faith Duration Slot Cost NPC Trainer Training Cost
Support,Self 2 24 40 seconds 1 Attunement Slot - -
Miracles

Heal


In Game Description


Elementary miracle cast by clerics.
Restores HP.

To cast a miracle, the caster learns a tale
of the Gods, and says a prayer to be blessed
by its revelations. Heal is the shortest
of such miraculous tales.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 5 - 0 frames 12 Faith 1 Attunement Slot Petrus of Thorolund
Rhea of Thorolund
Patches
4,000 Petrus
1,000 Rhea
5,000 Patches

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Homeward


In-Game Description


Great miracle cast by advance clerics.
Return to last bonfire rested at.

Would normally link to one's homeland,
only the curse of the Undead has distorted
its power, redirecting casters to a bonfire.

Or perhaps for Undead, this serves as home?

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 1 - 0 frames 18 Faith 1 Attunement Slot Petrus of Thorolund
Rhea of Thorolund
8,000 Petrus
1,000 Rhea

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Karmic Justice


In Game Description


Miracle of the black-haired witch Velka.
Temporary autocounter vs. heavy damage.

For each sin there is a punishment, and
it is the task of Goddess Velka to define
the sin, and mete out the punishment.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/3.0/0/0 4 60 seconds 0 frames 20 Faith 1 Attunement Slot Oswald of Carim 40,000

Trigger Buildup Timing


The AoE blast only occurs when the player is hit 5 times in a row. Each hit must occur within 3 seconds of the previous hit in order to continue counting up to 5. Any wait longer than 3 seconds will restart the buildup process.

Triggering Opportunities


In addition to taking 5 hits normally, there are a few more ways to trigger the explosion:


Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Lightning Spear


In Game Description


Miracle passed down to those bound by
the Warrior of Sunlight covenant.

Hurl Lightning spear

Lightning spears inflict rare lightning
damage, and are very effective against
magic, fire, and most of all, dragons.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/2.7 10 - 20 frames 20 Faith 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Magic Barrier


In-Game Description


Miracle of Bishop Havel the Rock.
Cover body in defensive magic coating.

This coating greatly boosts magic defense,
assisting warriors who must face the magic
which Bishop Havel countered so proficiently.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 4 40 seconds 0 frames 14 Faith 1 Attunement Slot Rhea of Thorolund 6,000

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Miracle Synergy

FoldUnfold Table of Contents Miracle Synergy / Miracle Resonance Creating a Resonance Sign for Others Indication that Synergy is in Effect List of Miracles that can be boosted Notes Bugs

Miracle Synergy / Miracle Resonance


Miracle Synergy is a system that allows a certain set of miracles to gain a boost and become more powerful upon use.
There are two ways to receive a synergy boost:

Creating a Resonance Sign for Others


A resonance sign will be sent to another random player online when one of these four specific miracles are cast:

Indication that Synergy is in Effect


The following images will appear transparent over the equipped miracle in the HUD:

Effect Image
Synergy Boost
Double
Synergy Boost

List of Miracles that can be boosted


Miracle Synergy Boost Double Synergy Boost Triple Synergy Boost Quadruple Synergy Boost
Heal ~8.3% more health restored. ~16.6% more health restored. ~25.1% more health restored. ~33.4% more health restored.
Great Heal Excerpt ~3.1% more health restored. ~6.3% more health restored. ~9.4% more health restored. ~12.5% more health restored.
Great Heal ~3.1% more health restored. ~6.3% more health restored. ~9.4% more health restored. ~12.5% more health restored.
Force1 Range increased slightly. Range increased slightly. - -
Emit Force ~5% more damage and range increased slightly. ~10% more damage and range increased slightly. ~16% more damage and range increased slightly. ~21.3% more damage and range increased slightly.
Wrath of the Gods ~4.5% more damage. ~9% more damage. ~13.5% more damage. ~17.8% more damage.
Replenishment 20% more health restored. 40% more health restored. 60% more health restored. 100% more health restored.
Bountiful Sunlight 20% more health restored. 40% more health restored. - -
Soothing Sunlight 4.2% more health restored. 8.4% more health restored. - -

Notes


Bugs


+ show bug history - hide notes Footnotes 1. May benefit from increased stamina and/or poise drain, but it has not yet been tested.
Miracles

Miracles

non sortable table

click any heading to sort the table accordingly

Miracles

Replenishment


In-Game Description


Common miracle amongst cleric knights.
Gradual HP restoration.

Beware of the cleric knight blessed by
Replenishment, for he shall not fall easily.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 2 60 seconds 0 frames 16 Faith 1 Attunement Slot Rhea of Thorolund -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Seek Guidance


In-Game Description


Miracle of Clerics on an Undead mission.
Display more guidance from other worlds.

Guidance facilitates communication between
Undead, but their value varies greatly.
A balance of faith and wisdom is required.

Availability


General Information


Spell Type Uses Faith Duration Slot Cost NPC Trainer Training Cost
Support,Self 5 12 30 seconds 1 Attunement Slot Petrus of Thorolund
Rhea of Thorolund
2,000 Petrus
500 Rhea
Area Message Location
Undead Asylum "Exchange" Near the small nest for trading with Snuggly.
Firelink Shrine "Path ahead" Drop off location from the elevator, indicating the path to the egg-nest above.
Firelink Shrine "Here!" On the base of the flying buttress, showing where to land to continue up to the nest.
Firelink Shrine "Imminent merchant..." Under the aqueduct tunnel, in front of Domhnall of Zena's second location.
Upper Undead Burg "Jumping off ahead" Before the barrels and drop-down path leading to the ambush hollows.
Upper Undead Burg "Imminent drake..." At the start of the Hellkite Dragon bridge, by the basement door.
Lower Undead Burg "Prisoner ahead" Outside of the room containing Griggs of Vinheim.
Undead Parish "Blacksmith ahead" Outside the church, on the path leading to Andre of Astora.
Undead Parish "Prisoner ahead" In the doorway leading to Lautrec's cell, before the Balder Knight.
Darkroot Garden "Follow the shining flowers" At the start of the garden, outside the Titanite Demon room.
Darkroot Garden "Are the trees moving?" By the lone Frog-Ray between the two killable trees.
Darkroot Garden "Ember ahead" Near the ember by the Mushroom Parents, approaching from the Great Feline area.
Valley of Drakes "Ring ahead" Before the bridge with the Drakes, approaching from the Darkroot Basin elevator.
Depths "I can't take this..." By the bonfire.
Depths "Try sliding down" By the waterfall ramp in the Giant Undead Rat's chamber.
Depths "Imminent shortcut..." Above the shortcut ladder near the bonfire.
Depths "Weakness: Head" In the Gaping Dragon boss area, near a pillar to the left of the entrance.
Blighttown "Path ahead" Near the upper bonfire, before the stone walkway containing the Flaming Attack Dogs.
Blighttown "bug?" Shortly after the upper bonfire, on a ledge overlooking the Parasitic Wall Hugger.
Quelaag's Domain "Illusory wall ahead" Near the illusory wall leading to the Daughter of Chaos bonfire.
The Catacombs "Try divine" On the floor by the first ladder in The Catacombs.
The Catacombs "Liar" By Patches, behind the bridge switch.
The Catacombs "Blacksmith ahead" Outside the entrance to Vamos, near the wheel skeletons.
New Londo Ruins "Need curses" Before the narrow wooden bridges.
New Londo Ruins "Imminent jumping off..." At the bottom of the broken stairs, outside the building with Ingward.
New Londo Ruins "Need covenant" Outcrop at bottom of staircase leading to the Four Kings.
Sen's Fortress "Prisoner ahead" In front of the breakable wall leading to Big Hat Logan.
Anor Londo "Path ahead" At the base of the flying buttress leading to the painting room catwalks.
Anor Londo "Try projectile" In Gwynevere's chamber.
The Duke's Archives "Try resignation" In Seath the Scaleless's first location. To the left after passing through the fog gate.
Demon Ruins "Safe zone ahead" In the Centipede Demon room, on a patch of ground to the right of the entrance.
Miracles

Soothing Sunlight


In-Game Description


Special miracle granted to the maidens
of Gwynevere, Princess of the Sun.
Restores high HP for self and vicinity.

The miracles of Gwynevere, the princess
cherished by all, grant their blessing to
a great many warriors.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 - 0 frames 48 Faith 2 Attunement Slots - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Sunlight Blade


In-Game Description


Miracle wielded by Lord Gwyn's firstborn.

Boost right weapon with rays of Sun.

The power of sunlight, manifested as
lightning, is very effective against dragons.

When the eldest son was stripped of his
deific status, he left this on his father's
coffin, perhaps as a final farewell.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 1 60 seconds 0 frames 30 Faith 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Sunlight Spear


In-Game Description


Miracle born from the fading soul of Gwyn.

Hurl sunlight spear.

In the war that marked the dawn of the Age of Fire,
Gwyn wielded these rays of sunlight, which remains fierce even as they fade.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/3.7 5 - 20 frames 50 Faith 2 Attunement Slots - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Tranquil Walk of Peace


In Game Description


Outland miracle, foreign to the Way of White
Slows all walking within effect area.

This miracle is normally used to flee,
as it slows walking but does not affect attacks,
but nevertheless defines peace perfectly.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 5 10 seconds 0 frames 18 Faith 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Miracles

Vow of Silence


In-Game Description


Secret rite of black-haired witch Velka.
Prevents casting of magic within effect area.

Velka, the Goddess of Sin, is a rogue deity,
but she is versed in arts both new and old,
and is considered to have a great range of
influence even as gods are concerned.

Availability


General Information


Spell Type Uses Faith Duration Slot Cost NPC Trainer Training Cost
Support,Self 2 30 30 seconds 2 Attunement Slots - -
Footnotes 1. source and demonstration
Miracles

Wrath of the Gods


In-Game Description


Primal form of Force.
Create powerful shockwave.

Wrath of the Gods was an epic tale that
tattered over time and devolved into the
modern Force. This primal form of Force
emits a shockwave that also inflicts damage.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.8/0/0 3 - 0 frames 28 Faith 1 Attunement Slot Rhea of Thorolund 10,000

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.

Pyromancies

Pyromancies

Acid Surge


In-Game Description


Pyromancy foreign to the Great Swamp.
Emit acid which corrodes weapons and armor.

Not all pyromancy originates in the Great
Swamp. One hears rumors of unknown
pyromancers inhabiting various lands, and
this spell is the work of one such outlander.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 2 6 seconds 0 frames - 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Black Flame


In-Game Description


A pyromancy discovered from the Dark of the Abyss
by a pyromancer who wandered Oolacile.
Conjure a great black flame in one's palm.

Black flames are weighty, and inflict physical damage,
enough to smack away the mightiest of the shields.

Availability


General Information


MagAdj Modifier Uses Duration Dex Duration Reduction Stats Needed Slot Cost NPC Trainer Training Cost
1.6/0/2.0/0 8 - 6 frames - 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Chaos Fire Whip


In-Game Description


Art of the Flame of Chaos, which engulfed
the Witch of Izalith and her daughters.
Sweep foes with chaos fire whip

This spell was wielded by the
eldest of The Daughters of Chaos.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost PC Trainer Training Cost
0/0/2.6/0 80 - 10 frames - 2 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix 2. must not match up with spell count
Pyromancies

Chaos Storm


In-Game Description


Art of the Flame of Chaos, which engulfed
the Witch of Izalith and her daughters.
Erects localized chaos fire pillars.

The Witch of Izalith, in an ambitious attempt
to copy the First Flame, created instead the
Flame of Chaos, a twisted bed of life.

Availability


General Information


Spell Type Uses Duration Slot Cost NPC Trainer Training Cost
Ranged, Fire 20 - 2 Attunement Slots Quelaag's Sister Chaos Servant Covenant + 2
Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix
Pyromancies

Combustion


In-Game Description


Elementary pyromancy.
Create powerful flame in hand.

One of the most basic pyromancies.
For this very reason, the flame thus
created is fierce.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost PC Trainer Training Cost
0/0/1.8/0 8 - 6 frames - 1 Attunement Slot Laurentius of the Great Swamp
Quelana of Izalith
500 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Fire Orb


In-Game Description


Pyromancy which improves upon Fireball.
Hurl fire orb.

The flaming fire orb explodes upon impact,
causing fire splash damage in a spectacle
which seems to symbolize the strength of
the fire-manipulating pyromancers.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/2.45/0 6 - 12 frames - 1 Attunement Slot Laurentius of the Great Swamp
Quelana of Izalith
8,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Fire Surge


In-Game Description


Pyromancy foreign of the Great Swamp.
Creates a surge of flame from palm to hand.

Not all pyromancy originates in the Great
Swamp. One hear rumors of unknown
pyromancers inhabiting various lands, and
this spell is the work of one such outlander.

Availability


General Information


Spell Type Uses Duration Slot Cost NPC Trainer Training Cost
Ranged, Fire 80 - 1 Attunement Slot - -
Pyromancies

Fire Tempest


In-Game Description


Primal pyromancy of Quelana of Izalith.
Erect giant fire pillars in vicinity.

The tempestuous raging flames resemble those
summoned by the Daughters of Chaos when they
challenged the ancient dragons and scorched
the very earth.

Availability


General Information


Spell Type Uses Duration Slot Cost NPC Trainer Training Cost
Ranged, Fire 20 n/a 1 Attunement Slot Quelana of Izalith -
Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix
Pyromancies

Fire Whip


In-Game Description


Primal pyromancy taught by Quelana of Izalith.
Sweep foes with fire whip.

The root pyromancy of Combustion,
but much more difficult to wield.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost PC Trainer Training Cost
0/0/2.6/0 80 - 10 frames - 1 Attunement Slot Quelana of Izalith 10,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix 2. must not match up with spell count
Pyromancies

Fireball


In-Game Description


Standard pyromancy of the Great Swamp.
Hurl fireball.

The fire damage caused by fireballs makes
them effective against corporeal beasts and
Undead, who by nature fear flame.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/2/0 8 - 12 frames - 1 Attunement Slot Laurentius of the Great Swamp
Quelana of Izalith
800 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Firestorm


In-Game Description


Primal pyromancy taught by Quelana of Izalith.
Erect fire pillars in vicinity.

The storm of flame is indiscriminate,
and incinerates all nearby life.

Availability


General Information


Spell Type Uses Duration Slot Cost NPC Trainer Training Cost
Ranged, Fire 20 n/a 1 Attunement Slot Quelana of Izalith 30,000 Souls
Footnotes 1. May vary with unsupported framerates, such as those that can be achieved with DSfix
Pyromancies

Flash Sweat


In-Game Description


Pyromancy of Carmina, who harnessed the power
of flame to actualize the inner-self.
Intense sweating reduces flame damage.

Carmina, the most accomplished pupil of
Salaman the Master Pyromancer, pioneered
new directions for the art of pyromancy.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 60 seconds 0 frames - 1 Attunement Slot Laurentius of the Great Swamp 2,000 souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Great Chaos Fireball


In-Game Description


Art of the Flame of Chaos, which engulfed
the Witch of Izalith and her daughters.

Hurl giant chaos fireball.

The Flames of Chaos can melt stone,
producing a short-lived lava glob.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/3.0/0 4 - 12 frames - 2 Attunement Slot Quelaag's Sister -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Great Combustion


In-Game Description


Pyromancy which improves upon Combustion.
Create powerful, giant flame in hand.

Great Combustion creates a powerful flame,
but many sorcerers mock the simplicity of
this spell.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost PC Trainer Training Cost
0/0/2.4/0 8 - 6 frames - 1 Attunement Slot Quelana of Izalith 5,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Great Fireball


In-Game Description


Ultimate fireball pyromancy.
Hurl giant fireball.

Salaman the Master Pyromancer, also called
the Great Fireball after this spell, believed
pyromancy was rooted in an adoration of fire.
Those who acquire this spell usually agree.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/3.0/0 4 - 12 frames - 1 Attunement Slot Quelana of Izalith 20,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Iron Flesh


In-Game Description


Pyromancy of Carmina, who harnessed the power
of flame to actualize the inner-self.
Iron flesh boosts defense and resilience.

Use of this pyromancy requires caution,
as the caster becomes exceedingly heavy
and unable to move freely.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 30 seconds 0 frames - 1 Attunement Slot Laurentius of the Great Swamp 2,000 Souls
Pyromancies

Poison Mist


In-Game Description


Unique pyromancy crafted by Eingyi,
considered a heretic even at the Great Swamp.
Create poison mist.

Eingyi became an egg-bearing Undead who
serves a deformed young girl who speaks
an unintelligible tongue.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 6 seconds 0 frames - 1 Attunement Slot Eingyi 10,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Power Within


In-Game Description


Pyromancy of Carmina, who harnessed the power
of flame to actualize the inner-self.
strength/endurance boost, but lose HP.

Excessive power eats away the life-force of
its caster, and like all dangerous spells,
Power Within was kept secret for eons.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 1 100 seconds 0 frames - 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Toxic Mist


In-Game Description


Unique pyromancy crafted by Eingyi,
considered a heretic even at the Great Swamp
Create intense poison mist.

Why was Eingyi driven from the Great Swamp?
One only need cast this pyromancy, a perverse
diversion from the art of fire, to find out.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 1 6 seconds 0 frames - 1 Attunement Slot Eingyi 25,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Pyromancies

Undead Rapport


In-Game Description


Advanced pyromancy of Quelana of Izalith.
Charm Undead and gain temporary allies.

The living are lured by flame, and this
relationship is part and parcel to the art of
pyromancy. Can be used by either gender.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 7 30 seconds 0 frames - 1 Attunement Slot Quelana of Izalith 10,000 Souls

Charmable Enemies


Enemy Location
Hollow Undead Asylum
Undead Burg
Undead Parish
Depths
Painted World of Ariamis
Armored Hollow Undead Burg
Undead Soldier Undead Asylum
Undead Burg
Undead Parish
Undead Assassin Lower Undead Burg
Balder Knight Undead Parish
Sen's Fortress
Heavy Knight Undead Parish
Sen's Fortress
Painted World of Ariamis
Butcher Depths
Blowdart Sniper Blighttown
Infested Barbarian Blighttown
Necromancer The Catacombs
Undead Crystal Soldier The Duke's Archives
Engorged Zombie Painted World of Ariamis
Phalanx Painted World of Ariamis
Undead Merchant Male Undead Burg

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.

Sorceries

Sorceries

Aural Decoy


In-Game Description


Sorcery used by playful sorcerers.
Lure enemies away by creating a
sound originating in the distance.

This spell is not the first choice for
serious sorcerers, but it has a surprising
amount of applications, some of them
extremely effective.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 20 3 seconds 0 frames 10 Int 1 Attunement Slot Griggs of Vinheim 1,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Cast Light


In-Game Description


Ancient sorcery of the lost land of Oolacile.
Cast a bright light upon surroundings.

This light-producing sorcery is elementary
but nonetheless demonstrates the achievements
in mysticism of Oolacile. Such magic has
not been developed even in Vinheim.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 300 seconds 0 frames 14 Int 1 Attunement Slot Dusk of Oolacile / Elizabeth 1,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Chameleon

Chameleon cast in The Abyss

In-Game Description


Ancient sorcery of the lost land of Oolacille.
Transform into something inconspicuous.

A separate stealth spell from Hidden Body.
A skilled stealth sorcerer must be aware of
his or her surroundings and of which
objects are prime candidates for imitation.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 11 - 0 frames 14 Int 1 Attunement Slot Dusk of Oolacile / Elizabeth 3,000 Souls

List of Objects


Undead Asylum Firelink Shrine Undead Burg
Undead Parish
The Depths Blighttown
Quelaag's Domain
Darkroot Garden
Darkroot Basin

Sen's Fortress Anor Londo Duke's Archives
Crystal Caves
Painted World Demon Ruins
Lost Izalith
Catacombs

Tomb of the Giants New Londo Ruins
Valley of the Drakes
Great Hollow
Ash Lake
Kiln of the
First Flame
Oolacile (all DLC)

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Crystal Magic Weapon


In-Game Description


Sorcery boosted by the knowledge
Logan acquired at the Regal Archives.
High magic + crystallization: right weapon.

Logan's trials were successful, and the
crystal medium facilitated a stronger bond
between weapon and soul.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 60 seconds 0 frames 25 Int 1 Attunement Slot Big Hat Logan 20,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Crystal Soul Spear


In-Game Description


Sorcery boosted by the knowledge,
Logan acquired at the Regal Archives.
Fire piercing crystal soul spear.

These pale magic spears, sharpened
through crystallization. are on par with
the armaments of the ancient lords.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/3.6/0/0 4 - 5 frames 36 Int 1 Attunement Slot Big Hat Logan 50,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Dark Bead


In-Game Description


Abyss sorcery discovered by an Oolacile
sorcerer on the brink of madness.
Fire successive Dark Orbs.

In contrast to standard soul sorceries,
Abyss sorceries are weighty and inflict
physical damage. Perhaps a human soul is
closer to matter in its humanity.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
1.0/1.1/0/0 6 - 5 frames 16 Int 1 Attunement Slot - -
Sorceries

Dark Fog


In-Game Description


Abyss sorcery discovered by an Oolacile sorcerer on the brink of madness.
Create a cloud of Dark Fog.

Although Dark Fog is, in theory, relatively close to humanity,
it also happens to be a terrible poison for humans.
Perhaps it reflects man's cruelty against his own.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 2 180 seconds 20 frames 18 Int 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Dark Orb


In-Game Description


Abyss sorcery discovered by an Oolacile
sorcerer on the brink of madness.
Fire giant Dark Orb.

In contrast to standard soul sorceries,
Abyss sorceries are weighty and inflict
physical damage. Perhaps human souls,
because of their humanity, produce
sorceries with a more tangible presence.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
1.5/1.7/0/0 12 - 20 frames 16 Int 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Fall Control


In-Game Description


Sorcery developed by a certain surreptitious
sorcerer at Vinheim Dragon School.
Reduce damage and noise from fall.

This sorcery, along with Hush, explains the
extravagant cost of hiring Vinheim spooks.

Availability


General Information


Spell Type Uses Intelligence Duration Slot Cost NPC Trainer Training Cost
Support, Magic 10 15 45 seconds 1 Attunement Slot Griggs of Vinheim 1,500 Souls
Sorceries

Great Heavy Soul Arrow


In-Game Description


Sorcery which improves upon Heavy Soul Arrow.
Fire strong heavy soul arrow.

As difficult to use as Heavy Soul Arrow,
but powerful enough to make it well worth it.
Adored by certain sorcerers.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.4/0/0 8 - 20 frames 16 Int 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
8,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Great Magic Weapon


In-Game Description


Sorcery which improves upon Magic Weapon.
High magic augmentation: right weapon.

At Vinheim Dragon School, only magic
swordsmen on special orders are allowed
to learn this spell which grants powerful
augmentation to various weapons.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 60 seconds 0 frames 15 Int 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Great Soul Arrow


In-Game Description


Sorcery which improves upon Soul Arrow.
Fire strong soul arrow.

At the Vinheim Dragon School,
the acquisition of this spell marks an
apprentice's coronation as a sorcerer.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/1.5/0/0 20 - 5 frames 14 Int 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
6,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Heavy Soul Arrow


In-Game Description


Soul sorcery emphasizing power.
Fire heavy soul arrow.

A more powerful, but also slower sorcery.
Difficult to use due to a long cool down and
a limitation on the number of castings.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.0/0/0 12 - 20 frames 12 Int 1 Attunement Slot Griggs of Vinheim
Rickert of Vinheim
Big Hat Logan
2,000 Souls
4,000 Souls
2,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Hidden Body


In-Game Description


Ancient sorcery of the lost land of Oolacile.
Turns body nearly invisible.

Although perfect invisibility is unachievable
due to the risk of dissipation, the caster
need only stand still for a moment to blend
in to environs with astounding camouflage.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 30 seconds 0 frames 14 Int 1 Attunement Slot Dusk of Oolacile / Elizabeth 2,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Hidden Weapon


In-Game Description


Ancient sorcery of the lost land of Oolacile.
Turns right weapon invisible.

Not a simple augmentation, making it
dependent on the skill of its caster.
An example of the capacity of Oolacile
sorceries to control light.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 3 60 seconds 0 frames 14 Int 1 Attunement Slot Dusk of Oolacile / Elizabeth 2,000 Souls

Bug Notes



Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Homing Crystal Soulmass


In-Game Description


Sorcery boosted by the knowledge.
Logan acquired at the Regal Archives.
fire homing crystal soulmass.

The mysteries of souls, crystals, and the
sorceries are deeply intertwined.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/1.15/0/0 10 120 seconds 5 frames 24 Int 1 Attunement Slot Big Hat Logan 30,000 Souls

The following table shows the intelligence level needed for each additional soulmass, but 24 INT is needed to use this spell, to sucessfully cast this sorcery is 3 soulmasses (The table below has been copied from Homing Soulmass).

Intelligence Number of Projectiles
18 2
19 3
25 4
31 5

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Homing Soulmass


In-Game Description


Sorcery developed by Big Hat Logan.
Fire homing soulmass.

Life originates in the soul; no wonder the
soulmass draws toward it. This sorcery is a
window into seeker Logan's methods.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0.95/0/0 10 120 seconds 5 frames 18 Int 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
20,000 Souls

Intelligence Number of Projectiles
18 2
19 3
25 4
31 5

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Hush


In-Game Description


Sorcery developed by a certain surreptitious
sorcerer at Vinheim Dragon School.
Masks all noises of caster.

Effectively, Vinheim is controlled by the
Dragon School, and it is no wonder that the
town has its share of dark secrets.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 6 30 seconds 0 frames 15 Int 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Magic Shield


In-Game Description


Sorcery for casters who wield swords.
Magic augmentation: left shield.

Shields augmented by magic are resistant to
magic attacks and have higher stability.
This spell makes it possible to challenge
powerful foes with a small shield.

Availability


General Information


Spell Type Uses Intelligence Duration Slot Cost NPC Trainer Training Cost
Support, Magic 5 10 15 seconds 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
3,000 Souls
Sorceries

Magic Weapon


In-Game Description


Sorcery for casters who wield swords.
Magic augmentation: right weapon.

The power of the magic swordsmen of Vinheim
is predicated upon this and Magic Shield.
Many warriors learn sorcery just for this.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 5 60 seconds 0 frames 10 Int 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
3,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Pursuers


In-Game Description


Sorcery of Manus, Father of the Abyss.
Grant a fleeting will to the Dark of humanity, and volley the result.

The will feels envy, or perhaps love, and despite the inevitably trite and tragic ending,
the will sees no alternative, and is driven madly toward its target.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
1.2/1.3/0/0 3 120 seconds 20 frames 32 Int 2 Attunement Slots Snuggly the Crow Soul of Manus

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Remedy


In-Game Description


Sorcery of the red-robed Yulva,
one of the Sealers of New Londo.
Reduce bleeding and poison build-up,
and undo various poisonous effects.

One of the New Londo's unique healing sorceries.
Perhaps she abandoned her Sealer duty to
take her healing arts back to Blighttown.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 4 - 0 frames 16 Int 1 Attunement Slot None None

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Repair


In-Game Description


Ancient sorcery of the lost land of Oolacile.
Repair equipped weapons and armor.

This sorcery was part of everyday life in
Oolacile. Its effects resembles Repair Powder,
which must have found its way into the
culture of this lost land.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 1 - 0 frames 14 Int 1 Attunement Slot Dusk of Oolacile
Elizabeth
10,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Footnotes 1. Additional content.
Sorceries

Resist Curse


In-Game Description


Sorcery of the red-robed remedician.
Ingward, guardian of the seal in New Londo
Sacrifice humanity to undo curse.

Abhorrent curses eat away at the core of
one's very existence, and cleansing oneself
of curses is no easy task indeed.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/0/0/0 4 - 0 frames 16 Int 1 Attunement Slot Ingward 5,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Soul Arrow


In-Game Description


Elementary sorcery.
Fire a soul arrow.

Soul arrows inflict magic damage, making them
effective against iron armor, tough scales,
and other physically resilient materials.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/1.1/0/0 20 - 5 frames 10 Int 1 Attunement Slot Griggs of Vinheim
Rickert of Vinheim
Big Hat Logan
1,000 Souls
2,000 Souls
1,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Soul Spear


In-Game Description


Sorcery developed by Big Hat Logan.
Fire piercing soul spear.

A symbol of Logan's strength, the soul spear
is referenced repeatedly in the legends, and
is said to be on par with Lord Gwyn's lightning.

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/3.0/0/0 4 - 5 frames 36 Int 1 Attunement Slot Griggs of Vinheim
Big Hat Logan
40,000 Souls

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.
Sorceries

Strong Magic Shield


In-Game Description


Sorcery which improves upon Magic Shield.
High magic augmentation: left shield.

At Vinheim Dragon School, only magic
swordsmen on special orders are allowed
to learn this spell which grants temporary
strength to greatshields.

Availability


General Information


Spell Type Uses Intelligence Duration Slot Cost NPC Trainer Training Cost
Support, Magic 3 15 15 seconds 1 Attunement Slot - -
Sorceries

White Dragon Breath


In-Game Description


Sorcery developed by Logan during his
infatuation with Seath the Scaleless.
Emit crystal breath of Seath the Scaleless.

Although it no longer causes curses, what
madness caused old Big Hat to appropriate
this frightful power of the ancient dragons?

Availability


General Information


MagAdj Modifier Uses Duration Dex Reduction Stats Needed Slot Cost NPC Trainer Training Cost
0/2.8/0/0 20 - 20 frames 50 Int 1 Attunement Slot - -

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses: The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration: The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost: The number of attunement slots necessary to attune one instance of a spell.
Stats Needed: The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction: The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.