# Ammunition
# Dragonslayer Arrow
### In Game Description
---
*Giant dragon-hunting arrows, resembling iron spears.*
*Used by Hawkeye Gough and his Dragonslayer, they puncture human flesh easily.*
*Dragonslayer Arrows can only be used with the Dragonslayer Greatbow, and vice-versa.*
### Availability
---
- Can be bought at the Giant Blacksmith in Anor Londo for 500 Souls each
- Can be found in small quantities (1-3) as loot from Silver Knight Archers in Anor Londo
### General Information
---
Image | Name | Damage | Aux Effect | Note |
---|
![]() | Dragonslayer Arrow | 100/0/0/0
(Thrust) | 0/0/-/- | Can only be used with Dragonslayer Greatbow and Gough's Greatbow.
Dragonslayer arrows deal fantastic Poise damage, stunning or knocking over even the most heavily armored monsters and NPCs/Players. |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Feather Arrow
### In Game Description
---
*Red feather arrows of the Lord's hunters.
Their long range makes them effective for sniping.*
### Availability
---
- A set of 15 can be found in Darkroot Basin, in the area just after the Crystal Lizard spawn, along with a Long bow and the Hunter Armor Set
- These arrows are sold in Sen's Fortress at the Crestfallen Merchant for 100 souls
- They are also sold by the Giant blacksmith in Anor londo for 100 souls
- They are also sold by the Marvellous Chester in the Royal Wood for 200 souls
### General Information
---
Image | Name | Damage | Critical Bonus | Aux Effect | Note |
---|
![]() | Feather Arrow | 50/0/0/0
(Thrust) | 100 | 0/0/-/- | Deal the most physical damage over range than any other arrow, and fly very fast. |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Fire Arrow
### In-Game Description
---
*Arrows fired with flaming tips.
Inflicts flaming damage.*
### Availability
---
Can be purchased from the Undead Merchant (Female) in Undead Burg for 100 souls
### General Information
---
Image | Name | Damage | Critical Bonus | Aux Effect | Note |
---|
![]() | Fire Arrow | 35/0/50/0
(Thrust) | 100 | 0/0/-/- | An arrow which inflicts fire damage on its target.
Unconfirmed
Fire/Chaos bow's fire damage is only
applied if arrow fired is a Fire Arrow. |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Gough's Great Arrow
### In Game Description
---
*Great arrow used by Hawkeye Gough,
one of Lord Gwyn's Four Knights,
for dragon slaying. Requires Greatbow.*
*Gough personally crafts each stone tip,
and wraps the shaft tightly with tree bark.*
### Availability
---
- Sold by Hawkeye Gough for 650 souls each
- Three can be found as a treasure from a corpse in Royal Wood, on the far end of Black Dragon Kalameet's boss arena
- Eight can be found as a treasure from a corpse deep in a thicket of the Royal Wood, not far from the two patrolling Stone Guardians
### General Information
---
Image | Name | Damage | Aux Effect | Note |
---|
![]() | Gough's Great Arrow | 105/0/0/0
(Thrust) | 0/0/-/- | Can only be used with Dragonslayer Greatbow and Gough's Greatbow |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Heavy Bolt
### In Game Description
---
*Large bolt.
Used mainly with the Heavy Crossbow.*
*These weighty bolts inflict high damage, but have reduced range.*
### Availability
---
- Can be purchased from Undead Merchant Male in Undead Burg for 100 souls
- Can be purchased from Andre of Astora for 100 souls
- Can be purchased from Undead Merchant Female in Undead Burg for 100 souls
- Can be purchased from Crestfallen Merchant in Sen's Fortress for 100 souls
- Can be purchased from Domhnall of Zena for 100 souls
- Can be purchased from Giant Blacksmith in Anor Londo for 100 souls
- Can be purchased from Vamos in The Catacombs for 100 souls
- Can be purchased from Marvellous Chester in Royal Wood for 150 souls
### General Information
---
Icon | Name | Damage | Critical Bonus | Auxiliary Effects | Special note |
---|
![]() | Heavy Bolt | 64/0/0/0
(Thrust) | 100 | 0/0/-/- | - |
|
### Upgrades
---
None - only the crossbow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Large Arrow
### In Game Description
---
*Large Arrow.
Heavier arrows cause more damage,
but have a shorter range.*
### Availability
---
- Can be purchased from Undead Merchant Male in Undead Burg for 50 souls
- Can be purchased from Andre of Astora for 50 souls
- Can be purchased from Crestfallen Merchant in Sen's Fortress for 50 souls
- Can be purchased from Undead Merchant Female in Undead Burg for 50 souls
- Can be purchased from Domhnall of Zena in Firelink Shrine for 50 souls
- Can be purchased from Giant Blacksmith in Anor Londo for 50 souls
- Can be purchased from Vamos in The Catacombs for 50 souls
- can be purchased from Marvellous Chester in Royal Wood for 100 souls
### General Information
---
Image | Name | Damage | Critical Bonus | Aux Effect | Note |
---|
![]() | Large Arrow | 60/0/0/0
(Thrust) | 100 | 0/0/-/- | Heavier arrows cause more damage, but have a shorter range. |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Lightning Bolt
### In Game Description
---
*Special bolts imbued with lightning, crafted
by the giant blacksmith of Anor Londo.*
*The giant blacksmith has never seen a
crossbow, but remembers the specifications
of the bolts requested by ancient warriors.*
### Availability
---
Can be purchased from the Giant Blacksmith in Anor Londo for 700 souls
### General Information
---
Image | Name | Damage | Critical | Auxiliary Effects | Special notes |
---|
![]() | Lightning Bolt | 38/0/0/78
(Thrust) | 100 | 0/0/-/- | Inflicts lighting damage |
|
### Upgrades
---
None - only the crossbow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Moonlight Arrow
### In Game Description
---
*Arrow granted to those bound by Covenant to the Dark Sun Gwyndolin, Lord Gwyn's lastborn.*
*Moonlight Arrows glow silver, and inflict magic damage.*
### Availability
---
Can be bought at the Giant Blacksmith in Anor Londo for 500 Souls each
### General Information
---
Image | Name | Damage | Critical Bonus | Aux Effect | Note |
---|
![]() | Moonlight Arrow | 0/80/0/0
(Thrust) | 100 | 0/0/-/- | An arrow which inflicts magic damage |
|
### Upgrades
---
None - only the bow can be upgraded
Note that although the description suggests that one needs to be in the darkmoon blade covenant to purchase them, this is not true the arrows are still available at the giant blacksmith
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Poison Arrow
### In-Game Description
---
*Arrow with point dipped in poison.
Ensures the demise of prey in a hunt,
or the target in an assassination.
Once an enemy is poisoned, one need only wait.*
### Availability
---
Can be purchased from the Undead Merchant (Female) in Undead Burg for 100 souls
### General Information
---
Image | Name | Damage | Critical Bonus | Aux Effect | Note |
---|
![]() | Poison Arrow | 42/0/0/0
(Thrust) | 100 | 0/180/-/- | An arrow which inflicts poison on its target |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Sniper Bolt
### In Game Description
---
*Red feather bolts used with the Sniper
Crossbow. Their long range makes them
effective for sniping.*
### Availability
---
- Sold by the Giant Blacksmith in Anor Londo for 250 souls each
- Sold by the Crestfallen Merchant in Sen's Fortress for 250 souls each
- Sold by Marvellous Chester in Royal Wood for 400 souls each
- Treasure (x15) from a corpse in Sen's Fortress, along with the Sniper Crossbow
### General Information
---
Icon | Name | Damage | Critical Bonus | Auxiliary Effects | Special note |
---|
![]() | Sniper Bolt | 53/0/0/0
(Thrust) | 100 | 0/0/-/- | Has longer range than other bolts |
### Upgrades
---
None - only the crossbow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Standard Arrow
### In Game Description
---
*Standard Arrow.
Arrow must be equipped to be fired.*
### Availability
---
- Can be purchased from Undead Merchant Male in Undead Burg for 10 souls
- Can be purchased from Andre of Astora for 10 souls
- Can be purchased from Crestfallen Merchant in Sen's Fortress for 10 souls
- Can be purchased from Undead Merchant Female in Undead Burg for 10 souls
- Can be purchased from Domhnall of Zena for 10 souls
- Can be purchased from Giant Blacksmith in Anor Londo for 10 souls
- Can be purchased from Vamos in The Catacombs for 10 souls
- Can be purchased from Marvellous Chester in Royal Wood for 20 souls
- Hunter class starts the game with 30
### General Information
---
Image | Name | Damage | Critical Bonus | Aux Effect | Note |
---|
![]() | Standard Arrow | 45/0/0/0
(Thrust) | 100 | 0/0/-/- | - |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Standard Bolt
### In Game Description
---
*Standard crossbow bolt.
Used mainly with the Light Crossbow.*
*Equip crossbow with a bolt to fire.*
### Availability
---
- Can be purchased from Undead Merchant Male in Undead Burg for 30 souls
- Can be purchased from Andre of Astora for 30 souls
- Can be purchased from Undead Merchant Female in Undead Burg for 30 souls
- Can be purchased from Crestfallen Merchant in Sen's Fortress for 30 souls
- Can be purchased from Domhnall of Zena for 30 souls
- Can be purchased from Giant Blacksmith in Anor Londo for 30 souls
- Can be purchased from Vamos in The Catacombs for 30 souls
- Can be purchased from Marvellous Chester in Royal Wood for 50 souls
### General Information
---
Icon | Name | Damage | Critical Bonus | Auxiliary Effects | Special note |
---|
![]() | Standard Bolt | 48/0/0/0
(Thrust) | 100 | 0/0/-/- | - |
|
### Upgrades
---
None - only the crossbow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Wood Bolt
### In Game Description
---
*Basic wood bolt.*
*These bolts do not fly particularly far,
nor do they inflict a terrible amount of
damage, but their cheap cost makes them
useful when volume is required.*
### Availability
---
- Can be purchased from Undead Merchant Male in Undead Burg for 10 souls
- Can be purchased from Andre of Astora for 10 souls
- Can be purchased from Undead Merchant Female in Undead Burg for 10 souls
- Can be purchased from Domhnall of Zena for 10 souls
- Can be purchased from Giant Blacksmith in Anor Londo for 10 souls
- Can be purchased from Vamos in The Catacombs for 10 souls
### General Information
---
Icon | Name | Damage | Critical Bonus | Auxiliary Effects | Special note |
---|
![]() | Wood Bolt | 38/0/0/0
(Thrust) | 100 | 0/0/-/- | Cheapest bolts in game |
|
### Upgrades
---
None - only the crossbow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Wooden Arrow
### In Game Description
---
*Standard Arrow.
These arrows do not fly particularly far,
nor do they inflict a terrible amount of
damage, but their cheap cost make them
useful when volume is required.*
### Availability
---
- Can be purchased from Undead Merchant Male in Undead Burg for 3 souls
- Can be purchased from Andre of Astora for 3 souls
- Can be purchased from Undead Merchant Female in Undead Burg for 3 souls
### General Information
---
Image | Name | Damage | Critical Bonus | Aux Effect | Note |
---|
![]() | Wooden Arrow | 35/0/0/0
(Thrust) | 100 | 0/0/-/- | The most basic arrows in the game.
They should only be used in groups of hundreds; the number of arrows compensate for the lack of power. |
|
### Upgrades
---
None - only the bow can be upgraded
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |