Dragonslayer Ornstein and Executioner Smough

ornsteinandsmough-ds1.jpgDragonslayer Ornstein and Executioner Smough (竜狩りオーンスタインと処刑者スモウ) is a duo boss encounter taking place in Anor Londo.

Description

Ornstein is the captain of the Four Knights of Gwyn, and presumably, the leader of Gwyn's knights. To slay the dragons, he wields lightning power and imbues his Dragonslayer Spear with it. Despite his large size he is extremely agile, using his spear and projectiles to reach great distances with his offensive onslaught.

Smough is the royal executioner of Anor Londo. He longs to be ranked with the Four Knights, but his cruelty, including using his victim's bone as his food's seasoning, forever denied him the position. He is far slower than Ornstein, but extremely strong, and his attacks are difficult to avoid at close range.

This boss fight has two stages, with the second stage conditional on whom you defeat first.

If you defeated Smough first, Ornstein will pray and absorbs Smough's power, becoming twice his size while retaining his lightning power and speed. If you defeated Ornstein first, Smough will simply kill the dragonslayer himself with his hammer and imbues it with Ornstein's lightning power.

Location


Anor Londo
In the room next to the hall where the Royal Sentinels are.

Playthrough Ornstein HP Smough HP Super Ornstein HP Super Smough HP Souls
New Game 1,642 2,645 2,981 4,094 50,000
NG+ 2,873 4,630 5,218 7,166 150,000
NG+6 3,592 5,788 6,523 8,957 187,500

Drops


**NOTE - In the EU version Ornstein will drop the Leo Ring irrespective of when killed.

+ Orstein's resistances - hide this content

Ornstein:

Physical resistances


Regular Strike Slash Thrust
349 349 349 349

Elemental resistances


Magic Fire Lightning
226 263 1747

Auxiliary resistances


Poison Toxic Bleed
130 130 240

Giant Ornstein:

Physical resistances


Regular Strike Slash Thrust
339 339 339 339

Elemental resistances


Magic Fire Lightning
221 256 1657

Auxiliary resistances


Poison Toxic Bleed
130 130 240

Ornstein takes extra damage from the Occult auxiliary effect in both forms
Sourced from the Future Press Official Dark Souls Strategy Guide

+ Smough's resistances - hide this content

Smough:

Physical resistances


Regular Strike Slash Thrust
180 224 180 180

Elemental resistances


Magic Fire Lightning
153 125 108

Auxiliary resistances


Poison Toxic Bleed
120 120 120

Lightning Smough:

Physical resistances


Regular Strike Slash Thrust
180 224 180 180

Elemental resistances


Magic Fire Lightning
153 125 359

Auxiliary resistances


Poison Toxic Bleed
240 240 120

Sourced from the Future Press Official Dark Souls Strategy Guide

Summoning


Solaire of Astora
At the room with the Royal Sentinels, on the top of the first set of stairs near where the Silver Knight archer is.

Notes


Bug Notes


Attack Patterns


Ornstein

Additional second phase attacks:

Smough

General Strategy


Dodging and Blocking


Full Dodging Video / Killing Smough First
Full Dodging Video / Killing Smough First

First Phase


Solaire of Astora makes this a lot easier as he will fairly reliably take aggro from at least one of the pair, usually Ornstein. Smough's attacks are fairly easy to roll and most can be blocked in a pinch. Medium or light armour is recommended.

If you aren't using or can't use Solaire, keep your lock on Ornstein irrespective of whom you intend to kill first; his dash and jump attacks have the potential to hit you even when he's far away and sometimes, if he dashes into a pillar (or into Smough), his dash will shoot wildly off to the side and hit you from behind. This is very unpredictable and hard to block if you aren't locked on. By contrast, Smough's attacks are predictable, easily avoided, and most importantly, easy to see even if you're not locked on.

If you are very confident you can run the whole fight without lock on (see above video) however this requires in-depth knowledge of all their attacks so you can recognise and react to everything appropriately. Do not attack one boss without knowing where the other is and what he is doing.

If you have to retreat, keep your camera facing them. Ornstein can close distances very quickly and immediately attack, so be ready to lock on or turn around to block his attack, or roll it.

Second Phase


Solaire is not so much use in this phase as his attacks rarely hit and he dies very easily to either boss' butt slam attack. It may even be worth waiting for him to die so the ascended boss behaves more predictably.

Environment


Pillars, even after being destroyed, are your best friend in this fight. Standing behind them will provide a brief respite in the first phase giving you just enough time to heal, and in the second phase will usually provide a long respite. If your health gets low, get behind a pillar before healing.

Try to stay several paces away from a pillar, however, because although it will halt their movement both bosses have attacks that will hit through a pillar, and on rare occasions Ornstein in his second phase can dash over broken pillars.

Notable Equipment


Melee


For lack of a better weapon, the Lightning Spear is effective against Smough, and Quelaag's Furysword is effective against Ornstein, due to them being weak to lightning and fire respectively. A fast weapon is recommended (especially for Ornstein's second phase) although is not required. Leap attacks (Forward + R2) can be used with slow weapons in relative safety at the right moments.

Ranged


Status Effects and Items


Further Reading


Information

Strategies

Drops

Lore

Notes

Trivia


Revision #6
Created 20 November 2024 04:17:26 by jade
Updated 17 December 2024 07:42:46 by jade